You screwed your link up, it links to: http://forum.industrial-craft.…Things/releases%5B/url%5D
I haz fixed it ~SpwnX
ok. Fixed: XD
You screwed your link up, it links to: http://forum.industrial-craft.…Things/releases%5B/url%5D
I haz fixed it ~SpwnX
ok. Fixed: XD
Actually immbis' classic doesn't even try connect the cables (or at least they don't connect at all), and immibis is sensible and updated to 1.7.10, so it at least has a lightly higher chance of being fixed
That is nice
We will see how it will look like in 1.8
Yeah you maybe remember the 1.4.7 Version of Quantum Pack which sadly got not updated to 1.6.4 (or higher)
Now yeah i did set myself down because i was bored... And decided todo this on my todolist.
Here is the Original: [Addon 1.115] QuantumPack 1.10
I Only updated the stuff.
The only change i made:
It requries now SpmodAPI which delivers the basement for every of my addons.
And here you find the downloads: ClickMe (1.7.10)
And if you want to support me here is another Link: ClickMe
Edit: because the 1.6.4 files got deleted: Here is arelink to that area:
https://github.com/TinyModular…ngs/blob/master/README.md
I hope you still enjoy that mod
Update 1.3.3:
Changelog:
Fixed: Filling FluidUUMatter into a plasmafier crash the game. Also its working now.
Fixed: Potential bug with IC2 Exp and Slowgrinders.
Added: Biomaterials to AdvGenerators mod. Can be dissabled via config.
Also API Mode should work now.
I hope you enjoy it.
Update 1.4.2:
Changelog:
Added: SilverIngot, since it is a dust exsisting there...
Fixed: Gui Textures are in the Right paths now (compact solars and other stuff had trouble with it).
Tested: Forestry Fix with this Mod and forestry. Works fine.
So i did not much here because i did work on other stuff more. And there is still a lot of thing todo.
If you play this version of IC2 with forestry then i highly recommend to install it. You find the things at the first post.
Little note: Since i am really lazy. Extreme lazy. You can run on servers a differend version then on your client. That is not a bug that is simply my lazyness of updating version numbers in the ModInfo... I think that i will maybe change the version in a year or two. So do not wonder if there is no saying you do not have the same mod stats in the serverlogin state!
IC2 Classic is not supported, therefor you have to find a way around it.
It is no crash bug but you should mention it because immibis version will have the same problem like in my version so that would be a thing... You only have to think backwards xD
xDDD ok.
I tried to put it into my pack and it is completly not playable at all. I hope you do not make the same mistakes again. (Do not mind me.)
I will later when 1.8 is a thing or my todolist is done update. Also IC2 Classic will updated too.
Wow, I do know biomaterials! Very nice!
Well about 1 uum to 1mb plasma, the issue is that there simply is no UUM item anymore, it's only a liquid afaik.
XD ok.
To the other thing. I made a IC2 Exp compatiblity. And you do missunderstood me. You can put IC2 Exp UUMatter cells in and you get a Plasma cell out (of the amount) and if that crash bug would not exsist than you could pump in the Fluid of UUMatter. And there counts the 1 mB uuMatter to 1 mb Plasma...
And to the its only a liquid. If you play IC2 Exp then it is true, but if you play IC2 Classic it is a Item still (like this here: ) And since there is a download for the Forestry fix there is no longer a problem with other mods...
Little bugreport with IC2 Classic:
The energycounter sides are reversed.
The point where it outputs is the input and the input sides are output...
And it is a Nuclear controll bug. I tested it.
Moving from 1.7.2 isn't that hard, you just copy-paste "int" to "double" pretty much. Also a few methods are renamed.
Before you do that please make the 1.6 version playable.
Its crashing instant when you place a block from your mod.
Ok, very nice. Also since UUM is a fluid now, wouldn't it make sense to have two liquid containers in the gui, one for UUM and one for plasma?
Em nope makes no sence at all at least for me. The Primary version of it is based on IC2 Classic and IC2 Exp is only a small support, which make a couple features even not longer possible...
But i made a equalnt creation between uumatter to plasma. (1 for 1 mB)
I hope that is no problem...
A little teaser: Do you know biomaterials? Its from the Same modauthor...
And i will release the fix tomorrow. I am to tired today (even if it is now 4 pm). Did work on to much on a little submod which is also on my Todolist and i want to have it away... Also fixing IC2 Bugs i found... Still no idea how to fix the Armor Stuff.. (some armor parts will be rendered weird).
Speiger
Display MoreWell, I did not know that there was a save catch in your code
Thanks for doing so, and enjoy your free time! I don't want you to spend it all on IC² if you don't want to!
Anyways, I want to report another crash: When trying to pipe UUM (since it' a liquid now) into the Plasmafier, my game crashes. I was using a liquiduct (which works fine with wood gassers). Not sore whether it happens with other means of fluid transport too.
