Posts by FenixR


    Its still the player fault, mass fabricators have little to do with it, because you can also power with Nuclear reactors, or geothermals or fully loaded generators.


    The players are the ones that keep abusing the solar generator for massive energy production (for whatever reason) when they are better methods for it.

    While that does take a step further to being balanced than it was before, all it would ultimately do is encourage them to build more to offset the difference. Truth be told, you should never feel like building 512 solar panels was ever a good option, and instead be utilizing other sources of power. If there are a half dozen different methods of power generation and you're only ever using 1 of them, then the balance is off.


    What you really need to be able to do, and I don't even know if this is possible within the constraints of the game, is to code either a hard or soft limit to how much solar you can harvest in a given area. Say, if you build a HV array, it's the only one that will work within 3 chunks or something. Or for every array in the area, it reduces the overall efficiency for all of them by a %. There has to be means of diminishing returns rather than a one-time or static penalty.


    Of course the idea of a concentrating solar plant that has been thrown around also adds increased footprint to the equation, which also would potentially serve that need as well.


    You cant hardcode a limit to the amount of anything in a world, its plain impossible afaik.

    Don't hate the player who doesn't like wasting stuff.


    Hate the design that doesn't come with a solution for the problem.


    Dont hate the designer that didnt foresee the problem.


    Hate the players that keep using the faulty design even though they know it causes severe problems.


    Honestly i think the original purpose of the solar generators never included "Being used in clusterfuck of more than 50+ blocks".

    You know that you would be practically making up to 9+ (You have to think of the corners too) light emitting pseudoblocks just to give it 2 more range of lightning right? Thats 9+ blocks that will consume resources (Small or otherwise), where you can simply place a second luminator 6-7 blocks apart from the first one to have a light level of 15 between the 2 of them? See where im going with this?

    Why does a the current HV solar panel have to produce 512eu/tick? It would be better to make them produce 20% less per tier to compensate for the fact it uses less space (and name will have to be changed accordingly).


    Because then people would complain that the recipe its too expensive for the amount of Solar panels they are investing in, and instead would keep building more regular solar panels like morons to not lose any energy. This is a war that regular people cant win against with the use of submods for ic2.

    Currently they're the same mod, so by saying no one cares about them, you're saying no one cares for the Arrays.


    Anyways. Al said it's by design to make Server Providers suffer, and to force them to toggle back their players.


    So again. I wait for Advanced Machines.


    Ehhhh CPW just released solar arrays as a stand alone, so that logic is invalid. And you missunderstand al words, its not to make sever providers "Suffer", its to limit the amount of space people have to set up these big amounts of solar panels in a decent manner. Solar panel chugging CPU like mad its just a highly undesirable side effect of dumb people clogging their servers with solar panels instead of updating themselves.

    I'm really not sure what difference it is to have one block making 512eu/t or 512 blocks make 1eu/t apart from making servers cry and server admins age early. The amount of resources used is about the same and I know on my server there's a buttload of space we could just haul up solar panels out in a desert out of the way. Nice picture above, but all it shows is that it takes two chunks for 512eu/t from standard solars. Compacted solar's are only as OP as solar panels are themselves, they just run a lot smoother.


    Best solution of all is if you don't like them, don't use them. Applies to any block or mod or item in the game, really. I'm not using them myself, and I don't intend to have them on my server because A. I'd rather have people actually go into nuclear power and B. if someone goes and builds 512 solar panels, they won't be there for long :P


    I was preparing to chew you for being dumb enough for not reading what i said and completely stating the obvious, but for respect of CPW banning all discussion about solar arrays in a solar array thread i will not say any more about the issue here.

    And i post this here because CPW butthurting about threadjacking may delete this post in there, so might as well put it here unless theres is another solar array discussion thread im not aware of:



    @Raa: Nobody cares about advanced machines :P. Solar arrays are an option because it reduces the server stress of having a infinity number of solar generators because people are dumb enough to not go nuclear.

    I love how people keep missing the point (And by a landslide if i may add), of why Solar Arrays so heavily compacted are OP.



    If you dont see whats wrong with that picture, then i suggest you check your eyes post haste. Also ignore the fact that this amount of solar panels cause extreme lag thats a fact that its already well know, we are discussing how OP solar Arrays are not how useful.


    Now if you see the image above you will see to the left that i filled a entired chunk (16x16) with solar generators for a grand total of 256 blocks in space consumed by this, if you add the cables beneath this setup it should very well sum a total of 512 blocks of space. (Solar trees may reduce Number of tin cables by a wooping 10-20%, havent done any real math on it).


