Posts by Bluehorazon


    No, not based on modding MC but programming in general. Eloraam worked on other things before MC and FlowerChild actually is a programmer with a lot of working experience. So in this is what I meant with "most experienced" maybe they are even some of the "senior modders" :P. Maybe his coding-experience surpass your own life-experience (he states that he worked 15 years as a professional and does it since 25-30 years. So maybe you could agree that this is more than the average modder comes up with.


    I'm not sure about eloraam. But I would guess that Redpower isn't her first work either. Although she never worked professional as a programmer (this is a guess, but he learned a different job), she is quite familar with old CPUs like 6502 or the Z80 and knows alot about them and seems to have worked with them. I guess although an electrical engineer not necessarily is a programmer it seems obvious that she developed her knowledge connected to her job, since the ability to code was and is a great + in most technical jobs.


    So veteran was related to actual coding experience regardless of minecraft. It was just an impression about saying that they both know what they do. Maybe I'm making you younger than you are but I guess you are not even old enough to surpass FC in regards to his coding-experience :P



    I admit, my evaluation of eloraams experience is a bit more assumptious since she doesn't speak about this that often, and somehow I don't want to ask her just to proof that she and FC are a different kind of generation of programmers than some of the other modders. Most do this next to studies etc. which normally means that they have far less experience and are at least a decade younger. I won't spekulate about eloraams age... girls tend to not like this, and I don't have a clear hint about her age either :P

    While it is possible to go to the nether without diamonds, most build a diamond-drill first, since the method with buckets is a bit odd.


    Second 4 diamonds aren't really much, if you make use of the Tier1-Systems. Using a bit coal to make 3 diamonds to build an MFE is something easy. The Laser is also terrible to charge in a BatBox, because it is incredible slow (even if you could charge it there).

    You might get it if you look at what happens with older threads.


    Oh and the idea has a basic problem. It will totally inflate the amount of metadata of most machines. Since they are all inside one block this would mean that you would have over 100 different blocks stuffed into one ID. Technically this should be possible, if the metadata isn't used for something different.

    Now I know for a fact that's a damn lie. She did MOST if not all of the work on the 1.8 port of Forge due to the changes in the Mojang lighting code. Without her, 1.8 forge probably wouldn't have happened within the time frame that it did. Due to this, she's created quite an influence on Forge's development, but all of those influences have helped the team in many ways than originally intended...


    This was mainly because 1.8.1 consisted primarly of code for redpower. At this point Forge actually was literally a RP-API, since she made a lot of hooks for Redpower and of course she needs to port them, since they weren't that well commented this time around. This changed later, and the later ports are mainly done by LexManos. But at this time, the contributers ported the hooks they contributed by themself, which means that Eloraam ported forge because it was mainly her code, but this doesn't make her the leader of forge anyway.


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    True, but I know for a fact TehKrush would not pick up MCForge due to Flowerchild's involvement with it. Which, in hindsight, I can't say I blame him (I still owe TehKrush an apology, lol), and as such, he integrated his mod with Forge soon after FC left. Bugs in MCForge are not the fault of any programmer, but mostly due to the imperfections of having to rewrite Mojang's mostly sloppy Java code and framework (as many in other threads has pointed out Notch's buggy system of enchantments, lol)...


    FC was never more than a helpful hand to some people wanting to port their mods over to forge or remain combatible with it, even if not using it. Actually he still does this. So he is as involved in Forge without using it as he has been while he was using it. The only main oppinion he brought into Forge-Development was the idea of not making save-breaking changes, something that is shared with most others within. Most of his other ideas are voiced down by the forge-contributers. Actually FC is somehow still using forge. But only the parts he needs. And he is still encouraging people to use it, which is mainly because he likes the idea of the API.

    http://www.talonfiremage.pwp.b…101k1010015121s21s1r11r10


    2070 EU/tick, Eff 4.4, 453.3 cycles before needing to be cooled. (With water around it, up to ~900)


    I think that's the highest you can get it, but this is all irrelevant if Al removes Ice/Water from a Reactor's possibilities.


    Hmm... if you stay next to it. You need to fill in new stacks of Ice every 64 seconds, since the old ones are melted. I prefer my tube-powered 1770 EU/t bucket-casuc. I'm also thinking about retrieving the Uranium-Cells and place new ones inside, but this might be difficult, no idea if retrievers recognize fully emptied cells.


    But your reactor would surely not run for 453 cycles, since this would mean that you have to stay next to it for a month.

