There is actually a addon that adds tanks to IC2 xD
Really? Could you tell us how it's called?
There is actually a addon that adds tanks to IC2 xD
Really? Could you tell us how it's called?
Blood Asp
So Modular armour isn't fully implented yet?
Got this while was trying to dye quantum armor.
http://pastebin.com/NDv9d1Yh
Mentlegen, it has come to my attention that while Blood Asp has done good work he has neglected one crippling flaw: The current versions of GregTech still do not in fact contain the Lightning Rod that GregTech was originally advertised as containing.
WE MUST GO BACK TO ROOTS, PEOPLE!
Did you forget about other things? Cloak device and tesla staff ?
Blood Asp
Good day.
So what your plans about GTE? Will it be ported to the GT5?
Could someone respond? Does Blood Asp abandon GTE while he working on more important things(GT5U)?
Blood Asp
Good day.
So what your plans about GTE? Will it be ported to the GT5?
Display MoreHello
Getting a crash with Forestry 4.2.1, but with Forestry 4.2.0 no issues.
Crashlog at: http://pastebin.com/exAnKbaG
- Kehaan
Disable GT bees or use 4.2.0
Good day to you too. No, it doesn't intended. Thank you and thank A. Bear Hamman, all fixed.
I wanna ask you another question:
What is Switch and how do one tinker with it?
So, according to BloodAsp GitHub respond GTE 0.33 should work with GT 6.00.60, but it doesn't.
I got crash even with 00.59 one.
Good day.
I was tinkering around while spot some visual bugs:
Switch unit get smaller when lever is placed near.
http://i.imgur.com/wWBtaiy.jpg
And all cables are red, does it intended to be like this?
http://i.imgur.com/rCWCqvm.jpg
Wait, you used this Feature already? Wow, I didn't think anyone already used it.
What Feature do you mentioning?
Good day.
I was trying to install GTE with latest version of GT 6 and got this:
http://pastebin.com/46U1etrR
I'm using Forge 1558
Modlist:
Crash Report: http://pastebin.com/mJWMrdwG
Minecraft Log: http://pastebin.com/faBCvXwF
Try with stable version of Forestry.
Good day.
I recently updated to the last recommended forge and start to notice some Memory overuse.
For example i get around 700 mb used on the world start.
Now it instantly gets to 2GB out of 3GB i allocated to MC.
I don't get any errors in logs, i checked it only with IC2+GT+#few mods for optimizing #
If i remove GT - memory overuse goes away.
Apparently it is something in my side, but there is another issue:
In 5.09.12 no asteroids will spawn in End.
Good day.
I recently updated to the last recommended forge and start to notice some Memory overuse.
For example i get around 700 mb used on the world start.
Now it instantly gets to 2GB out of 3GB i allocated to MC.
I don't get any errors in logs, i checked it only with IC2+GT+#few mods for optimizing #
If i remove GT - memory overuse goes away.
Display MoreDouble post because unrelated.
My thoughts on the modlist after derping around (note that I don't mind mods staying in if enough people want them, just giving an opinion):
I miss EBXL. That said, it's pretty ugly nowadays. I've never liked biome mods in general, but I think BoP is the lesser of these evils.
I love the quirky little mods such as Better Records.
I think that Chisel has become overused and bloated. I was one of the original people who wanted it on the first Kirara 1.7 server, but now I'm up in the air about it's excessive ubiquity.
Love that Multipart is included. Especially since Grag hates it.
Iron Chests is a bit redundant and unecessary.
Love that OpenComputers is in. It's a good mod, and pretty well balanced.
I love Fog and his work, but I agree that IHL is a bit of a mess atm. All it needs though is a good texturepack and clear focus.
I love Smartmoving, but I remember it being an issue with some players.
Twilight Forest is a fun mod, but unbalanced and out of place.
Ztones is love. Ztones is life.
I've tolerated Underground Biomes, and I'm willing to tolerate it again. That said, I think it's an ugly mod.
Steve's Carts is amazing, but I fear the balance issues it will bring.
All in all, I like the new direction, but I think the pack could be trimmed down if people are willing. If not, it's still perfectly fine. If it were my personal pack, I'd remove EBXL, Iron Chests, Twilight Forest, Steve's Carts, Underground Biomes and Chisel.
EDIT: This fucking door mod makes me excited in my pants right now. I love it.
You may try Highlands for biomes.
But, IMHO, all you need for perfect GT pack/server is IC2, GT and, maybe, IHL to spice it up.
And of course don't forget about garnish - OpenComputers.