Duplicate recipe with Rubber Tree Saplings: 2015-05-04_18.47.53.png
I can check that really easy.
Crash with Immibis Advanced Machines, it works fine until you try and process something, at which point there is a volume function based crash:
Ok that is fixable. Should not take that long...
Also fixable and also fast since i can copy it from Exp.
Advanced Solar Panel's Molecular Transformer works fine, appart from the transforming recipes from and to IC2's Silver Ingot: 2015-05-04_20.06.58.png And, the energy acception limit is 0 EU/t, meaning you can't power it.
Well thats a little bit hard. Classics Silver Ingot exsist but the ItemNoUse (thats the name i should print that properly) making still trouble since i did not register that it already exsists... But that should be easy to handel... To that 0 EU also need to check the sourcecode... Could be a Adv Solar pannels & Exp bug. Because IC2 Exp do not look how much energy is really needed. And because the molecual Transformer accepts infinite eu they used that... (I can make a workaround for that but they should fix that if it is the case)
The problem here is that this what i added is a bugfix (which causes your problem) to the problem which some ic2 addon machines have (api users have), they say i need 23 eu,
ic2 exp just say you get 500 EU use as much as you want. Now the modder think the number they said get directly injected, and drain everything.
That simply means if your machine requires only 32 eu but the modder did not make a safe check they drain the x times more and a lot of energy get loss, which you can not even call powerloss anymore... I had that problem with exp in 1.6.4, sadly i was injecting 2048 EU (and it required only 10), you can guess how horrible it was...
Crash with AtomicStryker's Advanced Machines:
That is sadly not fixable since its a baseclass from Exp which classic do not have. For that i have to copy exp code and then hope that they did not use that much exp code required... (Basicly its a luckgame here but i say its not fixable)
But it is anyway planned that classic will have internal AdvMachines so that would resolve that problem when it is implemented... Use immibis version in the next fix...
The only other Advanced Solar Panels thing I notice is that it's Uranium Ingot is made from Refined Uranium Ingots, or item.null.name.
Yeah the reason of that is simply because i exp has now a differend uranium (i am not joking), and because of classic uses a completely differend i try to solve that that you convert it back to the classic version with that. Its dirty solved i know... But it works fine...
Ok thanks Chocohead i will start to fix that stuff.
Good that you uploaded the crashes (i asked on the github page for that).
Now it takes way less time to make the fixes