Posts by FenixR

    Either the Induction Furnace goes, or the Adv. Machines are added. Anything else is illogical.
    If the Induction Furnace is 'new tech' like the other three, then it should have the upgrades, not the electric furnace, no?

    I could say the same but in reverse, where are the lower tiers of Macerators/Etc? it only makes sense right?


    Furnaces have no sense of balance since they have 4 tiers; Stone>Iron>Electrical>Induction, and they have these tiers only because its the most basic process in the whole game, without smelting we could not do 90% of the stuff we get from IC2.


    I dont care if inductions stays or go (Although at this point i would just remove it so people stop complaining about stupid stuff)... In fact keep the induction furnace, the only thing that needs to be banished its the "Heat" system the induction furnace runs on, the dual smelting its good stuff to make a Daily process even less tedious.

    As said here, he's not 100% against it, but the likely hood of him changing is fairly low.


    And I have started a new world. Many, in fact... The only issue is I'm a Solar Panel whore, and I make thousands of them. Thousands, before I started using EE, which allows me to make even more (Iron, painful).


    (Also, multi-quoting is kind of hard, for some reason... No names as I had to jury-rig it, but they're exact quotes.)


    Im still saying Induction furnaces should go, but im gonna hold on that though if we see a improvement on the OC system in the next update. (Although Solar Arrays should indeed be added to the IC2 core, of course with some slight modifications because even if you need 512 solar panels for the HV array, the amount of space you are saving with it is so huge you can call it OP.)


    (Meh, instead of using the editor you could use the source code, more easy to place quote marks and any other thing, always found the editor to be kinda buggy/glitchy at times)

    Oh to clarify, my drills aren't just tipped, these you build entirely. 5 metal bar + circuit + battery. Similar to the base mining drill.


    Although I may allow the players to diamond tip each one to increase their speed though.

    And what are you going to do with the old drills? remember IC2 drills wont be destroyed ever unlike regular tools.


    I just had this idea, how about you make the part of the drill separately? The first part the drill Head and the second part the Drill Base.


    You could have the drill base to have 3 different tiers, Batterys/Energy Crystal/Lapotron (If you dont want to make new energy storage items, rest of the recipe also on you) and the logic behind every upgraded drill to have more energy its, because of lighter/better materials it consumes less energy per revolution and more energy storage coming from the drill base (tralalla my own internal justification for it)

    Thats why im saying, just having the tip covered in new metal should not make the drill store more energy, the recipe should include more components "Electric" wise to allow to do that. But let me clear my head a little and later today i will give you a more proper response/idea/suggestion for it.

    Design wise it looks good... Logic wise meh.


    Materials you use to make the head should not determine how much energy these drills can hold, unless you also plan to mix some other materials to the recipe. You could even include more batteries in the recipe of each drill or a lapo/energy crystal for such things... Which brings the question, how will these drill will be made? From iron to the next tier till it reaches Diamond or something? I have to check your mod (Only reason i dont its because i find it annoying having so much minerals in my game), maybe i could even suggest you make new batteries/energy crystals with your new ores to make more sense for the drills to have more energy storage...

    Not for 1.64 they don't. Which is the entire reason this topic exists.

    So hard to wait for the author to update?, just make a new world to pass the time (afaik he hasnt said hes going to drop it).


    For having the mod included in the core of IC2, albaka already said that its not going to happen.

    Why would you want to change the durability of the drill? Mostly because using a lappack (Or having several) in your inventory gives you a crapton of energy to waste before using the internal energy of the drill.


    At best what kind of materials the drill can mine and at what speed its the only thing that would probably be customizable.

    (Didnt want to make a new thread for this)


    I have noticed some weird behaviour with the extreme damage and rubber boots.


    Whenever i equip my rubber boots with any other piece of armor, those pieces will instantly break (using 1.3.2 forge rev 29, the armor breaks but instantly regenerate though, with 1.3.1 the armor permanently breaks), and when im using any armor without the rubber boots they work normally O.o.

    Will be automatized with a machine of core IC². Just didn't find time to code it yet.



    As well, Crops REALLY aren't meant to be fully automated. They're meant to be a fun timespender :O
    If anyone at some point complains about automatized crop-farms breaking server balance, i'll add a hook to prevent them to be harvested without an actual player being present.

    I can hear the silenced crys of a thousand players in the future about this...


    Anyway that would be indeed useful, since people creativity will reach to players making iron dust/gold nuggets farms completely automated... As long as planting the seeds, placing the cropsticks and right clicking a crop to be a player only interaction, balance can be properly maintained.

    RailCraft Mod has couple of blocks and a car, which activates only if BuildCraft present.
    Is it so hard to cooperate with Eloraam without strict dependency, or will it lead to too much excess code?
    CF block hiding wires is good idea, but not so universal as panels.


    May be if CF block was used to hide non isolated wire, destroying it should make voltage damage.

    Railcraft made their own blocks and car, which are compatible with the buildcraft systems. Unlike RP2 where elo made the covers specifically to work with her cables, this has been discussed before, the only way to make covers compatible with other blocks (Like cables), said blocks would need a major rewriting to work with covers + it would be absolutely necessary to have RedPower2 Core files for them to work. Since most modders want to be Standalone (At least IC2 in this case), dependency on other mod core files is a pretty big "NO".


    Sides Elo Project is closed source with no API (yet), so trying to make stuff thats compatible with Redpower 2 + other mods its difficult.

    I wonder how hard it is to read the fert/hydro level of a block for a addon... Not claiming to be developing it, just a thought...

    It should be simple enough, dont understand why they didnt put that funtion in the Cropanalizer :/

    The machines will keep working as long as you provide them with power. If you dont provide them with the constant energy they need, they will simply not work at maximum potency.


    Thats why transformers and energy storage upgrades exist.

    I dont know much about chunk loading, but i do know that just because bukkit managed to do it in SMP (To be used exclusively in SMP only) doesnt mean that the same method will be involved in SSP.


    And what would be the joke of Extreme voltage with your alternator? Its only application its only for energy transport over large distances, your alternator would simply make this voltage useless. Still find your idea to be lacking of any real use besides making stuff that are already implemented in the game more "Easy"


    (And 90% of the people can agree the if you have IC2, you usually also have RP2 or BC because of the powerful synergy between these mods)


    Also: Logic!

    Quote

    Oh and just a small note. AC loses more energy over distance due to capacitive and induktive effects effectivly limiting AC-transmission to 50miles. The reason AC is used is because it is so easy to transform. But for really large distances you use HVDC the longest on is in china and has a length of over 2.000km. You lose about 3% over 1.000km with HVDC.

    So Extractors, Compressors, and Macerators shouldn't be able to have upgrades like the electric furnace, then?
    Or, should suffer higher EU costs, and chances to explode when used, due to being more complex?


    I'm just slightly confused as to how your opinion works on this.

    Lol. He meant the "Heat system" of Induction furnaces where never meant to be placed on those machines... EVER.


    Also i wish those machines were a lot more complex :3