Wow. That i have seen not often..... Cool man.
To explain. Whenever i see a bugreport or something most modders i have seen simply say: Its the fault of the other mod devs... without even checking their sourcecode...
Wow. That i have seen not often..... Cool man.
To explain. Whenever i see a bugreport or something most modders i have seen simply say: Its the fault of the other mod devs... without even checking their sourcecode...
Make a between release which makes at least the compatiblity done. Because i think longer then 2 months should have at least big changes then just beeing lazy
No. IC2 Exp is simply to new for Nuclear Control. Reason beeing simply that IC2 Updated a lot of functions which are now incompatible to Nuclear Control...
How much is not sure. But 1 thing. The last update was long ago... I did make fixes for a couple things in NC also and they are still not released yet...
That reminds me on this thing xD
https://www.youtube.com/watch?v=FkpqIp13HnA
The video is also calling Greg xDDD
oh fortune on progress... Oh welll. what i mean with fortune is on ores only and those which drop items... That was the idea i had...
how do you handle the stacksize differences?
I mean with items that drop normally 1 item and items that drop normally 8 items, like the ores do
Is that the stable 0.1.1.0 or the nightly 0.1.1.0.b40?
I do not know aromas management. Look the into nightly where i posted last...
But there will be another fixupdate because the Threaded Enet causes sometimes bugs with the Enet... Nothing horrible. It can be sometimes that the Enet needs one or two seconds longer to register: Hey there is a new Receiver... (only servers as far as i know)
Normally if it is duplicated it crash the game.
With that config it simply yells around if it is a duplicated. So if you accept yelling from IC2 then it is fine^^
New Voting for a addition added.
This time Wrench support from other mods.
Little note: All wrenches that get added to support will work like a normal wrench.
So you can lose the machine with it...
But for that i will add a config if that plugin stays loaded so that you can make 100% drop chance...
Vote you find at the first page. As always.
New Voting for you.
This time: Achievements?
I checked the wiki and picked those which i think would show people some aspects of IC2.
You find the uservotes at the first Page.
More will follow soon^^
Throwed out a new build.
Fixes: the Enet bug which was a pain into the but. Sorry for letting you wait so long. But there was something else (which is the next thing) which i do needed to test and implement to Uncomplication too...
Added: Threaded EnergyNet. Removes the lag from the World. So the CPU takes care of it directly. Note: To many dimensions "Chunkloaded" will cause problems if you Computer can not handle to much threads. But that is starting at about 200+ normally.. (servers even higher)
Added a uservoting system to the first post. Please check it out.^^
Loool. Chocohead. We need an offical list for all tested/untested things...
Wiki would be good too...
IC2 Combo Armours v1.14.5.05: java.lang.NoClassDefFoundError: ic2/core/init/InternalName when loading Minecraft
Requires Exp classes... Sadly it is a class which i can not copy/simulate really...
Iridium Mod: the ore can't be smelted in an electric or induction furnace. Macerating it gives "crushed iridium", which has no uses. Other mods (Rotarycraft, TE, Tinkers, AOBD Thaumcraft native cluster or AE2 Grindstone Integration) can operate on the ore, but the iridium dust/ingots which it produces are only useful for Advanced Solar Panels.
Jup i know that before i released it.. (had a talk to someoneelse who asked if that mod would work), we will see if i can make a compat fix or if he does a classic detection since classic has now 2 modIDs
But it is cool that people checking it out^^" Thanks
Are there Gregtech crops shown too in your Mod ?
If not i would suggest it
Special Textures&Special Icons nope... I have an API which he can use..
I told him already about that... (Before i made this post here i think even)
But Chance calculation is default supporting every mod that is using the IC2 Crop API.
It comes with Advanced Machines? Sweet. I'm looking forward to this.
Advanced Machines with Upgrade Slots (2 Slots), and some blocks that are not in Advanced Machines Itself...
Also Compact Solars Joins too
Is that bug I reported fixed in this version? Awesome, thanks a lot guys xD
No it is not fixed yet.
My priority was at IC2 Classic (which had that bug too),
since i released IC2 Classic Today, i will try to do that hotfix for Uncomplication too.
That should not take so long but it also gains some improvements.
^^"
Release is out^^"
Finally a None Prerelease.
Thanks to all People who helped me getting this done.
Chocohead Mine Sasha
and some others^^"
I hope you like the new features
Changelog (So big thats why spoiler):
Version 1.1.0:
-Changed: How textures will be loaded. Also cleaned up Immibis texture loading. (Took 2 tries)
-Added: Storage Units show differend Textures depending the charge (left is empty right is full)
-Fixed: Luminators can't be placed.
-Fixed: Recylcer last ItemUsed causes Crashes.
