Afaik we only have trade-o-mats? Which do exactly what you said, trading 2 itemstacks defined in the specific input only accessible by the original owner of the block?
I think he meant to have trade-o-mats show you the trade.
Afaik we only have trade-o-mats? Which do exactly what you said, trading 2 itemstacks defined in the specific input only accessible by the original owner of the block?
I think he meant to have trade-o-mats show you the trade.
I used a timer and a self-connected counter to get the long period of cool down and the short period of activeness. I do mean 24,000 eu, 1 pulse generates 10 eu and I can get 240 pulses in 1 reactor pulse. Also, just to let you know, you need 185 reactor pulses of cool down to prevent this from exploding.
2 things-
1 you fail at math,240x10 does equal 2,400
2 try splitting it to 2 hv transformers
That would require an enet that require isn't just input-request generic. The enet doesn't know if that thing that's sucking up eu is a tesla coil or a mass fab. As for how hard this would be, probably a few weeks of just this, nothing else.
Could you make a different version that uses Advanced Machines' Solar Arrays instead? And also with quantum helmets?
Even better idea- talk to eloraam about making covers able to cover cables.
Good idea, but I think that EV will blow up ANYTHING (but an HV transformer)
Display MoreI think we should think of achievements like they are in vanilla MC, as some kind of guidance. I think the first should be to create a treetap and rubber, as that is usually what you do first. Then maybe mining copper and tin, refining iron, creating copper cables, a generator, extractor and macerator. After that it is usually open what to do next. Maybe something like creating a bronze pick next.
What I can think of right now would be that (tried to order them from early to end game):
Ugh, that's sticky!
Use a treetap on treeholes.
What's that?
Gather at least one ore of copper and tin.
Hard as steel!
Refine iron in a furnace.
Orange is the new red!
Craft a copper cable.
Leaving the stone age
Upgrade a furnace to a generator.
Double trouble.
Macerate your first ore.
Little alchemist
Combine 3 copper and 1 tin to bronze.
Battery powered.
Fully charge a bat-box.
Shocking experience.
Get shocked by a cable.
Overload
Blow a machine up with EUs!
Dananana, Batman!
Craft a BatPack!
Need to shave!
Craft a chainsaw.
(Sorry took that one from a signature here in the board^^)
Creeper chainsaw massacre
Kill a creeper with a chainsaw
Meet the dentist.
Craft a mining drill.
We need to go faster!
Upgrade the mining drill with diamonds.
2 Lazy 2 Mine.
Build a miner.
Beam me up, Steve!
Use a magnetizer and an iron fence to ascend.
IMA FIRING MA LAZOR!
Craft a mining laser
Time and pressure...
Create an industrial Diamond
Green glow.
Craft a nuclear reactor
One man's trash, other ones treasure
Get a Diamond from a scrapbox
Take that Creepers!
Detonate a nuke
Pink blob
Acquire UU-Matter from a Mass Fabricator
We come in peace!
Equip a full Quantum Suit.
No to the bronze pick, I have yet to hear of anyone really using bronze. I'll usually have a diamond drill by the time I get a macerator.
A few ideas of my own-
[spoiler]
Where'd my house go?
Meltdown a nuclear reactor
9001 gibbl
Craft a compressor
Solar Powered
Craft a solar panel
Solar Power Plant
Craft 500 solar panels
Yellow is the new Brown
Craft gold cable
Grey is the new Yellow
Craft HV cable
Clear is the new Grey
Craft Glass Fibre cable
Crystal Power
Fully charge an energy crystal
More Freaking Energy
Max out an MFE
TOO MUCH ENERGY!
Max out an MFSU
Secret? What's that?
Find all the secret recipes
Lapis holds energy?
Craft a lapotron crystal
Slice and Dice
Craft a nanosaber
Batman, you're a wimp.
Craft a lap-pack
It would still be cheaper than the absurd idea that is the original recipe for this version of the add-on!
Nope. Try creating all that out of UUM. It will take several thousand. In fact, I think simply processing all those materials takes more energy than making the uum to make the thingy, if you're using scrap.
648 macerations, over 6000 smelts, ~1000 extractions. Just for the solars. I think that totals >12kk EU.
Wow. VERY expensive to make one solar panel now!
