Posts by Avalanche

    Ahhhh... the whole "Cannot be used in Fluid Reactor. Please cool down in the EU Reactor." only appears when a component is below the 9,999 level. So... all the components are of the same type. Okay, that's one thing I get :o)


    I should edit my previous post, as I also found out about creating Coolant Cells using Distilled Water.


    Platings and component heat vents neither degrade nor accept heat from other components, so there's no point in them having damage bars.


    I'm not sure I can completely get my head around that at the moment :o) Don't Component Heat Vent take 4 heat from any side that can give heat and then vent it, to a maximum of 16? So, wouldn't they still need to take heat like other heat vents in order to vent it or does it not work that way? Although, I have noticed that the one Component Heat Vent I have has never shown any degradation at all. Curious.

    Oh sweet, looking forward to #769 coming out.


    What do you mean it came out yesterday? :o)


    I was thinking it would be weeks before anything happened, but that's so cool.


    ...


    Okay, stuff is indeed upgradeable. I am now the proud owner of an Advanced Heat Vent made from existing components :oD 10k Coolant Cells aren't upgradeable though, but that may well have been deliberate. Although they are showing up in Craft Guide with a damage bar, which I think indicates they are upgradeable? I do have *two* types of 10k Coolant Cells though. One says "10k Coolent Cell" and the other type says "10k Coolent Cell. Cannot be used in Fluid Reactor. Please cool down in the EU Reactor." That may be me though, since I updated from Minecraft 1.6.4 to 1.7.2 to 1.7.10 . I can't create a *new* 10k Coolant Cell, as I don't know how to create just a "Coolant Cell"... okay, I really should look into this more over the weekend, as so many things are new in IC2 for 1.7.10, so really don't worry about it. It was just things as I found them out.


    It's interesting that the permanent damage was deliberate, I hadn't thought of that. Plating doesn't have the instant damage thing though, but that may have been deliberate as well. Curiously, the Component Heat Vent doesn't either. That stays at 100%. But they're all legacy components made in a previous version of Minecraft, so I don't know if that makes a difference. Hmmm, I don't know, I think I'd still prefer to have components indicate they are totally cool, as that way I know that they are taking in *zero* heat and I immediately know the reactor is going to be totally fine. With an instant, permanent damage bar, I don't know if some components are actually taking in *more* heat. I have to wait until it removes another couple of pixels, as the reactor temp can stay at zero if no heat is going to the core. It's really not important though. The upgrading components things was the main thing.


    I'll keep playing around. Appreciate the fix though and the responses. Although, in testing components, I did almost create a meltdown, but that was my fault really :o)


    It did occur to me that maybe I should really use the bug tracker for all this (I don't have a Mantis account), but it was more to find out what people thought about such things.

    If the automatic damage was sorted out and that meant that components could be cooled 100%, that would be good with me. Apart from the upgrading issue, it would be nice to be able to quickly tell if a reactor setup is temperature neutral or better. As a detail, Component Heat Vents don't seem to have this issue.


    I'm not sure though, if that bug were sorted, if there would still be a restriction on upgrading. It would still generally mean one would have earlier Tier components not being used for anything. And to the contrary, I like having the things that I've already made, be upgraded to something better, like the batteries and stuff. Maybe that's just me though, but it seems an unnecessary task to create what I already have, just to immediately upgrade it, whilst having the same item not being used for anything. We'll see what happens. Hopefully the bug will be sorted at some point.


    Thanks for the response. I'm liking all the new stuff in 1.7.10

    Hey All,


    I was trying to cool a component in a reactor to 100% durability, so I could upgrade it, but I couldn't.


    There are two bugs related to this, that I could find, but the end result seemed to me to be kinda open ended:


    http://bt.industrial-craft.net/view.php?id=1560
    http://bt.industrial-craft.net/view.php?id=1687


    If durability is actually temperature for components, since a component with half durability can regain it's durability simply by cooling, then are the components not *cooling* 100%, but getting to 9,999 out of 10,000? I don't know if that's supposed to happen, but I would have thought they would have been able to completely cool down. The first bug's status is confirmed, but that's for brand new components placed in a brand new (i.e. zero temperature) reactor instantly take 1 durability damage. For the second 'bug', I'm not sure if it was decided that the components are used, so they can't be upgraded as intended. Also, I'm thinking that 'confirmed' for the first means it's happening, but not necessarily that it's a bug? Player did respond to the second bug, but to be honest, I didn't understand what Player said, but that could well be me :o)


    Personally, I'd like to go with the percentage being less of a damage/used issue and more of the measure used in the reactor i.e. it's temperature. Which means a component can cool *completely*, which would mean 100% durability.


