Posts by Bluehorazon

    I was just proposing something the mod miss in my opinion quantum chests should be not so much against the IC2 spirit... in the end they are just like teleporter... a little more portable and only for objects, to me is a good idea... out of all transportation discussion.
    Another idea... you can make them work just if powered set the gui like a double chest with an external slot to hold batteries crystals batpack or lappack make it cost to deposit in the chest dunno 1EU per item so u don't use it to store cobble ;)


    Yeah but there actually is a mod which does exactly and only this.

    You can use one redstone dust in the power slot to award enough power for exactly one operation, so then once you have the one coal dust you can make the batteries. Worth it in my opinion, saves you a ton of rs dust if don't make the batteries, and if you make the generator first you waste half your iron.


    I see another problem. You need to find iron first. And you only need 5 RS-Dust to make a generator. Since 10 Iron is enough.


    So I would suggest:


    Mine 6 Tin and 3 Iron with Stone Pick (or 6 Iron if you want to have a Iron-Pick as backup).


    Build 2 buckets + 1/2 picks. No you start your descend with:


    Some food
    Some stone (just have a bit cobble with you, exspecially if you descend into an existing cave, which saves you dura on the pick, but may cause a lag of stone later).
    Two Buckets with water


    First mine some Copper, Tin and all Iron you come across. If you are quite deep search for Redstone, a full stack should be easy to find before getting a full stack of iron.


    Also watch out for a lava-lake, if you find one create an infinite water-source nearby using the two buckets. Build a nether-portal with the buckets. This will most likely give you some glowstone, which will save you the need of gold and some redstone (normally there is a deposite of glowstone nearby, you may end up quite unfortunate, but you should have some stone around to make things save). A stack of Iron should be enough, since you calculated Iron for the pick and the bucket, which isn't necessary since the bucket is made out of tin and the pick needs to be there before starting any operations.

    Yeah the watermill is somehow strange. Actually it is better than solars, 2 Watermills produce exactly the same amount of Energy as a single solar will do, but since you get two this is fine (well if it's raining water beats solar easily). You need some more wiring for them and more room.


    Your suggestion actually would be true for the Generator and the Geo-Gen too. But obiously Alblaka much like SpaceToad is taking an easier approach towards design than eloraam. A modular design although more realistic would need a total rewrite of most generators and I guess the basic generator and the GeoGen are really easy as they are now. The nuclear reactor already is a bit more tricky. Placing just a Machine-Block and stuff parts into it (much like into the nuclear-generator) to make it work like a generator, a macerator, a transformer or whatever would be really cool but hands down... who would really be stupid enough trying to code this?

    yes almost true but ever tried to use rails (and I mean basic MC rails cause there's a mod even 4 that) to transport something? The furnace + minecart is useless if u don't work in plan to pull the chest minecart (even working in plan is so slow that i can go faster walking and have a shitty autonomy) and if u have to do powered rails it will dry out the gold (that I use for other mods in big amounts) also then U have to think transportation in minecraft way! a railway is sometimes impossible to set and U would need a major update do automate the whole thing or a bad ass of a redstone circuit and, at least, a block to withdraw and/or load stuff in minecarts that i'm pretty sure already exist


    Railcraft does most of this, yeah. But even without setting up rails is easy, and if you use other mods to waste your gold you might also use other mods for transportation. With IC2 alone you have more than enough gold to only build powered rails (which does not make sense, but well). So technically the chest-cart will increase your inventory. And if you have more than one you could mine, fill a cart and send it home. If you go back you could unload all carts and put them back in your inventory.

    Actually I'm using copper inside my recyclers and tin even more (Cells are nice for this purpose).


    The MassFab isn't meant to create ressources it is meant to dump energy. If you want Tin or Copper, go mine some.

    If you try wind you should build your yellow part a lot higher than the others, wind would look horrible if you just place long lines towards the sky.


    And you could actually build two fountains left and right from the output-system (I guess this is also the entrance to the plant), and stuff the fountains with waterpower :P

    If you are going to quote me, at least quote correctly, if Elo made an API, dependency on core file would not be needed and the rewriting of the pipes would not be so extensive.


    Of course. If Elo would make an API it is most likely located inside RP-Core. This would mean that you need RP-Core to use the functions of the API which would make BC indeed dependable on RP.


    Quote

    I can only disagree with that in the human industrializing process a key role was played by goods transportation improvement from a place to an other, else we could't have a lot of stuff (example the England was the first state to be industrialized cause he ruled the seas: it meant faster transportation of goods from colonies that were refined or processed in the UK) as the point now IC2 is an electricity mod not an industrial mod even chemistry have a key role in industries (i'm not suggesting that cause "already exist a chemistry mod ecc.") but a better transportation perfectly suits the industrial meaning of the mod!!!


    The main part of industrialisation was Rails. And we already have them in MC. Actually the only transportation-system similar to BC-Pipes or RP-tubes is internal post-delivery which sometimes uses pipes to transport messages (they are stored in small capsules).

    Duke Nukem quotes should be kept for weapons like:


    "Rest in pieces"
    Craft a rocket-launcher


    "Damn I'm good"
    Kill something that is more than 100 blocks away


    "Piece of cake"
    It a piece of cake


    "Oooo, that's gotta hurt! "
    Lose 9,5 hearts in one hit.


    "Hmm, fuckin' magnets....how do they work?"
    Buld a magnetizer


    "There's more where that came from! "
    Fire a whole magazine with an assaultrifle/machine-gun without releasing the trigger.


    Not all about weapons, but all duke-quotes :P


    Oh and another suggestion:


    Either the Achievement for getting a mass-fab or the one for creating matter should be renamend to "Nothing else matters"

    Agreed... and even to a point, mods can even be considered a violation of copyright law if Mojang were to suddenly withdraw the allowance of any modifications to Minecraft's code later down the road. (and even now if they think that adfly links count enough of a profit for an individual modder, but that's highly unlikely...)


