Posts by Speiger

    Ok. I answer on both questions and if you do not understand that i can explain that in my stream today^^"


    first blub01:


    That way you explained it would might work but then you could place a wall in the middle of nowhere and place a little bit of water next to it and you have the same result. So trixing out the dam would be relative easily. Also you always then have to go a pattern. If that does not fit into the World/Looks not nice then the player sucks...


    The problem which you did not understand a damm can be modular. The detection of the blocks is not the problem. The problem is to detect how the damm/dam is build. Ok you could place a wall and then you have it but if you want to look it nice or not a straight wall it is no longer possible. Because the pattern does no longer match.


    I hope you understand that part at least. And i agree your way would work but it is way to easy to trix it ok. You can easily change the surface of a world and and and.


    Now to spawnX:
    Quick answer: Compact Watermills or Advanced Generators Ocean generator does that. (Without the weather effect).
    Long answer:


    Yeah i like that idea also but that again is easy to trix out too. Because you can build easily a cage with that inside. I think even with my idea it would not prevent that trick.


    There is two ways to find out how much of an area has water:
    First: A area which you check: xyz radius and you check every block in it (even if they are not connectey to the actual block) and search for your block.
    And the second idea is the spreading system:


    You search for the blocks that soround the core block. If they match the block you search for the blocks that soround him. And that over and over again until you found everything you searched for.
    And with that you can detect only blocks that are the same and not blocks that are behind others


    like this: (x= gold, y = cobble, z = core block)
    you search for gold:



    xxxz
    xzxz
    xxxz
    zzzz
    xxxz


    you only find 8 out of the 11 gold blocks with that system so you can prevent trixing it out ^^" At least the basic tricks fall away^^"

    A Waterwheel to programm is not that hard. (In terms of render/function)
    I think thats why BTW did that.


    A damm anyways is way Harder to code because it is a giant variablish Multistructure.
    I personally would be not able to code that (at the point where i am with my nowledge).


    I simply mean with that you have to give the damm a lot of parameters.
    Core:XYZ
    Size(all directions), Facing


    after that the structureupdating would be imens (depending on how big it is)
    but also the part where it detect how much water is aviable and also if the waterflow,
    how much water wants to flow there anyways.
    Then the detection when it should break. I mean a damm also can break when there is to much lag.
    I think every damm would require its own Thread else it would totally decrease the TickRate.
    ^^"
    I think that thing is not possible to code. Not at the current way how minecraft works.


    But i kinda like the idea^^"

    Which MC do you play? 1.7.10 or 1.6.4.
    If it is 1.6.4 then it is IC2 because the Energynet does not provide that support.
    (It is not finished).
    Else i would also say it is a IC2 Bug. Try to use the detector cable/EU reader and look if they emit a redstone signal/that the information about the energyflow is bigger than 0

    Oh yeah i like these things. I let the results grow a little bit and see what is requested :D (Thinking about implement it into ic2 Classic)

    In addition of that they do a rout where they throw out test versions without end. There is still not any stable Finished release. The Last Version where IC2 Had an offical Release was at 1.4.7.
    All the others are just dev/Test versions.
    They should gone the two way route where they kept the old version stable and make a seperate Test version aviable for everyone who wants that.
    Now other people have to take care of keeping a stable version of the old system running.
    And even if they decided that they do not want to do that system then they should have made a plan what they will do until the release is final.
    Because at the moment it does seem to be that they do act without planing really. If they have a new idea they start it and add more and more and more. But some things bug around.


    Wow. Sounds overpowered! I could carry just one Silk Touch Pickaxe and one Enderchest which unloads to my item storage in the spawn chunks, and go on a very long journey without suffering from a full inventory!
    Also on SMP other people could put a hopper under my Enderchest while I am away, since it is automatable...

    True that is the case but you can protect the area where you pump items in and out and make them PlayerLocket so you only can access the Frequency of the EnderChest^^"

    Really Important Information for Everyone who want my Version of IC2 Classic at the MC Version 1.7.10!!!!


    Now after a lot of thinking how i will do that i will start soon (with soon i mean not months or something i mean in 1 max 2 weeks (i need to find a good day)) updating IC2 Classic to 1.7.10.