    To put in another way though, I'd really like to be able to upgrade used components :o) I know they have been used, but I don't think the components are being damaged (like a pick - but even then a pick can be repaied to 100%), but being heated and just need to cool. In addition though, the problem I have is that in order to get the better and better components, I'd have to make brand new ones, then instantly upgrade them, which means I have older ones lying around doing nothing. For example, due to the current system, all the used 10k Coolant Cells can't be upgraded to 30k and then 60k. They can't be used in machine upgrades either (the overclocker and range upgrades). So as I expand and upgrade, I just have to make them all over again and have the others doing nothing as they have been superseded.


    Thoughts? :o)


    Your best bet is to empty and break all your safes if you want to keep using them, if they don't open it will be to do with the way they are saved, most likely using the player's name but trying to compare that to the player's UUID.


    Yes, exactly what I did. I first updated to 1.7.10 and the problem was indeed fixed, but a fair amount of other stuff was lost/messed up, so I went with the original plan of going all the way back to 1.6.4 and emptying all the Safes and recovering them. Plus tried to recover what else I could.


    Surprisingly quick and easy to make backups of the whole .minecraft folder, and just delete and copy/paste a different backup at will, adding the Save folder and the config stuff.


    In the end IC2 is in really good shape, now that I've got all my nuclear stuff rescued from the Safes. So joy. I did laugh when I came so very, very close to picking up the fuel rods without a hazmat suit. I almost forgot about that.


    Thanks for the advice, Chocohead. Appretiated.



    Related, for those interested:-


    Nuclear Control lost a fair bit, but considering it's really Nuclear Control 2, I'm fine with that. I can rebuild. I'm just glad NC2 is back.


    Unrelated to IC2, but here for completeness :o) :-


    It was Railcraft that kinda freaked out, losing a fair number of items (57), weird changes to some stretches of different rail types to plain Vanilla, but not all blocks. And changing a lot of rail types in chests to "tile.railcraft.default.name", but not when in the Personal Inventory, so I recovered a lot of that EDIT: I got that wrong, the rails types revert to "tile.railcraft.default.name" even when they are held in the Personal Inventory, so I guess I'm going to have to create all the rail stuff again. Recovered a lot of Steel, by just converting it into steel blocks, as they didn't go missing, so that was fine. The amount of Crushed Obsidian lost though was... well... I really don't want to talk it right now. I need some time.


    :o)


    Good news is, the air isn't freaking Steam Ovens, so overall I call it a big win :o)


    My thanks to those, past and present, who make Industrial Craft. On top of everything else, kinda insane that a World could remain largely intact over so many Minecraft version updates.

    An update for anyone who is in anyway interested :o)


    1) Very important: as per the thread linked below, empty all safes before upgrading to 1.7.2, as the contents will disappear,


    Personal Safe is empty after upgrading from 1.6.4 to 1.7.10


    2) I am getting this bug:


    http://bt.industrial-craft.net/view.php?id=1060


    I can't access safes (even newly placed ones), as even in Single Player, the games doesn't think I own the safe.


    I'm still going to update to 1.7.10 and see if the Safe issue is sorted and how things go in general. Then I think I'll go back to the 1.6.4 complete .minecraft folder backup I made, empty all the safes (maybe even pick them all up), then update to 1.7.2 and 1.7.10 again. I might be able to just recopy each .minecraft folder, just making new saves each time and then copying the saves across.


    I'll see.


    Other than that, I did my best to check all items and see if anything was messed up and it all seems fine. Railcraft still thought there were 57 ID issues which it warned me about, but... I really couldn't find *any* problems in game, so maybe I'm missing something there. Even Railcraft's tanks kept their liquid, which surprised me.

    You're best updating to 1.7.2 first then 1.7.10, unless you go for some of the earlier 1.7.10 builds as Thunderdark removed the migration code as it wasn't needed anymore.


    But... but it was needed by me :o)


    I'm thinking though that that might explain a lot. So, 1.7.2 first. Thanks for that.


    @ elliot_z


    Apart from definitely trying 1.7.2 first :o) one more thought: it may not affect you at all, but my .minecraft/bin folder had had the .jar file manually updated by myself over many, many versions and only had the config files copied over for each version update. The rest of the .minecraft folder was left alone, so my guess is it was a real mess.


