By the time you can afford a quantum chestplate, you sure have enough materials to make another jetpack...
Not in a skyblock. But thats not the point anyway.
By the time you can afford a quantum chestplate, you sure have enough materials to make another jetpack...
Not in a skyblock. But thats not the point anyway.
Like, if you already merged a Jetpack on the nano chestplate, then the recipe for the quantum should be a lil cheaper, like, you already used iridium, and a jetpack, so yeah.
Leashes I can see, but slime blocks and magma cream are pushing it - it seems to me they require more than just the "stickiness" of the slime.
There are a couple of additional things to consider for the magma cream:
1. it is also dropped by magma cubes, so having an alternative recipe with sticky resin might not be that critical.
2. In MC1.10+, magma creams can be crafted into magma blocks, which also appear as part of worldgen in the Nether, so it might make more sense to add a macerator recipe to obtain them from the blocks.
Nicely observed.
I wish to extend my previous suggestion: Make Sticky piston with Sticky resin instead of Slime.
Instead of using Sticky Resin on just pistons, how about using it on all recipes that use it? Including but no limited to: Slime Blocks, Leashes, Magma Cream, and so on, even on other mods's recipes, I know theres a way to say to the game that sticky resin is also to be seen as slime, so it kinda makes all other recipes, even from other mods to accept the sticky resin instead, idk if it will be hard to implement, but nevertheless the suggestions is here.
its for IC Classic thou right?
I'd think if you have the ability to chunkload anything 'offline' in your modpack it wouldn't really matter. 5% means you putter around your world and come back in a while and can do something useful. 1% means you go watch a movie, sleep, come back tomorrow and do something useful with your iridium.
No, I cant do that, I can only automatize the sieves.
Using Ex Nihilo Creatio to get some materials, etc, and I've set up it to acquire Iridium. I Put the equation to 5% of chance to drop 1 shard, while using "dust" on a diamond mesh.
I'm wondering if its too easy, y'know, if I should lower to idk, 4%, 3% or what.
IC2 has picked up things that were previously exclusive to GregTech before (conceptually at least, idk if any code was copied), so perhaps this time the same could be done for the Rock Breaker:
This is very cool, I reminded me of OpenBlocks, theres a block like that in it.
that would be a nice approach as well.
yeah, but look at the overcomplexity of it.
Think of some other small applications like a cobblestone generator in a skyblock base.
its all good, it worked.
made a lot of upgrades now
I was thinking here, that if you could add a way so the miner when having 0 or 1 mining pipe, 0 scanner and 1 drill, behave by only breaking the block beneath it and repeating that action.
The first application I thought would be an automatized cobblestone generator, but i'm sure that can be more useful.
really?
And the recipe is the same as normal sticky?
In some maps is just so freaking hard to find a slime. and IC2 uses a lot of those pistons for upgrades.
Known bug, I've fixed it already in dev, but have some more changes to finish before pushing to Jenkins
Thanks!
Even with Transformer upgrades.
Technically this already happens, the loss in the cables used will slowly drain it over time. So I suppose if you wanted to, making a huge length of uninsulated HV cable would be the most effective way to drain it. The only difference between that and real life would be the time taken, as cables have no sense of equivalent to heating up and increasing in resistance.
YEah, thou it would be nice to see some sparks and some indicative noise as that happens, just to scare the crap out ppl.
So you can place the cable on that color already and avoid double working, short circuits, wrong voltage mix'ups.
Why would you ever want to do tht though? All you'd do is lose power...
Adds Realism, a bit anyway, makes ppl think twice when wiring.
Yeah, the in-game information is much more reliable than the wiki. In the tooltip of the machines, it tells you the tier of the tier of the machines.
Yeah, I noticed the discrepancy too late.
Also the wiki is designed so it can be edited by anyone, so if you find information that needs updating it can be done yourself.
Really? Didn't knew that.