Posts by Speiger

    Does stable count as working with experimental addons or not?

    Well that is a thing for itself. Things like Nuclear Controll should since the last update no longer crash for the basic stuff (like EnergyCounter and co), but as soon it goes into Nuclear stuff or more deeper stuff which is not really checked / adjusted to addons it will be hard to not cause a crash...


    But to answer quick: For basic addons like compact Solar and other like that yes, everything else maybe.


    Ill be sure you can also install now Nuclear Controll with 1.0.6 version and use it as long it has nothing todo with the Reactors stuff and maybe even some cards^^"


    Gonna test your requests, also, could you try to release the fusion reactor next build ? ( a simplified version of the already simple old Rocket Science fusion reactor, which will fuse D+D to produce a steady 100 eu/tick, at the cost of a starting cost of 100 000 000 eu, then you only need a supply of D ).

    Next Build is trying to say that the Version is stable. After the Stable build we can think of adding new stuff.
    At the moment i am really focusing on 2 things in programming:
    First: get IC2 Classic stable so that people do not need to be scared to use it at public modpacks.
    Second: get my own mod stable. Because i changed 1 thing which broke my whole mod ^^" Well i did simply copy the Packet System from 1.7.10 to 1.6.4 because its cleaner in codestyle. Well that broke my old unclean system (it was really a mess).


    ^^" Also the future where i have not much time anymore (for about 30-50 days in a row) is coming closer and closer^^" And there coding... Do not know. Maybe.


    I would, but it's not open sourced (kinda bad) and there's already the IC2 miner. Plus I'm going to be avoiding 1.8 for as long as I can get away with it.


    Unfortunately, Master801 is kind of done with IC2 and it's addons. Not sure what he's currently working on.


    Its maybe not opensource but the code is even dirtier then the BC Quarry code.
    But it is semi close to the Quarry of bc and the miner of IC2.
    Its a mix, which makes me think why did he type it like that.
    (JDGui + Public release just for looking how he made it)

    Adfly Link. That is the Reason.


    I'm posting this here so he knows about why he got banned since you cannot see the ban reason until you are not banned anymore. I was not the one behind the ban however.

    Yeah thanks Greg i knew it at that point (i was not able to read the mail but the first line of it since mouse over it tells you a preview), and yeah i knew work a little bit differend at these things :)
    Also thanks for the help.


    And also thanks to the Help to all other who helped me.



    That's what you get for not testing outside of dev environment :P

    Well to be fair it was in the Dev invioment also there, I simply made a derp bug and could not see it instant since it was really hard to make a easy mode... Well with the current release that is out since 2-3 days everything works fine :)
    And i think i will never get to the point where nobody says that thing again to me xD
    Redled Started with it (he is also a user here in the IC2 Wiki), and he was right and now you guys replacing him there which makes me kinda happy xD, since he left the MC area.

    Woa, that's a lot of animes, finally someone who watched as much animes as me :D


    Unfortunately, my german understanding is very limited and Google traduction... Is a weirdo O.o

    XDDD German is in talking way easier then in writing^^"


    And the animes well that are only these i watche since 1-2 years ago. ^^" I actually watched much more (in types almost twice amount) animes, since the german tv was when i was a child not so extrem with cutting and so.
    (And now the german tv is cutting everything.... It is better to watch the original instead of the tv version (at least for some cases. It depends on the channel))


    Anyway i found your reactor bug. Well i do not believe that this is my bug... I think thats a bug from immibis version^^" (1.6.4) since i did not change the slot accessing at all^^"
    Anyway that one is fixed. Working on next soon. (In the week i have more time then in the weekend)

    Priority about IC2 classic : I recommend testing your mod both on dev and normal environment ^^


    Lol, kill la kill, it's on my to Watch list anime, meanwhile I recommend you :


    -SAO
    -Nisekoi ( second season just came out )
    -Yamada-kun 7 majo something xD


    I am done with SAO 1 since season 2 started.
    Nisekoi yeah i love that romancecomedy.
    -Yamada-kun well maybe i look at it. I do not really like the combination... (Not a really fan of just throwing fansupport in a anime, if it is good placed then yay but everything else let me almost eat backwards... At kill la kill its to much for my opinien but well its good placed too, Actually this anime is the first one that explain why there is so much fansupport xDD)


    Well holding back now before i just throw to much in... If you want to give me something that i did not already watch:
    ClickMe


    Note: i did not make to everything a rate because i want to give a statement before i rate.....

    xD Well, did you test ? Try in a non dev environment, you will see that loss doesn't work in easy mode :c

    *sigh* yeah i did not test it in a none dev invioment.
    As i said i will work on that as soon as possible...
    At the moment i try to get my mods stable... Because of the future... that is not so far in the distance...