    To Prevent people to ask me every day: When is IC2 Classic Finish. I will start with a Stream and try to stream as much progress as possible so you can see how the progress is going on. (Also how hard it is to update such a thing).


    I will post the date/Time of the Stream as soon it is set.
    And here is the Way to my Streaming Channel: ClickMe

    Another question, I want to work with you, do you wanna team up, I have awesome ideas for this mod :D

    Just post your ideas or send me a private message :)



    Note i think i will update after the following things got added (At start with it):


    EV Transformer (Need Textures if someone wants to help. It just need to fit to the Original Textures that is the only thing i want).
    Charingbench (LV, MV, HV),
    Battery Station (LV, MV HV),


    I think thats it. ^^" Everything else big i will implement into it later.
    (Also updating means not that i do not code on the 1.6.4 version anymore. When the update is stable i will add the remaining stuff which is new in the 1.6.4 version).


    And also when i start to update i will stream it (said already above i wanted to mention it again), also i will tell you when i start.

    Another question, I want to work with you, do you wanna team up, I have awesome ideas for this mod :D

    I did already think about to make a IC2 Classic dev team ^^"


    A thing that you have to think of and what will pain you into the ass. You are limited by the API Files. You can not change the API you can not remove something. You can add something but if it get in use is something completly differend.

    Is it 1.7.10 now ?

    Nope. When i update the sourcecode i will stream that so people (like you) can see what i am doing^^".

    What would you possibly need to upgrade the magnetiser for?

    Magnetizer is limited to 20 Blocks, up or down (or both). The Upgrade is removing the 20 blocks limit and make it up and down unlimited. (Servers can increase the world height so its usefull) also it increase the PowerUsage times 10 and also increase the PowerStorage 10 times and also make it from LV to MV so you can fill enough energy into it. Why adding that? If you use the magnetizer as elevator you can use the OpenBlocks elevator blocks and that is faster at the same range. So i decided if you want to make a flying island with a really quick elevator you can use the magnetizer (its twice as fast as Electric/Fuel Jetpack, 20-40 blocks per sec or something)

    Little Update Information of what is going on at IC2 Classic.
    Update will come soon until i have added stuff.


    -I made the IC2 Classic Textures now ResourcePack Compatible (the big sprite sheets are now loaded through the Minecraft Engine instead of a custom file loader).
    -Bugfixes on EnergyStorage, Nuclear Reactors and some more stuff
    -Added: Upgrade for magnetizer, and more options for EnergyStorage redstone modes.


    I hope you like the changes. But that will be not everything yet so wait for the next update :)

    That is a bug. Since the IC2 Devs did not think really about it and making Multible packets possible they made it that they send the same amount in as they get in. (at least for upconverting.)
    It is not fixed yet and (looked after i readed that into the latest source) i do not think that this will happen anytime soon.
    Little note here: The Downconverting is not faster in terms of EU sending.


    Old IC2: 128 EU in, 4 times 32 EU comes out.
    New IC2: 128 EU in, 32 EU comes out. (So you can put a batbox as buffer and have the a bigger buffer as the transformer has.)


    So as he said you need four sources to convert up. But i think its good enough to place 4 sources next to each other and have the same effect.

    Okay, big problem, the Tesla Coil attacks and destroys minecarts for whatever reason and as far as I can tell there's no way to get it to stop.


    I found out how to get it to stop targeting the minecart but still, if it can target minecarts there should be an item or token to be able to configure targeting them.

    Thanks for that report. For IC2 Classic i will dissable that but will make that per config enableable.

    I made a Tiny Breeder which is pretty efficent with Cell usagen and Cell Production.


    It produces for Each Uranium Cell 16 Reinriched Uranium Cells and you can run it 24/7 with out exploding.


    Here is the Reactor Setup: ClickMe


    Now an addition to that i made it even better. Normally the Reactor would cool down every Time when you exchange the cells (the Uranium or Neardepleted cells),
    now with my setup it is exchanging the Cell so fast that you do not loose any heat at all.


    Here a video about that reactor: ClickMe


    ^^" Sadly this automation setup is as far as i know not possible because i use a custom BuildCraft version for that which does have the require feature for that.
    I will release the version soon anyways so not much worry there...