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    You missed the point entirely.. The point was that while she's a great programmer, there is cause for concern for her hard-handed actions against not allowing add-ons, as they limit the level of customization of Redpower in some degrees of cross functionality. However, you did help validate the point of 'she's still a great team member with Forge, and willingly helps people where she can regardless', so I guess I can forgive you with that at least...


    Hmm...


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    This is something to seriously consider because she does have the potential to not only schism the loyalties in the Forge team, but ultimately shatter the project as a whole, as modders will begin to pull out of the API system due to their distrust of her.


    To make it short, she doesn't have the potential to do anything with forge. First it is open-source who ever wants could continue it (well but since Lex and SpaceToad are mainly maintaining forge, she could not drop development, since she isn't really some kind of forge-developer). Second there is a lot of work put into making the code easy to maintain, because it is quite a lot of code til now this is a need regardless of who maintains it. Third she never was more than a contributor. There was no time at which she was activly leading forge and she never wanted that (since she recognizes that she is not the best at such anyway).


    And I'm not aware of a modder that is naming eloraam as a reason not to join forge, more likely some are hesitating because of the problems with the latest versions (since 1.0 every second version of forge had some errors.


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    And no, I don't buy that BS of 'it wasn't fun to mod with Forge' from FC. He didn't like the way his mod was getting altered by other mods. Hell, he'd pitch a fit when I'd tell him I would custom recipe out of changes I didn't feel were necessary. His leaving had NOTHING to do with it not being 'fun' anymore. It was more about control, and he knew if he stayed with Forge he couldn't continually maintain it 100% over his mod and his gameplay design..


    What ever reason should he have? At the time FC decided to leave forge eloraam was the main person to include new hooks. They both have a totally different oppinion about what forge should be. Eloraam likes the more offensive approach of doing almost everything with forge, and if someone needs a hook it will most likely be done (she shares the oppinion about world-breaking changes like blockextenders). FC on the other hand wanted forge to be much smaller so that it is easier to port and is more flexibel. The example is the torch on subblocks thing. To make torches work with blocks like RPs Microblocks the change of 13 baseclasses was needed. While FC would just dropped the idea about placing torches on subblocks eloraam made the changes in forge. It's nothing wrong with either position, but if you have so totally different oppinions about such things it isn't fun working with each other. And at this moment this is about fun. It just created a dependency which was unfortunate for him. Since at this time Forge mainly consisted of Eloraams code, which made him in fact somehow dependend on her. He might had stepped back from this move if he would have known that eloraam steps back from her heavy work on forge, but now it would be stupid to port everything back since the Mod-API should be around soon. So I get why this is not much fun.


    And actually he was right about the modification. I find it sometimes fun inside this forum that people create an addon and now feel that they have some kind of right to demand making this addon the standard (mostly because it makes something easier). This was mainly the same with BtW. BtW is the propably most balanced mod, which gives you some kind of challange, while making some thing easier. And BtW never really worked with most Forge-Mods, Railcraft was one of the few exceptions. Why should you people use hoppers if there are cheap BC-Pipes or RP-tubes? All things that BtW made harder are made easier with most of the other techmods. And actually it was somehow strange that people ask him to change things in his mod, because over mods are having this and that etc. Again... he never stated this as a reason, but I guess it also wasn't fun.


    Oh... and it actually was fun for him to also fuck the technic-pack, since they never bothered to include BtW after his forge-drop since this would have required them to modify something on one of the mods, which was actually outside their ability (or they were to lazy, no idea). Oh and he now has full control and is a lot more independend, which could also result in more fun.


    I'm not quite sure why BtW became so popular after he left forge, but I guess it has something to do with BtW always being some kind of 5th wheel on a car that could easily drive without it (well... actually with BC, IC2 and RP the car only has 3 wheels... but well). And as a stand-alone BtW is just a lot more fun.

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    Eloraam is greatly different in that respect. She doesn't disallow the add-ons because she 'doesn't want them'. She disallows the add-ons because she wants them to be done 'right' or done at a level that properly fits with how Blutricity works at its base, and how that connects to the functions of other mods.


    Might I ask what makes you thinking that Eloraams reasons are any different in this regards than FCs?


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    I have no problem at all with that man. I believe others have already created add-ons that behave in that way.


    Best of luck with it :)


    A quote of FC allowing addons... which he does much like eloraam, no fiddling around with his code, but other things are ok. Oh... and actually FC helped the creator of Millenaire to use some forge-classes to stay combatible with forge and btw at the same time.