Version 1.1.0.2:
-Changed: Upgrades will be only installed when you change the slot (not on Inventory Change...) (Need to make that cheatSave).
-Fixed: Upgrades work now with the new system.
-Added: New Upgrades: Redstone Sensitivity, Invertion, Basic Import, Import, Basic Export, Export Upgrade.
-Changed: Added some parts to the Internal API so that UUIDs (100% save Identifiers for players since names can be changed) are used instead of names of the players.
-Changed: Personal Saves are now really 100% Save. Even with mods that ignore ISidedInventories you can no longer access the items.
Version 1.1.0.3:
-Added: Threaded EnergyNet. We gain Exp status Yay xD
Version: 1.1.0.4:
-Fixed: UserID for Personal Stuff will be sended only when it is inited.
-Fixed: Prevent NBTOverlay for update...
Version 1.1.0.5:
-Fixed: Electric Machines accept power again (if the can work, was before like that too)
-Added/Fixed: FuelCans show now how much fuel they have (before the used up all fuel when put into something that requires fuel, now it give out fuel for about 20 seconds, it is better)
-Fixed: Electric Machine sync now the Redstone Sensitivty
-Fixed: Adjusted the 1 Sound Plays to the new Sound path (they made a missing texture log).
-Fixed: Upgrades sync now right when you choose a side it should export.
-Fixed: A little bug in the network manager^^" Forgot to call a function...
-Fixed: (maybe a bug) Transformer upgrade seemed to not work. Either it was invalid or i fixed it before testing...
-Added: Missing names
Version 1.1.0.7:
-Changed: Fully update to forge(1.7.10-10.13.4.1448)
-Fixed: Recipe Providers load to late, causes addon problems...
-Fixed: 1 Plantball had a invalid recipe... (9 instead of 8 items)
-Added: Hydration bonus for biomes Swamp(+5), River(+10), Savanna(-8), Wasteland(-5), End(-7), Nether(-10)
-Added: Mushroom Crops...
-Fixed: Cables only connect now when they should connect.
-Added: New Jetpack Textures... MineSasha they are broken. Please Check that...
-Added: CactiCrop.
-Added: OreDictionary support for Below Blocks (from IC2 Crops)
Version 1.1.0.8:
-Added: 1 extra mode to the EU Reader, (3 in total), press ModeSwitchKey + RigtClick to change the mode.
-Fixed: EnergyNet Helper did not load corretly (Caused bugs)
Version 1.1.0.9:
-Fixed: Electric Furnace did not consume Energy.
-Fixed: EnergyNet derpbug..
-Added: Singularity Compressor
-Added: Centrifuge Extractor
-Added: Sound Loops for Machines and Generators. (Sound system has now the option to loop sounds)
-Fixed: Generators/Iron furnace uses now the right amount from the FuelCan.
-Fixed: Fuel can shows now its durability right.
-Added: Electrolizer Supports now the BatteryBox.
-Fixed: RubberTrees Spawn now how they should...
-Added: Rotary Macerator.
-Added: Missing Recipes. (AdvMachines, Upgrades)
-Added: Scrap Metal Chunk & Scrap Metal Blade
-Fixed: Jetpack loss his power to fast.
-Added: Nei Plugin for Canning Machine.
Version 1.1.0.10:
-Added: Pump supports now FluidContainers. (Untested)
-Fixed: Compressor does no longer work even if the pump he did connect to was already broken. (was working 1 time and then no longer)
-Added: Singularity Compressor Does work now with pumps.
-Added: Charged Electrolyzer. (Can use 6 Storage Units at the same time)
-Changed: BatteryBox supports now +3 tier batteries with the Electrolyzer.
-Added: Canner API. Make a hardcoded recipe list a little bit more dynamic. (Still hardcoded and limited to 5 Items that make the recipelist)
-Added: Vacum Canner.
-Added: Compacting Recycler.
-Fixed: Lamp BoundingBoxes.
-Fixed: Lamps Drops now again when you break the block behind them.
-Added: Recipes. (Missing ones)
-Fixed: Nukes can no longer Chain each other with Explosions. (Was not in 1.4.7)
-Added: Nukes can be activated only by levers. (Server Savty^^)
-Fixed: Display Bug with Armor bar and Nano Suit (to low)
-Added: Config for Nano&Quantum Suit Absorbtionsrate...
-Added: Mine_Sashas Textures. Thanks Buddy^^
Version 1.1.0.11:
-Fixed: Nuke Interaction did not work.
-Fixed: Advanced Machines Crash when inserting Upgrades
-Fixed: The Armor Effectivity Config did only apply to Fall Damage
-Fixed: Recipes with Vacuum Canner & Charged Electrolyzer were wrong..
