EDIT: Didn't quote, so sorry. This refers to chaos_legion's post.
You must have misunderstood me. There is a difference between saying "I would want environmental pollution with the following system, consequences, benefits, demerits, this feeling and atmosphere" and "Something with bedrock plz".
Besides, I find it insulting to call me "people like you" and giving a lesson about discussion like you're entitled to it. I don't think it's justified, you know? You're pretty stuck-up for getting a sentence that starts with "I'm deeply sorry to say this, but" and interpreting it as aggressive. The way I see it, there's tons of really bad suggestions with little to no concept behind them and the developers of IC and the add-ons don't have the time to go through everything that's already been suggested, is suggested badly, or denied. If you come up with an idea, you should put some effort behind it, present a concept that's at least a bit elaborate and not just a thought.
We're not here to discuss every single possibility of implementation that some vague idea could imply. While, in my book, it's perfectly legit to say "50k EU, 100k EU, I don't know but those are just numbers", there's a border to the open-ness of an idea.
Now, to your almost philosophical question about why Minecraft should be played at all: You are right about games being a set of rules which players have to obey, but Minecraft is the one game that lets the player choose how and what to do. Minecraft is not the game that tells you to "level up first, then go rescue the princess, then get unobtainium gear, then slay the dragon, then play newgame+" or to "return to the combat zone". A player has to find something that makes his experience worth playing, just like in real life.
It's so easy, isn't it? Getting told exactly what to do and just doing as told. But that is not what Minecraft is about. Ironically enough, Minecraft is about what the player makes of it, and as a consequence of that, many players play like this! Get wood and stone first, then go build a base, then get diamond gear, then slay the enderdragon, then install mods. If they have fun doing this map after map, it's legitimate because they chose to do so.
Looking for flat formations of bedrock? I haven't done it before but I imagine it to be extremely tedious. It's artificial stretching of play time. If you want to enforce multi-dimensional structures, I'm pretty sure IC alone isn't the mod for it. It's not like you need to find a uranium deposit of three adjacent blocks to make nuclear reactors. Challenges are nice, but they need a concept.
Which leads us to my original point: Your idea, in the form that you presented, has no concept. Feel free to elaborate on it, develop it a bit further and make something that, when I read it, makes me say "Damn, I want to play that!". Right now, it's telling me to drill or nuke huge portions of the underground layers in hope of finding a possibility to get more than the infinite iron or lava that I already have.