I like that multiple panels can be combined now, it's a good idea to reduce the panel size. However, could this please be updated for 1.43? It's useless without that sadly Also, is there really any need to be discussing the merits of genuine solar panels
Multiple solars can't be combined... Unless you're thinking of some guy's retarded idea that is a good idea to throw away over 75% of your 216 solars to make a single 50 eu/t solar. Also, do the math. that's 648 coal dust, 648 glass, 1296 redstone, 2,808 rubber, 1,404 copper, 1,728 cobble, 864 tin, and 2,160 refined iron. JUST for the solar panels. Plus the 36 lv transformers, 6 mv transformers, an hv transformer, 42 more machine blocks, 42 more regular circuits, 1 more advanced machine, and 1 more advanced circuit.
Electro-plant - Tier XV
Grow rate ~600 seconds
Drops a single-use battery when harvested.
Deals 5 damage (2.5 hearts) when punched w/o rubber boots/qsuit boots.
Un-trampleable, when a mob or player that is not wearing rubber/qsuit boots is within a 2 block radius, it deals 2 damage. (1 heart)
So the range would be like
Where = safe, = getting hurt, and = Electro-plant
Display MoreAgain, if the recipe is impractical now one is going to build these when they can just make more normal panels for a cheaper recipe. The recipe for these panels should mostly be the panel itself, the point should really be to consolidate the equipment.
The normal solar panels do 1 EU/t (13,050 EU/day)
Advanced solar panels/upgraded what ever should be something like this
Upgraded Solar Panel 5 EU/t (65,250 EU/day)
Advanced Solar Panel 25 EU/t (326,250 EU/day)
High Efficiency Solar Panel 50 EU/t (652,500 EU/day)
A upgraded panel should be like 6 solar panels, a lv transformer, machine block and a electronic circut.
a advanced panel should be like 6 upgraded panels a MV transformer, machine block and another electronic circut
a HE solar panel should be like 6 advanced solar panels a HV transformer, advanced machine block and advanced circut.
IC2 doesn't need new types of solar panels so we can replace nukes, it needs new types of solar panels so the guy with 5000 solar panels can turn those into 100 solar panels and not have to have a giant floating platform in the sky.
and solar panels should NEVER work at night
Anybody who has passed any math course would never use this.
Think about it.
Losses for 1 upgraded panel-
1 solar, 1 lv transformer, 8 refined iron, 1 circuit.
Losses for 1 advanced panel-
11 solar panels, 7 circuits, 48 refined iron, 6 lv transformers, 1 mv transformer.
Losses for 1 high efficiency panel-
166 solar panels, 42 circuits, 288 refined iron, 36 lv transformers, 6 mv transformers, 1 hv transformer, 1 adv machine, 1 adv circuit.
Every smart person would stick with plain solars. Also, the refined iron is just from the machine blocks.
Edit: I just realized, you complain about an "impractical" recipe, then propose something to convert 216 eu/t and a ton of other materials into 50 eu/t. Hypocrite.
Also, I would suggest 8making solars around a circuit gets 1 8eu/t solar, 8 of those around an adv circuit gets you a solar with 64the eu/t. That way, you only lose 8 circuits and 1 adv circuit.
Had a friend who used technic pack... So I looked into it. The next day during band I cussed him out for it. There is a saying that goes like this; "possesion is 90% of the law," I believe the technic pack should be routed out, however on Mojang's TOS I didn't see any real clarification on whether or not a modders work is protected by their copyright, would be cool if i could get some clearance on that.
Well, seeing as the Official MCF has 3 sections and a subsection devoted entirely to modding, I'd say it's fine.
Also: I had originally spelled modding as nodding. Pretty funny in that context.
Maybe replace the sunnarium recipe with this:
Where = Adv. Alloy, = Glowstone Block, and = Industrial or regular diamond (either works, like in most recipes) Which crafts 4 sunnarium. So that it doesn't require UUM, yet is still expensive.
Pleeeeease remove the red diamond and the sunnarium - adding two new materials just to produce one new block!?
It is actually possible to turn an item into another - as such you could turn sunnarium into plain iridium and red diamonds into energy crystals - the only reason red diamonds were added was because they are stackable, right?
I dont know how to turn items into other items, but i know that kinniken has done it with raw chicken from millénaire when raw chicken was introduced to vanilla in 1.8.
You want to make it 6xoccurs as expensive? Because Iridium takes about 6x because the materials as sunnarium. And besides, there's about 30,000 item id's, and this mod does not have sprite overrides due to it being coded with forge. If you can't remember recipes, try CraftGuide or Not Enough Items in recipe mode.