    The problem of the bad standing between him and eloraam might somehow be based on the fact that they are quite similar. FC due to his experience (he is a veteran-coder... at least) and eloraam...( i guess mainly because of the same reason) are maybe the most experienced modders (at least of major content-mods...) in MC. This is most likely the reason why they like their work and are somehow proud of it. This was most likely the reason why the simple thing of copying Flax of BtWs Hemp created such a deep trench (it is the only thing that you could even think of as something copied from BtW^^) . And... well they are both stubborn... at least in certain situations, which doesn't help either. For MC-Players and at least forge-users FCs withdrawal from forge had some positive effects, and it is quite funny, that both sides benefit from it.


    1. FCs complains about the difficulty to get hooks approved for forge, which where shared by SpaceToad and CovertJaguar actually lead to some improvements, and LexManos is actually improving forge and it's handling even more. Maybe this would have happened regardless of FC, but he maybe he made it happen a bit faster.


    2. BtW became more popular for whatever reason.


    3. His more or less silent dropping of forge limited the damage this could have caused. Most of the discussion about him dropping forge was inside the BtW-Forums and was not hurting the reputation of Forge. (just read his official post, he avoided any fighting or even naming)


    So actually this was a Win-Win-Situation (although most people would not have expected it to be one). If FC would have stayed with forge, although having some problems with eloraam this would have most likely caused trouble for both of them and this would most likely have caused some damage to forge-reputation and development.


    Actually they both behaved like it should be. If you can't work with someone, you have only two good options, sorting it out or avoiding each other. Sorting things out doesn't always work exspecially if you have so different attidudes.

    Thaumcraft is a little bit more balanced for a simple reason:


    EqEx basically starts with you finding and using a diamond. Before you do this you might easily build a complete basic machinery in IC2. So since diamonds are the most basic materials in EqEx it is obviously that they are not that hard to get. In comparison to IC2 this means that the endgame-material of IC2 is the Tier1 of EqEx.


    But since Mining-Drill + Macerater let's you get most materials without much problems (you normally don't run out of copper and tin) EqEx is not that much a problem. The time-consuming part of IC2 is not the search for ressources, but the construction of all the parts. You have to macerate this, compress that, extract something here and there or just melt stuff. The only real ressource-heavy part is building a nuke-plant and supporting your MassFab(s). But since the massfab is obsolete with EqEx (Gemmed Armor is superior... and there isn't much you cannot create with EqEx), this doesn't matter either.


    The only real reason for IC2 is the Macerator and the early avaible Mining-Drill + Chainsaw (which makes most other tools obsolete). But they again will be obsolete if you have Morning-Star etc. So if you reach EqEx Endgame, most IC2 things don't have any use.

    Actually my tries in 1.62 ended up with unworking watermills if I change the value (at least unmanned).


    Just use multiplikation, if you double the number in the config, you should double the output of the generator.

    I guess this means Batpacks still breaking?


    The 1.3.2.2 version, which is the stable one is just 1.3.1 as it should have been. Lex fixed all the older bugs (and Typos...) and the version problem and whatever else was strange. He wants to get things right before adding new stuff.

    There are tools setting the ID of a certain block to Air (or something different).


    But you might try to use the compressorID with something else. So just give the compressor a new ID (anything free) and give... let's say reinforced stone the ID of the compressor. All compressors should become reinforced stone. But since there might be Metadata attached to the Block it might still crash.

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    Here's a great example: Flowerchild. He's a modder with considerable skill with Java and a modification with semi-decent content and materials to add to the game. He doesn't allow mod pack, and doesn't like people altering his code due to the simple fact that he loves his design (way too damn much). Now while he has a right to be an exclusionist with his material, it does reflect poorly on his character to do so, due to the fact that he creates an inherit disservice to his fan-base. This disservice is key, because it does relate to Eloraam actions. What Flowerchild did over the course the course of his 'stay' with the Forge team was demonstrate a lack of cooperation and inability to compromise his game design when faced with the "consequences" of compatibility. This, on top of other pressures not-to-be-mentioned-here *chuckle*, is what would later cause him to leave Forge and gate his design around sheer nepotism with his mod...


    Yet in that token, it doesn't mean that players will want to pick up BTW anytime soon, due to the simple fact that there are better and more effective mods out there with much more valuable content. Players are driven away from his attitudes and behaviors that he has does, as well as his berating choices in game design and lack of compatibility. This causes his mod to 'depreciate in value'. which in a figurative sense his hard to convey, so I'll attempt to make it simple. BTW is not 'worth' the time that people want to invest in it due to his actions/opinions/decisions around his mod. This means that less and less people are likely to pick that mod up, and less likely to use his work in their gameplay...




    You are aware that leaving forge actually increased the popularity of BtW? At least it increased the amount of downloads and the popularity of the mod, which again increased as FC and SpaceToad released BtB.


