I'm a bit late in responding, but this mod has not yet received an update to upgrade from IC2 1.106, so that would be your problem.
This. I'll get around to it soonish
I'm a bit late in responding, but this mod has not yet received an update to upgrade from IC2 1.106, so that would be your problem.
This. I'll get around to it soonish
No longer updating this, Railcraft 6.8 now does it.
As about making it work the other way around, I advise at least making it configurable, because RC Steel is more expensive than IC2 Refined Iron...
It's one-way for exactly that reason. This lets you use steel in refiron recipes, not refiron in steel ones
I was thinking about registering RC-Steel as "ingotRefinedIron" at the Dictionary, what would make IC²-Stuff craftable out of Steel, but not RC-Stuff craftable out of refined Iron. But i doubt that IC² really uses the Oredict for refined Iron.
Testing now Derp, it worked. Thanks! New version up.
Lol i could theoretically do all that with one single Line of Code, as long as IC² uses the Oredictionary for its recipes (What i doubt).
Yup, but I avoided oredict because it could allow you to make RC steel stuff with refined iron, not what I was aiming for.
This is just a bit of fun, since I look for every opportunity to use RC stuff.
Adds Railcraft's steel as an alternative for refined iron in IC2 recipes.
Requires (obviously) IC2 & Railcraft.
ironCableItem/insulatedIronCableItem both return Insulated Copper Cable, miningPipe returns null
Attempting to add recipes for ic2 stuff, replacing refiron with railcraft steel. Trying to getItem("miningPipe") returns null, and getIteming insulated and non-insulated hv cable returns insulated copper. Strings used are identical to those currently listed in Items.java, and the new reactor components are missing entirely.
Display MoreThe idea was a carbon textured boat that wouldn't break and was about 3 to 4 times faster than regular boats.
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I even started it, but there's some things I can't figure out in the way classes are divided in MCP 7.x, so most likely there was a lot of stuff missing there...
It had a lot of bugs, namely after a short bit using the boat, your chunk would disappear and you'd fall into the void... forever.
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Since I never got to make it work, and either I don't go to the right IRC channels or people there aren't willing to help noobs out, so I just dropped it.
Haven't investigated changing speed yet, but I thought a while back about making carbon boat faster, might look into it again after I get ForestryCider ported.
1.3.2 basically moved almost all of the client and server stuff to common, and forge uses proxies to hand client-only and server-only code. Confusing at first, but makes sense once you get your head around it. Haven't got a clue about the chunk thing, sorry.
IRC: #Direwolf20 on EsperNet. Lots of modders in there, and more forgiving than #minecraftforge.
1.3.2 version up
Version 1.2a up, removed old modloader stuff.
java.lang.NullPointerException
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It stopped working after I installed the invasion mod and millenaire. Can't figure out why.
Looking into it, but no issues on my end with ic2 1.97 and forge 164. Haven't tried with invasion/millenaire.
Oh, and please spoiler your error logs, takes up a lot of screen space
It was already agreed. And your name is the wrong one, you need to be called Cidercraft to open a thread about Cider.
My next project is adding cider to forestry.
QuoteLava boat
No.
if you add a bukkit version, i would use it on my server.
Once IC2 is happy on the new Forge and I make any necessary changes to port from Modloader to pure Forge, along with a final few tweaks. Bukkit will only be added after the mod is 100% finished.
SMP textures fixed, new version up!
What about combining the carbon fibre boat with a generator and a circuit to make it run out of fuel (and make it go faster)?
Once I work out how to change speed, I might think about oars. Looking to keep this simple though.
Anyway, grabbed the update, and I do think that Cider updated the textures for the Dinghy and Canoe. They look cleaner now.
Monday, I plan on doing a quick video showcasing this addon. I finished with (mostly) a massive assignment from my Biology class, so I've got some free time to burn.
Just the dinghy, Jeet mentioned yellow being the standard colour so I changed it, and got rid of the stripe on the inside. Pretty happy with the canoe so that's staying as it is. Looking forward to the video!
Found out that they are not log out proof, Meaning that if one of the boats is placed in the world it will disappear when you log back into the world.
Tested in SSP
Fixed (both ssp and smp), new version up, thanks for letting me know!
Config fixed, default IDs changed to avoid conflict with Steve's Carts.
Edit: SMP version now up