    Here:
    https://www.youtube.com/watch?v=QaPjc2CenR8


    Thats something really funny. I just keep lauthing and do not keep up with breathing...
    A little bit to much fan support but really cool anime xD

    well cool situation. I really enjoy that you use also buildcraft.
    To kill them fast i would use a Tesslercoil. That should kill them all instantly with the first big power hub. You should go a little bit away when that happends....


    Funfact: With IC2 classic or ic2 1.4.7 you just could build a highvolatage cage and kill every blaze instantly without extreme powercosts.... (Well no mobessens) but you get the drops.


    Little note: with that cablesystem i did make (in combination with my mod) a really fast & powerfull mobgrinder that used cursed earth and electricty and 2 hidden features xD and the result of that made me a extremly powerfull mobfarm.
    That thing was 10 Times more efficent than usual... Because of my entity Lurer... Well with the enderio atractor it will be possible to but it has a really less range...
    And the second hidden feature was making me so much exp in that time that i just had no idea what doing with it (in 30 min i got 300k Exp which is with my block about 300k mB mobEssens xD)
    Note: You can rebuild that also with a droptower but you will need at least 16 grinders to prevent an overflow of Monsters... Because if to many monsters survive then you have big trouble. In these 30 minutes i got enough monsters to kill more than 20 servers at once....

    well then you should upload the crashreport also because i can not find any crash record in the log (which should be there noramlly)..
    Well powerloss was never removed... But i will test that.


    Well that video. After 30 seconds i had to shut it down else my face was hitting the monitor... and then i would be no longer able to code or make anything....

    Yeah but only my invioment has the trouble no idea why...


    Powerloss..... You know that easy mode is still not finish yet... (Testing and co is still nessary)


    AE2 was only because it had a lot of crashes during the loading and i had no trouble with a vannilla hopper... Would be cool if you could send a crashreport with the newest version.

    I understood something, reactor only make crashes when it has chambers attached to it and if you try to input items into chambers ^^ Here is link : http://paste.ee/p/HNs3b


    Steel mode works, but Easy mode still lacks of power loss and wire fries :(

    Ok^^" I forgot to add that to the code that it also stop melting wires.... ^^" I just did think of machine explosions...
    Well powerloss should work now (never said that that one will go away then you can install exp), but i will handle to the next update the other one too...


    To your crashlog: That is not a bug from ic2 classic. I do not get anything that is related to ic2 classic that is just running fine...
    The mod you should look at is this:


    Code
    [20:16:30] [Client thread/WARN] [FML]: =============================================================
    [20:16:30] [Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
    [20:16:30] [Client thread/WARN] [FML]: Offendor: truetyper/TrueTypeFont.loadImage(Ljava/awt/image/BufferedImage;)I
    [20:16:30] [Client thread/WARN] [FML]: Use FMLCommonHandler.exitJava instead
    [20:16:30] [Client thread/WARN] [FML]: =============================================================
    [20:16:31] [Client thread/INFO] [STDOUT]: [truetyper.TrueTypeFont:<init>:94]: TrueTypeFont loaded: java.awt.Font[family=Arial,name=Arial,style=plain,size=12] - AntiAlias = true


    Forge is shutting down because of that because he makes uses a function which he is not allowed to...


    Also i will send this paste to AE2 because they have a lot of crashes during the loading....


    Good to see you've finally embraced 1.7.10

    Well i will not update my mod to 1.7.10... because 1.7.10 is so unstable...
    Just an example: If i drop any kind of Block on the ground the whole world dissapear.... (Renderwise)...

    Also important question, are nuclear reactors fixed before I retest them in my survival world ? ^^

    I did answer that one already in github. I because its faster and easier to me.
    And yes i did try to simulate your bug but failed. So if i fixed without nodesting then its good. But make a backup
    of your survival world and run it one time if it crashes send me the FMLLog. Also please send me that log before you update because i want to know how that could happen. Just to be sure.



    Nice, testing now, also 2x powerloss ? Why ?

    While i did make IC2 Classic compatible to IC2 Exp i did need to change the Classic EnergyNetwork because a lot of function that were required were missing... Well i did also make some adjustments that the Machine also get only the amount of Power it requests. And not more.
    That was a bugfix for the problem i found in 1.6.4 with IC2 EXP because with Foundry there was a bug it did consume for metal melting 200000 EU but he needed only 15000 EU for a progress. To prevent that i did made a thing that prevent that.
    With that preventing methode/whatever i should call it, i made a bug that the calculation of the PowerLoss happens twice... At the beginning and then at the end of injecting power.. That does no longer happen anymore in the 1.7.10 version. And 1.6.4 well almost nobody plays it so i let it in there until i change it...