    His main problem with forge actually was that forge is incombatible with most not-forge things, since it modifies so many baseclasses that you only have the option of playing forge-mods or playing none-forge-mods. It actually isn't even combatible with Optifine.


    Actually it also is a maybe even more important reason. It's fun. Modding within Forge wasn't fun for FC anymore, so he stopped. That alone is reason enough. He only does this for his personal fun. There are several examples showing this.


    -No Adfly or anything around money not even a donation-link
    -He is really not serious, just look at the Modname (and the small additions)
    -He normally is a dick, because this is fun too and it's often also fun to read this


    He just mods for himself, not for others. I don't see anything wrong with it. And he isn't that problematic, he is much like Elo a bit stubborn in some situation, which might be the main reason they don't come along that well.


    The Problem most people have with FC is that they expect him to owe them something. And he tries to show them as good as he can that this is not the case (mainly by making fun of them).


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    Now while it's simple to disregard BTW due to how it's made, let's look back at Eloraam's work. She literally ported Forge to 1.8 by herself, has worked extremely hard on designing most of the hooks on the API system. With that in mind, if she creates the same type of environment with Redpower, she'll have more pull on the Forge team that FC did, due to how much involvement she's invested into the API system in the first place. This is something to seriously consider because she does have the potential to not only schism the loyalties in the Forge team, but ultimately shatter the project as a whole, as modders will begin to pull out of the API system due to their distrust of her. It's quite a scary scenario to consider, as her time and work investment into the Forge. Which, in many respects, is the reason several members on this and other MC mod forums are afraid of the possible actions she may take against others if they 'don't fit her design/progression in work'. I can't say I blame them to be concerned...


    Actually Forge =! Eloraam. She doesn't even works much on forge. The only reason she had done so much for forge is that her mod uses forge more than most others and most hooks are written by her, so she was porting them (actually lately LexManos is also doing this). But since many hooks originally made for Redpower are now widely used Forge is losing much of it's "eloraamness". And actually Forge is open-source and inside the actual Forge-Team she is nothing more than a contributer and she actually never was anything more. If you want to call a person the "maintainer" of forge it is LexManos and SpaceToad (mainly Lex lately). Eloraam is just a contributor, although she created Forge together with spacetoad in the first place, but it's not her project.


    And although she dislikes people to mess with her code she is quite helpful if you want to know something about porting your mod to forge etc.


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    There is reason to be concerned about her actions, as they devalue the opinion of Forge with her decisions and actions over Redpower.


    You confuse something there. Most modders have some kind of understanding, they might do it differently for themself, but they accept her way of doing it. And actually she even helps modders out with some things regarding her way of coding. The opinion of forge inside the user-base is a quite different thing. But nothing that should matter for a modder. Actually you have some more or less strong bounds between modders too. Eloraam tends to speak more often to SpaceToad or Player than to other modders. She has no problem with BC implementing Logic Gates, since she clearly sees the fact that there is a need for such things. They may have spoken, or will speak about streamlining BCs Blueprints to be usable with moditems better (exspecially with RP). And actually they also talked about the Pipe/Tube-Thing. And the connections between RP and IC2 are quite obvious. The reason for this is really simple. She playes BC and IC2 herself and is again a proof of modders modding for themself. And modders created forge for themself etc. If people understand that the purpose of a modder is not to fullfill every desire of the community, they will most likely understand why modders act as they do.


    PS: Just read the EE-Topic or at least the ChangeLogs. Xeno normally mentions if he gets help from other modders and the name eloraam shows up in his thread quite commonly. Also you should praise player a little bit, since he is also quite helpful to other modders (he helped SpaceToad with some pipe-thing and also Xeno).

    Bucket of Water is -250, Block of Ice is -300 and a Bucket of Lava is +2.000


    You should be aware that they only cool the hull if I'm not mistaken, but I'm not sure, since CASUCs don't use any components :P


    High output is easy... 6 Blocks of Ice or 7 Buckets, rest uranium-cells. I could see a problem with Ice, since it will most likely stack instead of seperating itself to the 6 free slots. So you should put a stack of Ice in every slot and refill them (they should never run out, so provide more than 6 Ice per second in this case). Would be 1820 EU/t for Ice and 1770 for Water (you could go for 1790EU/t with water, but you have 8 heat over, and need to cooldown every 15min).

    It isn't that much work and it isn't much cost at all (at least if you compare it to the reactor...).


    You only need to produce 7 buckets per second. This isn't hard at all. Since a single retriever is not able to pull all emptied buckets out you should use more. With a backup chest you could always messure if you provide enough buckets, since the chest should be full of water-buckets in this case.