    And to the right would be a representation of a HV solar array, consuming a Hayoish 1 block of space (2 of you had the cable to transfer the energy).


    Do remember that i only used half the solar generatiors a HV solar array actually uses, because the full setup would come to the wooping number of 1024 blocks of space used for it. IF you really can't see why solar arrays are so terrible OP then im afraid there is no hope for you.


    And yes CPW sorry for the threadjacking, but dont worry, as soon as you release the solar arrays whatever i said here will be totally and completely ignored anyway so meh. (Also in no way im saying you should stop the launch of the solar arrays since like i said in another thread, necessity trumped over balance.)

    Unbalanced Stuff makes the game too easy.
    Unbalanced Stuff makes the playing field unfair for some players and too advantageous for others.
    Unbalanced Stuff gives too many perks/beneficts for so little consequences/Drawbacks.


    Unbalanced Stuff are just a aberration to true gaming logic and should be striked down with the Balance Hammer Post haste!

    Expensive has been a loosely used term in minecraft, especially when you are late in the game and Expensive ends up being "Dirt Cheap".


    I still dont buy the idea, my logic always tell me that trying to achieve balance through materials cost only its pure balloney and something that lacks meaning the more time goes by, more permanent balance whose effect should be felt from start to end with the same level are more welcomed than something that can be easily ignore the more time goes by... (dammit im just repeating myself here)

    i don't recal anyone wanting to place 512 solar panels into a single block, however, you can fit alittle over 5625 solar panels in range of an MFE using tin cables. so piling them "into" an MFE simple saves you some stacks of tin cables and ALOT of server strain. how about just making a box, similar to a nuclear reactor (Solar Array for now) that you have to fit "solar assemblies" into. 1 assembly would be 8 solor panels and an MFE which could be placed as an "advanced solar panel, or placed inside the Solar Array which could hold 9by7. the solar array would be 8 assemblies and an MFS. so if you completely filled this assembly it would cost you 63 MFEs instead of like 8 stacks of tin worth of cables. then this 1 complex Solar Array would generate 504 eu/t and output 512EU packets. this would cause it to be significantly more expensive but much more compact and significantly less server strain.


    "Nobody" wants to, but its the most "Easy" solution (*cough*Kinda like stacking overclokers in machines*cough*) to the problem of several Solar panels causing extreme lag to servers.


    Necessity trumped over the need for balance (Especially because people mostly stubbornly kept stacking those damn solar panels instead to upgrading to nuclear or something less laggy >.>).


    Also 3 post really? theres a goddamn Edit botton for f*** sakes.

    Will you add Urane-Iridium cell:
    Uranium and Iridium in recipe; (compact reactor in extremely hard cell)
    Stackable in inventory and power cell slot;
    Gives out 1 EU/t each up to 64 EU/t per full stack;
    Lifetime not limited to not count expiration (each cell is expensive enough).


    So a forever free uranium? sry i dont buy that idea.

    So wait... your issue with solars is that they are overpowered, not because of the materials needed, but because of the space? :rolleyes:


    So you'd rather have a solar array taking up space... for what reason? You;'d rather have each panel updating the eNet separately and lagging out the server and the game?


    Ummm... OK? You do that. Glad that your opinion isn't the final word. :P


    It is possible to make a 512 solar flower configuration to work like a single fucking big solar generation, but its something that could be said, its advanced and complicated to do (For the coder).


    Taking enormous amounts of space (When you decide to build too many of those) its one of the aspects that balance the solar generator as a "place and forget" energy generator. (and the materials needed are just a slap on the wrist, its only difficult to make those early game, but mid to late game i can laugh at the amount of solar generators i can make "legally")


    Also QUITE relevant (its a link if you havent noticed it)

    Hes refering to SSP (Check the title).


    Im guessing the magnetizer was properly powered right? (and well placed too, i think it need to be put bellow or above the iron fence to work).


    If it was then i guess magnetizer its just broken right now.

    First, put [Suggestion] In your title if you dont wanna see this proceed to the limbo (unless it was change recently but i doubt it).


    Second, Heat dispenser 4 times more effective? What is there to be more effecting besides from increasing the little cooling it gives? Making the Heat transfer more effective can actually cause shit to blow more faster than ever, unless of course you build up nuclear reactors to make pretty craters.


    Third, Transfering energy over really long distances is a matter of chunk unload after a certain distance, besides theres Glass Fiber for it (Something that was specifically made for this task).


    And fourth... Nah im bluffing i dont have a four bitching point.