Plasma is ionised gas then the air around the Diamond would become iaonised therefore form plasma
Plasma doesn't quite work like that. Plasma is a fourth state of matter that nobody really cares about because the only place it naturally exists is in stars. It occurs at extremely high temperatures, the lowest being just over 10,000 degrees farenheit. Which is above the ignition point of diamond, and even above the boiling point of anything we currently know exists. For that matter, there is a 3,000 degree difference between highest boiling and lowest plasmification.
Sorry!
I didn't notice that they removed this uum recipe.
But this setup is still an efficient breeder :3
You have SUC on a fully chamber reactor, that's not possible. You have a maximum of 5 chambers on an SUC reactor.
He's not banned, I don't think. He was last on the forum between posts 504 and 505.
OK. let me break it down further for you then:
Taking 200 minutes to pay for itself (recouping just the direct energy cost to make) means that until it's run for 400 minutes, you'd still have been better off using the power that went into creating it for something else. That's nearly 7 hours to "break even" - and while it may run all the time on a server, then you have to factor in the night cycles. So in that case, the number is actually 11 hours. Yes, you read it right - until it's been running 11 hours, the energy you put into making the Hybrid Solar Panel would have been better spent directly on whatever you're going to use the "future" power gains for.
Maybe for some people, that's a good investment - then again, some people think the same thing about scratch-off lottery tickets. I'm not sure when solar panels became an "endgame" source of power, but this thing is going to be used instead of nuclear reactors - and that's why I think it's not properly balanced.
Yet another nuclear lover. Nuker's are something that only after doing a few hours of research you want to use for any decent power generation. And the only half-decent ones are still the CACSUC reactors, which take a few hours to get working properly and explode every 30 seconds. People will always use solars and/or watermills to produce power. Even in endgame, they'll just make more of them.
On the recipe, something similar was said about the original one in where the recipe required iridium, this produces a tier 2 amount of energy, yet requires a tier 3 machine to create. It's kinda unbalanced.
In response to you saying that it has to run 11 hours, what if you're like me, and you have a chunkloader in your house, and that funnels straight into a mass fab? Then, you get more than what you put in after under a day.
Display MorePower Crystal's power conversion mod died on load after updating IC2. I've posted a bug report with him, repeated here if anyone is interested.
Mods loaded:15ModLoaderBeta1.8.1
mod_BuildCraftCore 2.2.5
mod_BuildCraftBuilders 2.2.5
mod_BuildCraftEnergy 2.2.5
mod_BuildCraftFactory 2.2.5
mod_BuildCraftTransport 2.2.5
mod_BuildCraft_BucketFiller 2.2.2_0
mod_zAdditionalPipes Rev29
mod_RecipeBook Beta1.8
mod_RedPowerCore 2.0pr3b
mod_RedPowerLighting 2.0pr3b
mod_RedPowerLogic 2.0pr3b
mod_RedPowerWiring 2.0pr3b
mod_RedPowerWorld 2.0pr3b
mod_PowerConverters 1.8.1R1.2.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.If you wish to report this, please copy this entire text and email it to support@mojang.com.Please include a description of what you did when the error occured.---BEGIN ERROR REPORT 95389e44--------Generated12/4/111:42 PM
Minecraft:MinecraftBeta1.8.1
OS:Windows7(amd64) version 6.1Java:1.6.0_29,SunMicrosystemsInc.
VM:JavaHotSpot(TM)64-BitServer VM (mixed mode),SunMicrosystemsInc.
LWJGL:2.4.2OpenGL:GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoClassDefFoundError:Couldnot initialize class mod_IC2
at powercrystals.powerconverters.PowerConverterCore.afterModsLoaded(PowerConverterCore.java:171)
at mod_PowerConverters.ModsLoaded(mod_PowerConverters.java:36)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(UnknownSource)---END ERROR REPORT a4c5dbf1 ----------
That's simply a problem with IC2 being loaded after power converters.
Rename it mod_zpowerconverters or whatever.
Display More=
Normal
>Lasts for 5 minutes of constant use
>Speed +10%
>Efficiency +5%
>On break: 2005 size explosion of machine and no drops
Do you have ANY idea how large that is? That's almost 2x the size of a nuke. And 8 times that would be the size of 16 nukes. You didn't think at all when making this. Also, it would be pointless. Almost everybody uses the Advanced Machines mod, and I liked Alblaka's older overclocker idea better. I would gladly trade 4x EU use for 2x speed.