Forge log:
CodeDisplay More2015-02-09 20:27:35 [SEVERE] [Minecraft-Server] Encountered an unexpected exception NullPointerException java.lang.NullPointerException at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:115) at speiger.src.advgenerators.common.blocks.machine.Plasmafier.fill(Plasmafier.java:321) at thermalexpansion.part.conduit.fluid.ConduitFluid.transfer(ConduitFluid.java:201) at thermalexpansion.part.conduit.fluid.ConduitFluid.doOutput(ConduitFluid.java:184) at thermalexpansion.part.conduit.Grid.doGridUpdate(Grid.java:133) at thermalexpansion.part.conduit.fluid.GridFluid.doGridUpdate(GridFluid.java:80) at thermalexpansion.part.conduit.GridTickHandler.tickEnd(GridTickHandler.java:75) at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34) at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141) at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:622) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
This mod is becoming more and more stable and thus awesome again!
Also deleteing NEI plugin actually worked, thanks for that hint!
This is a interesting Crash. Ok. Good thing to know. TE3 Pipes do try to insert Null into handlers. Why ever. And what ever.
The reason why it is so not really compatible to IC2 Exp is because this mod is based on IC2 Classic... (My version) and i had to tryadjust it to the IC2 Exp mod which is kinda hard. I think i need two workspaces for IC2 Exp and IC2 Classic...
But i know how to fix it. and did it while i was typing the answer...
The other Thing with the plugins is a new trick i learned from IC2 Classic/IC2 1.4.7 Version. You can remove every plugin without changing the Mod at all because it is loading it differend. Instead thinking that the plugins are there, he gets only a hint. There should be a plugin and if you find it create a copy out of it and ask if it want to be loaded... ^^"
I will update in a coulpe days. Tomorrow or one day later... Depends how i feel. (there will be an update in 2 days. I will not wait longer. But i want to relax)
Since you already updated the NEI crash, could you upload a built version of the mod with the change included please?
I will update it soon. There are some other bugs i found and i do not want to make for 1 bug a fix every time again..
And since that is only a nei bug which you can fix by the way alone temporary with deleting the nei folder in the SpmodAPI Plugins folder (there is a save catch that will prevent crashes if a plugin is not exsisting) i will wait with the update...
At the moment i am currently playing a little bit MC finding bugs and fixing them.
Sorry for beeing only selfcare but i startet playing mc a couple days ago after 3-4 months only coding and no really playing...
Nice But just to be sure, this is 1.6.4, correct ? if yes, will you update for 1.7.x ( not asking for a release date , just asking if a new version for a new MC version will be done ? ) ?
1.7.10 will probably skipped. My todolist is still long. And even if i would start updating it now i would be finish when 1.8 is the main version and 1.7.10 is outdated. So i am waiting for people to say ok 1.8 is the main version now or that my todolist is finish now. That is the easiest way to handle it. When i would update to always the newest version it would take me ten times longer as normal... (Adv generators took me 2 months...)
Forestry calls Thread.halt() method, if they detect mismatches in mods checksumms.
This ugly "security" algorithm prevents any attempts of patched mods launching, but member of Rubukkit.org (big russian community) Yalter writed that small mod - http://my-files.ru/Download/y4pueh/ForestryFix.jar which disable Forestry checks (you can decompile it, if you paranoid)
I dont test this mod with IC2 Classic for 1.6.4, but it work perfectly for my patched version of IC2
Sorry for my bad english, i russian
Thanks for that thing i will put it to the Download area... But before that i will test it.
(Little note: I look always into the classes before i install something. ^^")
Display More
Wow, you're really quick! Awesome! Checking this out right now
€dit: Game boots now. I get a crash when using NEI though. Testing a bit more for further info now.
€dit2: Sorry to bother you again...
The NEI crash keeps appearing as soon as I want to show recipes (not only from this mods). This issue appears for both item recipe and item usage.
