UPDATE 1.4 IS OUT!
To the Changes:
Fix: Server&Client Issus (server is loading Client only classes) are fixed. Mostly Nei Plugin was the Error.
Added: EnergyNet Sends only the demanded Energy and not every energy into a machine. Calling a api function from IC2Exp.
Fixed: Derp bug that created energy full energy use even 1 eu was needed. Curses of the the change before.
Added: Foaming Event. It allows that People can foam custom blocks with the FoamSprayer. Was never Supportet in IC2 Exp. Sadly
Added: Recipe Event for Electrolyzer. It allows you to add only recipes to it. Requirement for the AdvGenerators mod which i updated to.
Removed: The Heat info of the Reactor parts. Was anyways only for testing.
Added: API for IC2 Classic is loaded. So with the IC2 Classic api you can still use the IC2 Exp API but can detect if IC2 Classic is loaded or not.
Added: New Energy Classes to the API which allow the Classic ic2 to handle the energy more smoth and also allow multible energy packets again.
Extreme Adding: New ID System for IC2 Classic. Instead of setting up 200-300 IDs you only have to setup 2 IDs for blocks and items togehter it automaticly build the ids and tells you how much ids were used. Also the +256 math for ItemIDs falls now away because of the new IDsystem.
Litte note here: I had to sort every item/Block before i could install the new System because the IC2 Team made it shuffeled. Why ever. But this new IDsystem will make a couple blockID & itemID missmatches internal with ic2. It is about 5-10 ids in total.
I think that was it. ^^" A lot of work.
Here are the first API Files and I will do 1.8 Update if it is stable when i am ready to update.