-Fixed: Vacuum Canner Name was wrong adjusted everything to the right name.
-Fixed: Name Color with the Advanced Machines was not right..
-Fixed: NanoSaber create to much sounds at once and that it does not get drained properly...
Version 1.1.0.12:
-Changed: Valuable Ore (for miner) and Recycler Blacklist no longer Requires BlockIDs. It uses Names. (But still can be used with BlockIDs but that system is not save)
Requires a Config Reset at the Recycler Config.
-Changed: Decreased the 75% chance of getting Uranium Back (from a reactor) to a 25% chance... (Still in progress)
-Added: Reactor Components can be used in a steam reactor now. (With some explusions. Because of balancing reasons)
-Fixed: Charged Electrolyzer Crashes because of a stupid depr error. Also removed the potential problem from the Electrolyzer
-Fixed: Tools... Thanks MC
-Added: Steam Reactor Chamber & Steam Reactor classes (TileEntity)...
-Added: Steam Vents
Version 1.1.0.13:
-Changed: Steam vents produce now 4 times less steam then before (40 heat = 1mB water = 160 mB Steam = 100 EU) Seems good.
-Added: Steam vents show information about Water level, Heat Consumption effecency, Steam Production..
-Added: Steam reactor has also now Sounds...
Version 1.1.0.14:
-Fixed: Rarity bug with Steam Reactor
-Fixed: Steam Reactor Chamber has now his own Textures...
-Added: Steam Vent names...
-Fixed: AdvMachines have now a properly ISidedNess...
-Fixed: Slots of the Rotary macerator are fixed. And it got added to the tileEntity map (did not save data)
-Fixed: Gui and mechanic of the Compacting Recycler
-Adjusted: Gui from the Centrifugal Extractor...
-Added: Tinkers Construct Plugin (EU for tools)
-Added: Helper Functions for TinkerTools so that you can put them into slots of the Fitting inventory..
Version 1.1.0.15
-Added: Compact solars...
-Added: EnergyNet clean Up after world unloading... (Did not clean up before...) (Edit: Fixing a Minecraft bug)
-Added: Packet Tracking.
-Added: Eu Reader Packet Measuring Mode and total Packet Measuring mode...
-Added: Ner Plugin. Simple Support that is not delivered by the mod itself.
-Added: AE Plugin (P2P bus with Packet support)
Version 1.1.0.16:
-Added: P2P EU busses Types... (Changes powerloss and Max accepting energy)
-Added; P2P EU busses can now melt... They do not break but you have to pick them up and repair them again (crafting recipes)
-Fixed: No double Click required to link outputs properly^^
-Fixed: P2P busses remove connections now properly when wrench is beeing used.
-Added: Textures for types.
-Fixed: Unproperly renderring of the P2P Side...
-Added: Better crafting Recipes for the P2P Types xD
-Added: You can only bind the same type of P2P Bus. No longer differend types are working.. (Has something todo that you do not confuse the ENet helper)
Version 1.1.0.17:
-Added: API for Custom Scanners.
-Added: Miner uses now Custom Scanner API.
-Added: API to the Scanners. Now you can put every scanner that is declared as scanner.
-Note: Scanners have to be IElectricItem, it has that class as MotherClass.
-Added: You can now Override already setted OreValues. (As long they are lower before...)
-Added: Temporary Textures (Scanners/SteamVents)
-Added: Recipes for Steam Vents
-Added: Recipes for Scanners
-Added: Recipes for Steam Reactor
-Fixed: Smelting Mode with MiningLaser works now again with ores...
-Added: Ore Value support für Tinkers Construct, Thaumcraft, AppliedEnergistics 2
Version 1.1.0.18:
-Fixed: Recipes with Special ElectricItems do no longer count them as ElectricDamaged Item
-Added: Scanners are now Special ElectricItems (fixes the bug with the recipes)
-Changed: ScannerTypes are no longer based on NBT. They are based now on Metadata (thanks to the ISpecialElectricItem)
-Fixed: NeiPlugin to handle some stuff weird...
-Fixed: NightVision Goggles did not work properly...
-Fixed: Explosion sounds were in trouble... Well working now again^^" (Enet)
-Fixed: Explosions work how they should now. (Sounds and Particals) (Enet)
Version 1.1.0.19:
-Changed: ScrapBox Drops work how they work in 1.4.7 before.. Before it was impossible to get the first drop... (Which was the hoe...)
-Added: Info that P2P Busses do not work cross dimensions... (I will do some that will work cross dimensions but only cross dimensions)
-Fixed: When breaking steam reactor, the chambers turning back into normal once not steam once...
You find the a link to the release at the first post