Posts by wasmic


    @ plutonium bomb: nuclear missiles already works like that, but the standard nuke tnt does not.


    @ Heating elements: You can mix and match them. The ohmic heater is the most efficient, but it can only get the reactor up to a certain heat, where you will have to use another heater.


    @ Lithium: The thing about lithium exploding in water is awesome. My science teacher made that experiment once... And the lithium batteries are great, too. However, lithium should be made directly into sheets, instead of using lithium ingots. The ingots would just be another item id used, unless the ingots would have a specific usage, apart from making lithium sheets. Also, it should not be Li-6 cells that would be used. rather just lithium cells.



    EDIT: sorry for double post


    If you updated forge to 1.3.1, or updated IC2 to 1.64, then that is the problem. RocketScience is not updated for minecraft 1.1 yet. It will be updated in early february, along with SMP support.

    WHEN IS THIS AVALIBLE FOR MULTIPLAYER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    MinecraftSheep


    When kentington is done with his graduate exams in plasma physics. Don't huryy him, he said early february last page. Please also don't spam CAPITALISED LETTERS and exclamasion marks! without any reason.


    did that, but I think the config file isn't really in use, because whatever number you set as an block id for those blocks it doesn't change :(
    Kentington: please can you check this out, because I can't change my other mod's id's


    If thats the case, you have to make ID resolver change RocketScience's ID's, and then change the IDs in the RocketScience config to match the ones of ID resolver.

    Bizarre...every time I try to place a rocket, minecraft goes all "saving chunks" on me, and this is what I get in my log:



    I don't know what his means, but i know a couple of things that can cause this to happen: ID conflits (They don't crash the game if RocketScience is conflicting), this mod being installed to the IC2 jar or the main jar, or... well, i don't know java, so these are just guesses.



    I aint sure, 'cause i've never written a single line of java, but EITHER vanilla IC2's explosives aren't loaded correctly, or (probaply) rocketscience doesn't overwrite the vanilla IC2 nuke code properly.

    Installed ID resolver. Didn't say nothing. I can't find any conflicts myself, are there any other possible reasons this fusion reactor isn't working?


    Aww GODDAMMMMMITTTTT!
    Ive said this six times on three pages now! It's a friggin ID conflict! Resort the ID conflicts yourself, or set mod_missile to top priority and reassign ALL ID's.


    And if there is an ID conflict with this mod, it DOES NOT crash the game!


    ID resolver bugs out with this mod. Make mod_missile the top priority, then delete all saved ID's. old worlds with those mods won't work anymore, but RocketScience works. Fifth time i say this. You can see it is an ID conflict by the miner turning into a peat engine, which means they share an ID, which mean BUGS.