    When I used the latest Minecraft installer, it was the first time I had the option to manually select which version of Minecraft I wanted to install, so that was why I decided to start completely fresh and install 1.6.4 again, even though that was already working.


    (I feel as though 'Minecraft' should somehow already be in the spell check. I'm not sure how exactly. Just... somehow.)

    Hey there Avalanche,


    Did you ever get an upgrade from 1.6.4 to 1.7.10 working?
    I would love some help with this. Still can't get the old world into 1.7.10.


    Thanks!


    You still about elliot_z? I said, ARE YOU STILL ABOUT :oD


    I got 1.7.2 working. Annnnnd, I'm shortly going to try and get 1.7.10 working as well. Details to follow, if you are still interested, but the short(ish) version is:


    - Backed up config files and World
    - Started again with the latest Minecraft installer, so deleted .minecraft folder
    - Used a Java Version 7, not 8
    - Selected and installed 1.6.4/mods from scratch (not the previously running setup using Magic Launcher)
    - Copied configs back
    - Re-saved the World in 1.6.4
    - Backed up World and config files
    - Deleted .minecraft folder
    - Started again, but this time selecting and installing 1.7.2 still using Java 7
    - Mods and configs back in
    - Working in 1.7.2


    Yeah, I know I have not given any mod names or versions, but let me know if you want the full details, while I see if I can get 1.7.10 working. Then if you're still interested, I'll give you version numbers of everything I can find :o)


    Possible important bits???
    - For me, not using Magic Launcher!
    - Not using Java 8 at all.
    - Trying 1.7.2 before 1.7.10.
    - *Complete* reinstall from scratch, even for 1.6.4


    I really don't know. I'll see what happens with 1.7.10 though. I just thought you might like to know.

    Hey there Avalanche,


    Did you ever get an upgrade from 1.6.4 to 1.7.10 working?
    I would love some help with this. Still can't get the old world into 1.7.10.


    Thanks!


    I kinda played The Witcher 3 instead : o )


    I was actually just thinking about getting Minecraft back up and running again and thought I'd check back here to see if there was any news, but nothing from me. If I do have any news or thoughts or what-have-you, then I'll let you know. I often get sidetracked when Minecraft is down, but I always get it back up and running at some point, so it might still be a while yet, but I'll report back sooner or later. I still want to get 1.7.10 working.

    Not yet elliot_z, but I haven't looked at it again after 1.7.10 didn't work.


    Before the 1.7.10 attempt, I'd been using Magic Launcher, which adds Forge, OptiFine and the Mods themselves on the fly (you probably know all of this), so it was easier to mess around with different versions of Minecraft and Forge. To go back to 1.7.2, I'd need to start again with a brand new/clean installation of Minecraft and install a different version of Forge. The point is though, I've been playing Pillars of Eternity instead : o )


    I will get around to it, as I've had the same world for literally years, covering many versions of Minecraft, but with The Witcher 3 coming up, it may be a little while before I get back to Minecraft. It will happen. It always does.


    I'll update here whether I make progress or not.


    I wondered if adding something like Not Enough Items to 1.6.4 (which I still have) would help. I've not been following NEI, so I don't even know if it's relevant anymore. I wondered if then adding NEI to 1.7.2 or 1.7.10 would deal with item preservation any better. I'll get 'round to experimenting at some point. Trying 1.7.2 will be my first step though.

    Did you make any progress elliot_z?


    I've been trying to do the same thing: 1.6.4 --> 1.7.10 and have had all air replaced with Steam Generators, which is... interesting. Removing IC2 completely, left Railcraft kind of working, but still ending up with all Inventory rail types being replaced with a generic rail.something (I can't remember the exact name). And block rails (i.e. rails on the ground) were also replaced with other rail types.


    And the map wont save with IC2, of course, as it's trying to save a *lot* of Steam Generators. A lot of the other items, both in IC2 and Railcraft, seemed to be correct though.


    I was running 1.6.4 via Magic Launcher and am now just trying to run 1.7.10 normally. Also, Forge for 1.6.4 is 1.6.4-9.11.1.965


    I've just checked Forge ( http://files.minecraftforge.ne…ge/forge/index_1.6.4.html ) and there's a 9.11.1.1345 just released on 03/28/2015, but that says it a Fix for java8 u20 and in theory I have 1.8.0_40.


    I wonder if using 9.11.1.1345 help?
    Is it necessary to go from 1.6.4 --> 1.7.2 then 1.7.2 --> 1.7.10?


    I'll keep messing around, but I wondered if you'd made any progress?


    Oh, yeah... and I'm new here, so Hi All : o )