You don't like them ? :o
Don't understand, what do you exactly mean, I'm lost here ;P ^^'
You don't like them ? :o
Don't understand, what do you exactly mean, I'm lost here ;P ^^'
I do like them and I added them. (And I pushed an update about when I posted that), but the IC2 texture loading is: I don't know, so vanilla it is.
So... It doesn't render correctly when you place it ? Output side always facing one direction ( no, just, no ) ?
I don'T get what you're saying.
BTW these things don't have an input- and an output side. They are either a sender block (input) or a receiver block (output).
Another crash trying to open a wireless receiver:
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 27/02/15 21:26
Description: Ticking memory connection
java.lang.IllegalArgumentException: The given TileEntity is neither a ISpecialGUIProvider nor a ISpecialInventoryProvider.
at aroma1997.core.inventories.Inventories.openContainerTileEntity(Inventories.java:35)
at aroma1997.electricaladdition.wirelessenergy.BlockWirelessEnergy.func_149727_a(BlockWirelessEnergy.java:44)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at aroma1997.core.inventories.Inventories.openContainerTileEntity(Inventories.java:35)
at aroma1997.electricaladdition.wirelessenergy.BlockWirelessEnergy.func_149727_a(BlockWirelessEnergy.java:44)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@3fc6d46b
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 355166888 bytes (338 MB) / 874512384 bytes (834 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_U_B5 12 mods loaded, 12 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997Core{1.0.2.13} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997CoreHelper{1.0.2.13} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.677-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.677-experimental(1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElectricalAddition{1.0} [ElectricalAddition] (ElectricalAddition-1.7.10-1.0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2BackpackHUD{3.0} [IC2 Backpack HUD] (IC2 Backpack HUD v3.0 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Chocohead'/322, l='Magic Tele-Power!', x=230.50, y=66.02, z=249.98]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
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That was one I placed in v1.0.0.0, then updated to v1.0.0.1. Placing down a new one doesn't cause a crash.
Another crash trying to open a wireless receiver:
That was one I placed in v1.0.0.0, then updated to v1.0.0.1. Placing down a new one doesn't cause a crash.
Yes, that is because I messed up and made it return the wrong TE in 1.0.0.0 and the TE is stored in the minecraft world. Just break and replace the blocks and it should work.
Does it really have to be an input and output only block ? No 2 ways ? ;c ( imo with that, but make AFSU 2 directionnal please, ok ? ), gonna do another texture for sender
Also, another thing : From what mod textures was made the top and bottom side ? I give one to the one who find it, note : It's from 2 mods.
Do you support by the way multipackets now? Because with the Uncomplication Mod in combination it could be possible that you burn easier cables with this mod^^"
Not yet, but if people are actually still using this, I'll do that. Shouldn't be hard.
Done. Only works for Uncomplication for now. Interface is stripped without it.
It might be a while, but I wanted to thank you for mentioning me in texture credits
dun, dun, DOOOONNNNEEEE!!!!
*Phew* Aroma Exploded xD
I just added a Fortune Upgrade, that allows you to increase your output of a machine.
how do you handle the stacksize differences?
I mean with items that drop normally 1 item and items that drop normally 8 items, like the ores do
Similar to how fortune works.
However, atm, it can be exploited. (Iron -> Iron Dust; Iron Dust -> Iron)
*promptly exploits*
oh fortune on progress... Oh welll. what i mean with fortune is on ores only and those which drop items... That was the idea i had...
Quick question as to how the axles work, as they don't have a texture. I'm toying with the addon because I increased the KU yield on wind generators by 1000 not realizing that KE generators can only produce 512 eu/t... In using the axles, it seems as though they only have one orientation which produces any output? I've been trying to orient them in the way that cables are oriented (which I'm only assuming is how they're made). Basically, what I'm attempting to do is have one Kinetic wind generator hooked to a bank of maybe 10 Kinetic Generators. I apologize if this is a necro but, I don't know where else I could go for clarification
The axles are a currently really badly written block, that is there to transport energy, not to distribute it. Therefore, the only side that can output energy is the opposite side that inputs the energy.