Posts by Speiger

    No. IC2 Exp is simply to new for Nuclear Control. Reason beeing simply that IC2 Updated a lot of functions which are now incompatible to Nuclear Control...
    How much is not sure. But 1 thing. The last update was long ago... I did make fixes for a couple things in NC also and they are still not released yet...

    Is that the stable 0.1.1.0 or the nightly 0.1.1.0.b40?


    I do not know aromas management. Look the into nightly where i posted last...
    But there will be another fixupdate because the Threaded Enet causes sometimes bugs with the Enet... Nothing horrible. It can be sometimes that the Enet needs one or two seconds longer to register: Hey there is a new Receiver... (only servers as far as i know)

    Normally if it is duplicated it crash the game.
    With that config it simply yells around if it is a duplicated. So if you accept yelling from IC2 then it is fine^^

    Throwed out a new build.


    Fixes: the Enet bug which was a pain into the but. Sorry for letting you wait so long. But there was something else (which is the next thing) which i do needed to test and implement to Uncomplication too...
    Added: Threaded EnergyNet. Removes the lag from the World. So the CPU takes care of it directly. Note: To many dimensions "Chunkloaded" will cause problems if you Computer can not handle to much threads. But that is starting at about 200+ normally.. (servers even higher)

    IC2 Combo Armours v1.14.5.05: java.lang.NoClassDefFoundError: ic2/core/init/InternalName when loading Minecraft


    Requires Exp classes... Sadly it is a class which i can not copy/simulate really...


    Iridium Mod: the ore can't be smelted in an electric or induction furnace. Macerating it gives "crushed iridium", which has no uses. Other mods (Rotarycraft, TE, Tinkers, AOBD Thaumcraft native cluster or AE2 Grindstone Integration) can operate on the ore, but the iridium dust/ingots which it produces are only useful for Advanced Solar Panels.


    Jup i know that before i released it.. (had a talk to someoneelse who asked if that mod would work), we will see if i can make a compat fix or if he does a classic detection since classic has now 2 modIDs


    But it is cool that people checking it out^^" Thanks

    Finally a None Prerelease.
    Thanks to all People who helped me getting this done.
    Chocohead Mine Sasha
    and some others^^"


    I hope you like the new features :)


    Changelog (So big thats why spoiler):



    You find the a link to the release at the first post