[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Try reading this: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing

    Gregtech removes vanilla ore generation and uses its own. Try looking for HUGE veins of ore that usually measure 9 chunks or bigger. Iron can be smelted from Brown Limonite, Yellow Limonite, Banded Iron (found in limonite veins with malachite) and the Gregtech Iron ore (from copper veins). Diamond is found with graphite and coal at y-levels 5-20. Looking for specific veins may take forever but once you do, you're set for quite a while.

  • Unable to start game with forestry upper then 832 (unstable), seems they changed some code with bees.

    Disable bees in GT configs or don't use unstable version of Forestry.
    It's not possible for BloodAsp to update that fast only to bring compatibility with version of mod which may contain bugs.

  • Thanks :D :Mining Laser:

    Try reading this: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing

    Gregtech removes vanilla ore generation and uses its own. Try looking for HUGE veins of ore that usually measure 9 chunks or bigger. Iron can be smelted from Brown Limonite, Yellow Limonite, Banded Iron (found in limonite veins with malachite) and the Gregtech Iron ore (from copper veins). Diamond is found with graphite and coal at y-levels 5-20. Looking for specific veins may take forever but once you do, you're set for quite a while.

  • Blood Asp, can you comment this issue about Ore Salt from PFAA? http://www.minecraftforum.net/forums/mapping…ica?comment=546
    How i can help to fix this issue?

    Edit:
    About Fluorite: you can add simple receipt in some GT machine to get P (this is basic element of Fluorite how i read) from Fluorite, or something else.

  • I wanted to burn my excess creosote oil, so I figured the steam boiler is the only thing that could accept it (fluid fuel), but either way I try it the controller complains about an incomplete structure. I tried first with bronze and ULV/LV Hatches/Busses (2 fluid in bottom, maintenance, opt. 1 soild in, rest firebox casings) Than a ring bronze plated bricks pipe casing, Than two lines bricks output hatches in the 2 other spots pipes in the center another ring layer and finally a ring layer with the muffler hatch in the center. even in creative with Tungstensteel and MAX hatches and rotated by 90 ° the structure reported to be incomplete. I am still on 5.09.12 didn't updated yet, if it is already fixed (didn't read the change log yet). I don't want to use the railcraft boiler, because I want to play with the large turbine later. and even the IC2 semifluid generator didn't took the creosote, and there are no single block generators for this stuff in GT, or I am missing a config setting.

  • let me take a look, can't rember seen you that thing running in your GT5U series.

    Edit: I am a dummy, I placed the muffler on the top, there is would be logical, but it belongs in the bottom ring.

    Edit again: man, that thing tears though thats creosote, I wonder how many coke ovens I need to keep it supplied. When I start the large turbine (8000 EU per Bucket, but how much EU is a charcoal?).

    Edited 2 times, last by Kupferdrache (November 26, 2015 at 9:31 PM).

  • you didn't see it in my series casue we built in on the server. xar has 20+ coke ovens to run that 1 and the charcoal as well, but that is overkill.we have barrels of charcoal sitting around waiting to go in, and the forestry farm hasn't been running for a week or so.

  • Edit again: man, that thing tears though thats creosote, I wonder how many coke ovens I need to keep it supplied. When I start the large turbine (8000 EU per Bucket, but how much EU is a charcoal?).

    In this thread, I calculated that keeping a large boiler constantly supplied (with both charcoal and creosote) would take about 75.8 coke ovens. I haven't gotten far enough in my survival world to try it myself, but based on the NEI recipes, the GT5e pyrolyse oven is way faster. With a steady supply of nitrogen (and logs, obviously), one pyrolyse oven with MV power should be able to operate fast enough to keep a large boiler constantly supplied. Without the nitrogen, you'd need two of them (or HV power to overclock the recipe).

  • In this thread, I calculated that keeping a large boiler constantly supplied (with both charcoal and creosote) would take about 75.8 coke ovens. I haven't gotten far enough in my survival world to try it myself, but based on the NEI recipes, the GT5e pyrolyse oven is way faster. With a steady supply of nitrogen (and logs, obviously), one pyrolyse oven with MV power should be able to operate fast enough to keep a large boiler constantly supplied. Without the nitrogen, you'd need two of them (or HV power to overclock the recipe).

    Nope, the fuel use of the large boilers where changed. The bronze one needs one charcoal every 40 ticks and the steel one something like 30 ticks...

  • The original Large Boiler math was reliant upon all Large Boilers consuming fuel at the same rate but producing Steam at different rates (and thus at different fuel efficiencies).

  • Ok, GT5U 5.09.xx made fuel last longer. But one thing about the Pyrolyze oven it take EU that have to created in this Process to maintain the whole chain, coke ovens only need time, the whole process has to create a energy surplus in order to run machines from it, wood is a renewable energy source, so running time based processes to gain more fuel value is good, but energy processes degrade the efficiency even more.

    Anyway this is not the right thread for this discussion (and the results should effect the page about the large boilers as well).