Posts by FenixR

    Would made teleporters too easy.


    You could have 5 different teleporters in 5 different locations (That could be very far appart), and you would only need 1 teleporter to link to the other five without complications (As long as you remember the frequencies)


    Using the actual model you either need to build 5 teleporters for those five locations, or keep 5 freq transmiter with the different locations somewhere safe and nearby the teleporter. (And if you happen to lose one of those freq transmitter you are pretty much f***ed)


    (Random offtopic idea/note: Make a room with a megaman Pre last boss motiv where you had to teleport and fight the master robots again before fighting sigma/willy)

    Just knowing that a brave man like you has the courage and fortitude to play a computer game with some stuff disabled will get me through the rest of the day. Thank god for you, sir, and your selfless contribution to humanity. Maybe if the rest of us could emulate your tenacious dedication to justice and purity in computer games the world would be that much better. Alas we may never know because too many poor souls are occupied with showing strength in their lowly jobs and lives to summon the immense moral and ethical courage needed for shunning a feature of a computer game.


    Let us dream though, brothers. Let us dream...

    This post is so full of sarcasm that i dont find it funny.

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    That's a fair call. Just as as lapotron miners are off by default, leave enchanting tools turned off by default but let the weak and spineless turn it on.


    F*** the weak and spineless, if they cant play the way the devs want it to be played, they should return with their barbie dolls and tea parties.


    (P.S: I did find funny the first quote)

    Bibble Well, That point of view certainly is valid, But the main issue I have with it is the silly workarounds that dont get fixed.

    Silly how?


    Apparently all tools have a 10k energy storage, thats practically a RE-Battery there (Well you do craft them with a RE-Battery after all)


    Batpacks can store 60k Energy, thats 6 Batteries stacked into a single piece that charges things for you as long as you have it equipped (And break a block), lappack its 300k energy.


    You should be grateful that these two charges your tools to max power, i would have made it so the tools would need to use the batpack energy directly without charging them :X

    I only update one or twice when MC gets updated, you dont have to download anything else if you dont want to.


    Besides its not like its difficult to install IC2, just download place in mod folder and you are done. It would be 10x more annoying if you had to copy files directly to minecraft jar.

    Like... a bed... with some batterys wired to it?
    The last time i tried, applying electric current to myself, it did NOT heal me XD

    Unless you are a Cyborg. I remember getting a creative burst (More like a daydream tbh) about making a mod in which we would made a cybord steve, using "modules" to upgrade steve in a character gui which you would be able to access using a specially created "Electrical Bed".


    I have the whole thing writting out somewhere but im too lazy to post it :P.

    Wow. That's really grown up. Why did you single out me, in particular? Have I complained about your mod in any way? I merely noted that you lack maturity - and this just proves it.


    Sorry that you have such a thin skin - need a tissue?

    I agree with striker, nobody have a right to tell me or anyone that they should behave better. If you dont like it you can simply ignore it (Its the mature way to do it).


    on topic: I havent bothered with advanced machines since Overclockers, but seeing as you took the time to make something different and more in line with the actual IC i may give it a try when my 1.2.3 Modpack its complete.

    Yeah... Could you please leave this mumbo-jumbo to others whom understand it :P? I don't have problems with english but im in 2nd grade of gimnasium so i still have pretty basic physics so, if something seems unrealistic that's bcs of that and please, were talking about mod to game so... Also teleports , jetpacks and energy crystals aren't very realistic aswell :]

    If you want to stick around, i suggest you try to understand, people around here likes to use big words a lot.


    Also lightning rod suggestion its stupid not because its difficult to code, but because thunderstoms happen once every red moon, and the location where one of those strikes its so random and even more rare that seeing a thunderstorm that its not funny.


    So why bother coding something that you can only take advantage of once or Twice if you are extremely lucky? We all know alblaka likes to add efficient stuff and lightning rod its pretty inefficient if you ask me

    I'm insulted by that. You still have to use the same resources, heck MORE to build, counting the oil and crafting the filler.

