Posts by Muramasa
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Oh, i search on github, but i search gregtech issue, not denseores
It's don't fixed yet? Only DenseOres delete can help?The problem seems to be that Dense Ores can't find a recipe that GregTech disables. There has been no reply on the Issue Tracker so I dont think its been fixed.
Unfortunately removing the mod seems to be the only solution right now.
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https://www.dropbox.com/s/h8ut…ml-client-latest.log?dl=0
this^crashfile don't create, just return main menu without crash
It seems to be having an issue with DenseOres.
java.lang.RuntimeException: ambiguous recipe: [[1xtile.denseores:block0@0] -> [4xtile.oreIron@0]]
Try attempting to load the game without it.
Edit: With A little research, it seems someone with the same error has reported it on the Issue Tracker. https://github.com/rwtema/DenseOres/issues/75
Isn't dense ores a little unnecessary since by default GregTech disables vanilla ore gen? and using it for modded ores kinda defeats the purpose of Greg's new ore gen? Correct me if I'm wrong of course.
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The Metallurgy Metals/Alloys
ore:ingotTartarite, ore:ingotAlduorite, ore:ingotAmordrine, ore:ingotAngmallen, ore:ingotCelenegil, ore:ingotDesichalkos, ore:ingotHaderoth, ore:ingotHepatizon, ore:ingotIgnatius, ore:ingotInolashite, ore:ingotKalendrite, ore:ingotLemurite, ore:ingotMeutoite, ore:ingotQuicksilver and ore:ingotRubracium.The ExtraTiC Metals/Alloys
ore:ingotRed_aurum and ore:ingotDrulloyNote Quicksilver shares the ore dict "ore:ingotMercury"
Edit: I didn't realise that Quicksilver shared that ore dict with Mercury and there is a GT fluid for it. So forget about Quicksilver I suppose.
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I don't think it's necessary to go that far. The existing GT fluids that aren't actually a part of GT are just a grey-ish colour.
This is how Manyullyn from Tinkers was done: http://i.imgur.com/eQCJyyu.png
Edit: if you need the ore dicts of these Items I can supply this for you.
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Hi BloodAsp,
Would it b possible to complete Metallurgy liquid Support for GT5U? (And inherently ExtraTiC Support)
Greg already does a great job with this, but there are a few metals/alloys that don't have a GT fluid. The list is as follows.
Tartarite, Alduorite, Amordrine, Angmallen, Celenegil, Desichalkos, Haderoth, Hepatizon, Ignatius, Inolashite, Kalendrite, Lemurite, Meutoite, Quicksilver and Rubracium.
And there are two from ExtraTiC which are RedAurum and Drulloy.
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From what i know it is likely a worldgen loop caused by the combination of Glen's Gases and GregTechs huge oreveins. I do not know a easy way to fix it. In GT6, Greg did something about that a few weeks ago, but i do not know exactly what, only that it was a lot of work.
And that's where it gets weird because using GT and Glen's Gases together work just fine, but when I then use RWG too (While not even using it's world type) it produces those results. And of course, if I use RWG and Glen's Gases together there is no issue and same with GT and RWG.
So it must be something specifically with these 3 mods.
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So I seem to be having a strange issue with version 5.08.13 and two other mods.
When I use GT 5.08.13 (And of course IC2) Realistic World Gen and Glen's Gases (With it's Core mod) it produces this strange effect: http://i.imgur.com/7CF0fJM.png
From my completely uneducated view on how Minecraft works behind the scenes, it seems the TPS is literally 0. No sounds are played when placing blocks and entities are just frozen. The game is just at a stand still but I can still move around.
It only seems to happen when I use these 3 mods together (5 including IC2 and Glen's core mod) that it produces these results, but any other combination of these mods I use then the issue goes away.
I'd just like to clarify I'm not implying that the problem is with GT or IC2, but I thought I would post here and see if anybody had any ideas what could be causing this and if it can be fixed, or if these 3 mods used together are just incompatible.
Thanks.
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Well the GT versions produced more power if you supplied more lava (Obviously), but it was great because it allowed you to scale lava production much more easily with much less generators and was designed as a more efficient lava power generation than IC2 variants. And you also need something in between the IC2 lava generator and the (In GT4 anyway) crazy lava requirement for the Thermal Boiler.
Edit: I think the GT versions were around 24eu/t and the IC2 versions are 10eu/t
Edit: We could also have tiered Thermal Generators :O
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