    This may become an issue when a 'standardized' Mod API for Minecraft is released, but that's neither here nor there...


    And I'm not going to comment on the regard of 'FC/Eloraam are more experienced in their field' argument you've used. That's irrelevant in a recreational-type environment of freelance modding. Yes, they have skills, but that doesn't determine their 'team worth' in terms of this setting, but merely how quick they'll be to update their material to new version of Minecraft...


    Actually the point with Mohjang is thin ice. If you look at there copyright we are in some kind of grey area already. If a modder would really earn money with his mod they could just hit him by hitting the forge or modloader, without trying if the ice holds. They really don't have much things they can through at him, without risking losing at court, again this is unlikely since a sane person would stop before this. But since it is very likely that they keep the upper hand regardless of how they do it, this scenario is quite unlikely. So there really isn't much need to think about it. It's actually more a theoretical and rather creepy situation.



    And although the coding-experience of a modder does not clearly make him that helpful it is quite obvious that eloraam and FC have some knowledge regarding one of the most problematic things about modding... troubleshooting. If Eloraam or FC run across a problem it is normally fixed quite fast and both provide this help to other modders. This is actually something that makes them really helpful. If you are a modder and have a question just visit them in IRC. This is more true for Eloraam than FC, and of course their are other modders doing the same. I actually like to name Player since he seems to help out quite a lot. I agree that the ability in coding not necessarily influences the mod. Since originality is something that makes a mod really good, the experience will come over time, but it's a lot harder to get more creative.


    Although this not necessarily tags them as being super-good-beings I lack the proof of them doing any harm. They are quilty of wanting to keep control over their mod, but I'm questioning that this is necessarily bad. Independend on how they manage their own mod they are both helpful if you approach them in a polite way.


    That is most unfair legacy. How it's possible the original core software to allow modding and 3rd party mods to forbidden? Is anyone familiar with legal aspect? In my opinion, any additional mods are inherit same rights like core software. I have payed money for core software not for mods. Mods are free and has no contract behind them.
    No offence, but union of people moders is cool, mafia is not.


    This is a decision made by each modder. FC is not even accepting donations, Alblaka does not use use Adfly, but accepts donations and some people use adfly. Actually a modder could even charge you for their mod, if they don't use base-classes, which most modders don't do, thx do forge and modloader.


    So actually it is some kind of generosity that modders don't charge you. Eloraam could do it and Alblaka could do it too. Mohjang might take steps against it (it could easily shut down forge, which would mean, that the mods won't work), but it is not something that could be forbidden.


    Like Mohjang decides about what you are able to do with their game every modder decides what you are able to do with his mods. And while Alblaka again has a rather openminded attidude towards this there are also modders that are more restrictive. Some post restrictive rules, because this would make everyone need to talk with them, which gives them more control.


    While you are believing there is no contract behind the usage of a mod their actually is one. If you download a mod you actually agree to accept the terms of the modder (this has it's limits of course, but by downloading you are accepting their copyright). Technically a mod like IC2 or RP2 is not a 3rd-party-programm. It is individual code, which actually does not even depend on minecraft directly, but on forge. From the legal view this is a bit in the grey area since these mods don't modify Mohjangs code, so they don't fall under their copyright.


    So every mod created is individual intellectual property owned by the person or the group of persons creating it. Even if you create something you are not allowed to create it is your intellectual property, which actually is protected by law. And you are allowed to use it for yourself. So if you decompile Redpower to create a mod for yourself you are allowed to use it, but not to share it (basically if you ask eloraam to make some small adjustments for your server she normally let's you do it, or even does it in her files, if it is reasonable).


    So to sum it up:


    The basic rule is that everyone is the king of his own work. This is true for Mohjang and Minecraft as well as for modders and their work. No modder is forced to mirror Mohjangs copyright law or anything else, they are free to decide for themself.

    Nuclear reactor stores a bunch of data with all its invenory and temperature. Also induction furnace gots temperature and 2 additional slots, and any other processor inner battery, etc. Can we use this same way here to? We need only one more byte to store.
    How cables store it? In metadata?


    Tile-Entities vs. Meta-Data. Normally such things are possible, the problem is that it may increase the amount of data that is processed. I'm not entirely sure how this would be managed. But machines have a tile-entity already attached for processing items etc. (stored EU, stored Items etc.) and are using some MetaData. Now it should be possible to do it like eloraam and stuff everything into one block. But I guess Alblaka won't do this.

    Oh and actually RP has a simple reason for making tubes, that IC2 lacks. BC pipes aren't working with Frames and microblocks, which created the need for tubes. Alblaka does not actually has a reason to not point at pipes or tubes if you want a item-transportsystem, since both work well with IC2-machines.

    I guess it is about the packets.


    There are two possibilities. Actually Macerators used 625EU and should be 30% increased. So they should eat 813 EU, but since Al said it could also be 25% we should be at 781 EU.


    The question is quite simple. A Generator generates packets of 10 EU/t. What if he sends such a packet towards a Batbox only missing 1 EU? I guess in such cases the leftover EU are stored in some kind of hidden storage. In you case the MFE will send 768EU/t, because the Machines have something left, so he doesn't need to feed everything in.


    It was easier with the old 625 EU to proof such things, since 625 EU means that 2 process are exactly 5 pieces of reeds, which was easy to proof as true. So the machines work correctly but may use some hidden data which isn't visible for the player.


    It is the heat they can take. If it's full they are cooled down, if they heat up the bar is shrinking. They will regenerate if the reactor does not run.