Solars windgens and watergens are supposed to be set and forget removing that will ruin the reason you make them...
My point has been (sorta) proven. The reason you made those its because those are free energy sources (Meaning they dont need to burn any kind of material or be nearby any kind of material to work). They were also not supossed to be used in large amounts ergo the server problems that have been happening recently because people likes to keep abusing the solar instead of moving to the other generators.
The problems lies in the fact that the other energy sources dont provide a good alternative. Only CASUC reactors are a good alternative to solars when running a mass fab. But there aint no way you can get enough energy with charcoal or lava cells.
Vainilla speaking, all generators offer pretty good alternatives (Super fuel with generator, stacks of 64+ lava cells in geo, 2m eu per uranium cell in nuclear), none used because people dont like manual collecting/creating the resources needed for making those gen work (And thats a piss poor excuse to not use these gens).
Non vainilla speaking, with redpower or buildcraft, these generators become stupdily OP and less strenous to servers (whenever you decide to spam a few of these or not) because you need less amount of them to keep making absurb amounts of EU.
The problems lies in one of these:
-The mass fabricator itself, without it nobody would feel the need to have 500+ solar gens active.
-The free energy, free worry nature of the solar generator itself. Either that or the innability to place a limit on the amount of solar one can place in a world/make.
-The players that can't take some time to check their generators from time to time because they are too lazy for it, so they rather spam the solar gens.