    The whole "Magic" block thing its retarded and i agree with him, Only building a single block that does the rest of the work for you its far from interesting and stupid concept when its clear minecraft could handle far more complex and better stuff (Complex enough to not make it too easy, but easy enough so people that cant bother thinking for themselves can handle it).

    A receiver in RL wouldnt be as small as a block (1m²) but about 1Km diameter (1000 blocks) which are insanely big to build.
    And if alblaka wants to maintain space requirements a big rectenna does it , but the energy received is sent from only one block below it (in the center).
    the rectenna would be made of Machine blocks and use a space of 101x101 , with the middle block being the "magic" receiver.


    It either works as a whole or it doesnt work, if the middle block its the only "Magic" Receiver then 2 things are possible:


    A) The surrounding blocks would very well be a placebo, since the only one with a use is the middle one.
    B) You can cover the whole antenna but as long as the "Magic" receiver has a view of the sky nothing else matters.


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    Now to the Solarpart: if Solar produces more Energy on higher layers (between 0.5 EU/t at Bedrock and 2.5 EU/t at Sky), then the most players want to use them at a very high layer, which reduces much of that damn SolarIteratingToSky lag. :thumbup:


    I remember alblaka saying in the solar array suggestion post, that particular funtion call its not resource intensive at all. The problem is with the interaction between the solar panels and the Enet.

    actually qsuit is lavaproof due chestplate protecting against ALL damage.


    Difference is, QSuit is expensive as hell.


    Besides adding a ore just for one stupid use? Al have said a few times that he wont add new ores unless theres a good number of uses to it, also said that in the future they may be a Full Rubber suit that will protect from enviroment hazards (But being a useless armor against mobs)

    We have teleporters which are futuristic, why we can't "teleport" energy? [actually a powerful laser is possible to build, it is just extremely expensive]
    my idea is for core IC² (not that it can't be added to rocket science) and helps servers by reducing those tons of lagging solar panels into a few "invisible" satellites orbiting earth.


    Your satellite sending energy comsumption its absurdely low for the distance it theoritically have to cover to send that energy, Even teleporters consume a crapload of energy to send a naked steve over a short distance, imagine sending steve from Sea level to Space.


    Its just not practical, logically speaking you will spend more energy sending it than making it.


    Also can anyone explain: is it solars create lag or tin network under them?
    If tin, then should help such trick:
    If solar will have one side, which can be connected to other solar without cable massive network calculation will not be needed.


    Both actually, although i think the major offender are the Solar Generators since cables where made to work with high quantities of them, solar generators where not.

    Sounds like a pain to code not to mention a possible cause of lag.
    Solars are fine as they are right now, although the ability to add some sort of dust that disables them (requiring cleaning) every x amount of hours (set in config- if zero disabled) could be nice for those players who really hate them...


    If it works like a single block, there wont be too much lag like a solar panel array (Not talking about the mod) although i dont understand well how is this supossed to work.


    Although the dust would be a good idea, i bet the super solar flowers would not exist anymore if the people who made those would ACTUALLY had to maintain those things >.>.


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    The way solar panels are now there's no need to build anymore than one solar array of 32 panels They will provide enough power until you go to nuclear or geothermal.


    The problem is, nobody wants to go nuclear or geothermal, thats why Solar panels have been such a pain in the arse of servers for a good while.

    Suggestion main idea is not EU teleportation, but an alternative for 512 tier1 solar panels.


    changed end game to late game on main post.


    Alblaka is/was already working on a solution for it, Keeping the Space requirement but lessening the burden on the CPU.


    A single "Magic Block" creating and doing so much stuff, its stupid. And no, making it stupidly expensive doesnt compensate. But thats just my opinion i guess.


    @ Troubs: How about no? (Dont want to make another post just to answer you.)