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You missed the point entirely.. The point was that while she's a great programmer, there is cause for concern for her hard-handed actions against not allowing add-ons, as they limit the level of customization of Redpower in some degrees of cross functionality. However, you did help validate the point of 'she's still a great team member with Forge, and willingly helps people where she can regardless', so I guess I can forgive you with that at least...
Hmm...
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This is something to seriously consider because she does have the potential to not only schism the loyalties in the Forge team, but ultimately shatter the project as a whole, as modders will begin to pull out of the API system due to their distrust of her.
To make it short, she doesn't have the potential to do anything with forge. First it is open-source who ever wants could continue it (well but since Lex and SpaceToad are mainly maintaining forge, she could not drop development, since she isn't really some kind of forge-developer). Second there is a lot of work put into making the code easy to maintain, because it is quite a lot of code til now this is a need regardless of who maintains it. Third she never was more than a contributor. There was no time at which she was activly leading forge and she never wanted that (since she recognizes that she is not the best at such anyway).
And I'm not aware of a modder that is naming eloraam as a reason not to join forge, more likely some are hesitating because of the problems with the latest versions (since 1.0 every second version of forge had some errors.
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And no, I don't buy that BS of 'it wasn't fun to mod with Forge' from FC. He didn't like the way his mod was getting altered by other mods. Hell, he'd pitch a fit when I'd tell him I would custom recipe out of changes I didn't feel were necessary. His leaving had NOTHING to do with it not being 'fun' anymore. It was more about control, and he knew if he stayed with Forge he couldn't continually maintain it 100% over his mod and his gameplay design..
What ever reason should he have? At the time FC decided to leave forge eloraam was the main person to include new hooks. They both have a totally different oppinion about what forge should be. Eloraam likes the more offensive approach of doing almost everything with forge, and if someone needs a hook it will most likely be done (she shares the oppinion about world-breaking changes like blockextenders). FC on the other hand wanted forge to be much smaller so that it is easier to port and is more flexibel. The example is the torch on subblocks thing. To make torches work with blocks like RPs Microblocks the change of 13 baseclasses was needed. While FC would just dropped the idea about placing torches on subblocks eloraam made the changes in forge. It's nothing wrong with either position, but if you have so totally different oppinions about such things it isn't fun working with each other. And at this moment this is about fun. It just created a dependency which was unfortunate for him. Since at this time Forge mainly consisted of Eloraams code, which made him in fact somehow dependend on her. He might had stepped back from this move if he would have known that eloraam steps back from her heavy work on forge, but now it would be stupid to port everything back since the Mod-API should be around soon. So I get why this is not much fun.
And actually he was right about the modification. I find it sometimes fun inside this forum that people create an addon and now feel that they have some kind of right to demand making this addon the standard (mostly because it makes something easier). This was mainly the same with BtW. BtW is the propably most balanced mod, which gives you some kind of challange, while making some thing easier. And BtW never really worked with most Forge-Mods, Railcraft was one of the few exceptions. Why should you people use hoppers if there are cheap BC-Pipes or RP-tubes? All things that BtW made harder are made easier with most of the other techmods. And actually it was somehow strange that people ask him to change things in his mod, because over mods are having this and that etc. Again... he never stated this as a reason, but I guess it also wasn't fun.
Oh... and it actually was fun for him to also fuck the technic-pack, since they never bothered to include BtW after his forge-drop since this would have required them to modify something on one of the mods, which was actually outside their ability (or they were to lazy, no idea). Oh and he now has full control and is a lot more independend, which could also result in more fun.
I'm not quite sure why BtW became so popular after he left forge, but I guess it has something to do with BtW always being some kind of 5th wheel on a car that could easily drive without it (well... actually with BC, IC2 and RP the car only has 3 wheels... but well). And as a stand-alone BtW is just a lot more fun.
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Eloraam is greatly different in that respect. She doesn't disallow the add-ons because she 'doesn't want them'. She disallows the add-ons because she wants them to be done 'right' or done at a level that properly fits with how Blutricity works at its base, and how that connects to the functions of other mods.
Might I ask what makes you thinking that Eloraams reasons are any different in this regards than FCs?
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I have no problem at all with that man. I believe others have already created add-ons that behave in that way.
Best of luck with it
A quote of FC allowing addons... which he does much like eloraam, no fiddling around with his code, but other things are ok. Oh... and actually FC helped the creator of Millenaire to use some forge-classes to stay combatible with forge and btw at the same time.
The problem of the bad standing between him and eloraam might somehow be based on the fact that they are quite similar. FC due to his experience (he is a veteran-coder... at least) and eloraam...( i guess mainly because of the same reason) are maybe the most experienced modders (at least of major content-mods...) in MC. This is most likely the reason why they like their work and are somehow proud of it. This was most likely the reason why the simple thing of copying Flax of BtWs Hemp created such a deep trench (it is the only thing that you could even think of as something copied from BtW^^) . And... well they are both stubborn... at least in certain situations, which doesn't help either. For MC-Players and at least forge-users FCs withdrawal from forge had some positive effects, and it is quite funny, that both sides benefit from it.
1. FCs complains about the difficulty to get hooks approved for forge, which where shared by SpaceToad and CovertJaguar actually lead to some improvements, and LexManos is actually improving forge and it's handling even more. Maybe this would have happened regardless of FC, but he maybe he made it happen a bit faster.
2. BtW became more popular for whatever reason.
3. His more or less silent dropping of forge limited the damage this could have caused. Most of the discussion about him dropping forge was inside the BtW-Forums and was not hurting the reputation of Forge. (just read his official post, he avoided any fighting or even naming)
So actually this was a Win-Win-Situation (although most people would not have expected it to be one). If FC would have stayed with forge, although having some problems with eloraam this would have most likely caused trouble for both of them and this would most likely have caused some damage to forge-reputation and development.
Actually they both behaved like it should be. If you can't work with someone, you have only two good options, sorting it out or avoiding each other. Sorting things out doesn't always work exspecially if you have so different attidudes.