Log content:
Usage mode (extract from forge log):
Spoiler
Spoiler
Source code
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2015-02-08 13:30:00 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2015-02-08 13:30:00 [INFO] [STDERR] at speiger.src.spmodapi.common.plugins.Nei.core.MobMachineRecipes.loadCraftingRecipes(MobMachineRecipes.java:123)
2015-02-08 13:30:00 [INFO] [STDERR] at codechicken.nei.recipe.TemplateRecipeHandler.loadCraftingRecipes(TemplateRecipeHandler.java:358)
2015-02-08 13:30:00 [INFO] [STDERR] at speiger.src.spmodapi.common.plugins.Nei.core.MobMachineRecipes.loadCraftingRecipes(MobMachineRecipes.java:143)
2015-02-08 13:30:00 [INFO] [STDERR] at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:504)
2015-02-08 13:30:00 [INFO] [STDERR] at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:42)
2015-02-08 13:30:00 [INFO] [STDERR] at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:22)
2015-02-08 13:30:00 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:341)
2015-02-08 13:30:00 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java:909)
2015-02-08 13:30:00 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.keyPress(GuiContainer.java:999)
2015-02-08 13:30:00 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.fixhandleKeyboardInput(GuiContainerManager.java:514)
2015-02-08 13:30:00 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73860_n(GuiContainer.java:1004)
2015-02-08 13:30:00 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
2015-02-08 13:30:00 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
2015-02-08 13:30:00 [INFO] [STDERR] ... 17 more
Recipe mode (extract from crashlog since game was already restarted):
Spoiler
Spoiler
Source code
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at speiger.src.spmodapi.common.plugins.Nei.core.MobMachineRecipes.loadCraftingRecipes(MobMachineRecipes.java:123)
at codechicken.nei.recipe.TemplateRecipeHandler.loadCraftingRecipes(TemplateRecipeHandler.java:358)
at speiger.src.spmodapi.common.plugins.Nei.core.MobMachineRecipes.loadCraftingRecipes(MobMachineRecipes.java:143)
at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:504)
at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:42)
at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:22)
at codechicken.nei.forge.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:341)
at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java:909)
at net.minecraft.client.gui.inventory.GuiContainer.keyPress(GuiContainer.java:999)
at codechicken.nei.forge.GuiContainerManager.fixhandleKeyboardInput(GuiContainerManager.java:514)
at net.minecraft.client.gui.inventory.GuiContainer.func_73860_n(GuiContainer.java:1004)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
I suppose the issue is somewhere in this line: "if (result.d == APIItems.mobMachineHelper.cv)"
€dit3: Nope, I'm using the latest NEI and CCCore.
Also, I've got a request for the mod:
Could you please add a possibility to the solar turbine to add water via pipe/fluiduct?
Thanks!
I'm going to check whether my NEI is outdated now, but I don't think so.
Nope not outdated.
Also could you lower the amounts of "Test" messages in the log from the IV transformer please? They're kind of spamming the log
Maybe simply only output the test every 100 or 1000 ticks?
Or simply add an item to read the content and show a chat message with it?
Ok. Bugs were the following:
Forgot to shutdown the Client Plugins. Fixed!
Unneeded Test Messages. Fixed!
To the Other thing. I am still thinking about that part if i should implement that. Currently nope i will not add IFluidHandler support (thats the Pipe/Duct support). But maybe at the next big update
Update 1.3.2:
Fixing in SpmodAPI APIMode. I hope it works now...
Btw: what's that buildcraft file download in your release thing all the time? Something useful?
It is a custom Version that allow me to add pipes. I already figured out that it is a BC bug that pipes crash the game when i install them with the original mod.
I told Spacetoad that and asked him to make a custom release. He did agree. Also i can add features/fixes to it which help a lot of things out.
But this version is not nessesary. It is only needed that TinyModularThings can add pipes. You can dissable them with a config so you do not require BC.
And to the other thing it is a API Only mode bug. ^^" Will add a fix soon.
Display MoreThank you so much
Btw: what's that buildcraft file download in your release thing all the time? Something useful?
€dit: To avoid multiposts, I'll just add this here:
I still crash when booting the game. This time, I get a new error though...
CodeDisplay More2015-02-07 21:23:52 [SEVERE] [ForgeModLoader] Caught exception from SpmodAPI java.lang.NullPointerException at net.minecraft.item.crafting.CraftingManager.func_92103_a(CraftingManager.java:214) at speiger.src.spmodapi.common.util.proxy.PathProxy.addRecipe(PathProxy.java:48) at speiger.src.spmodapi.common.plugins.BC.core.BCAddon.loadRecipes(BCAddon.java:51) at speiger.src.spmodapi.common.plugins.BC.core.BCAddon.init(BCAddon.java:28) at speiger.src.spmodapi.common.plugins.BC.PluginBC.init(PluginBC.java:24) at speiger.src.spmodapi.common.plugins.PluginLoader.initPlugin(PluginLoader.java:43) at speiger.src.spmodapi.common.plugins.PluginLoader.loadModAdditions(PluginLoader.java:36) at speiger.src.spmodapi.client.plugins.PluginLoaderClient.loadModAdditions(PluginLoaderClient.java:14) at speiger.src.spmodapi.SpmodAPI.modsLoaded(SpmodAPI.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376) at org.multimc.EntryPoint.listen(EntryPoint.java:165) at org.multimc.EntryPoint.main(EntryPoint.java:54) ... 2015-02-07 21:23:52 [INFO] [STDOUT] SpmodAPI{2.0.1} [SpmodAPI-Beta] (zSpmodAPI Version 1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
I get this crash with both Buildcraft 4.2.2 official as well as with your edited 4.2.2.1
Any ideas how to fix that?
Additional info: The only mod of yours i'm loading is the API, AdvGen in not even in yet.
Please give me a Pastebin with your full FMLLog. That Crashreport define me to a line that makes no sence at all at least for me because it did not have that crash in some form at all.
The first thing i assume is a ID missmatch.
To help you i always log everything in SpmodAPI. So loading blocks items utilities world stuff and so on.
if anything fails and i think that does happen at your side then search for this:
"Config could not load. Reason: "
There is always a [SpmodAPI] behind something i log. Please check that.