Posts by Bratzi
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Power Tier is exactly what Su5eD meant.
Tier 1: up to 32 EU/t
Tier 2: up to 128 EU/t
Tier 3: up to 512 EU/t
Tier 4: up to 2048 EU/t
Tier 5: (no machine has that): up to 8192 EU/t
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I think that a few recipes could use a little adjustment. Namely, the electric furnace.
Would make more sense if it required a coil:
x x
X
Where = coil, = tin cable, = iron furnace, = Redstone, = circuit
The MV transformer could use coils too:
X X
X X
Where = coil, = copper cable, = basic machine casing
EDIT: not quite finished yet
Pumps have a weird recipe. Why use pistons when IC2 has motors?
LV-Pump
X
X
where = copper cable, = iron item casing, = motor, = small bronze pipe
MV-Pump
X
X
where = gold cable, = steel item casing, = motor, = medium steel pipe
Also i suggest a HV-Pump to make full use of the large steel pipe with 9600mb/sec
X X
X X
where = iron cable, = steam turbine blade, = motor, = large steel pipe, :Electronic Circuit: = circuit
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idk I build Fluid Reactors because it's just fun to have a big complex machine. I don't really care about material to energy output ratio or efficiency or any of that in late game.
I'd rather nerf the other generators to make nuclear more appealing.
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Ahh ok now I understand it. I enabled advanced tooltips already and I was trying things like appliedenergistics2:material#certusQuartzDust
With and without underscores. Also tried dustCertusQuartz etc.
with @3 it works for me too. Already implemented the recipe for normal quartz which would be
appliedenergistics2:material@0 = appliedenergistics2:material@2
if someone wants to add it too.
thanks again and sorry for the inconvenience.
EDIT: imagine all the customization possibilities now that I understand the whole system.
no but for real i dug through the appliedenergistics jar aswell and found all the recipe files. I really learned a tiny bit about modding or atleast about how these things are arranged and how they work in the progress. thanks for that too!
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This is great, thank you.
With 7Zip I see it too. The compiler didn't show the assets folder.
I was able to add the charcoal to coal dust recipe that I copied to validate the method. Works.
But now I need to find out the ID of certus quarz, certus quarz dust and nether quarz dust.
I tried the following so far but didn't work:
minecraft:quarz = appliedenergistics2:nether_quarz_dust
minecraft:quartz = appliedenergistics2:dust#nether_quartz
minecraft:quartz = appliedenergistics2:#4772/3
How can i find out the ID's?
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Ok, thank you.
That explains why I was unsuccessfully looking for that file. I can't see the assets folder.
So I've opened the ic2.jar via an online decompiler, as seen in the attachment, but theres no assets folder. Where do I have to look?
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So I know now that I have to copy the macerator.ini file from the IC2.jar and put it in a folder in the config and add the recipe to the file. Like
minecraft:coal@1 = ic2:dust#coal
for making coal dust from charcoal.
But under what path can I find macerator.ini in the jar? I clicked through all folders that seem to make sense but I havn't found it.
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This post seems related to my problem:
I can't turn Nether Quarz and Certus Quarz from Applied Energistics 2 into dusts in the macerator.
I think it worked back then.
Is it supposed to not do that? And more importantly: how can I add the recipe quarz->dust ?
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Alright, theres a new wrench. haha. Didn`t knew that. Doesn't work with the old wrench.
Thank you very much.
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Hi,
I'm playing 1.12.2, great that you guys still developing this mod.
I've seen theres pipes now, which is awesome. (the ol' fluid distributors were a bit clunky to be honest)
The tooltip says "make connections with a wrench", but it seems like I'm too stupid. Or am I ?
Is this a buggy thing or am i doing something wrong? I can't connect my pump to the ore washer. Is there a special trick or key that i have to press to make connections work?
Thanks and have a nice weekend everybody.
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Ok, I see...
Well so it's more like
appliedenergistics2:material@4357 = 1000
or
appliedenergistics2:material@4357/0 = 1000
or
appliedenergistics2:material@#4357/0 = 1000
even tried
appliedenergistics2:material@[4357/0] = 1000 ?
But none of them worked. At least now the game doesn't crash anymore, but i still can't scan Certus Quartz.
If i hover over the item it says "Certus Quartz Crystal (#4357/0) 4357"Do you have another idea what i could put in there to make it work?
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Thank you for the answer,
I tried that already, but it throws me this error
"The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from IndustrialCraft 2 (ic2)"
The section in my config looks like this:
; Additional initial uu values, a value of 1 equals cobblestone.
; Recipes may cause the final value be lower than the one specified here.
; Format: <name>[@metadata] = <value>
[balance / uu-values / predefined]
IC2:misc_resource#iridium_ore = 12000
IC2:misc_resource#iridium_shard = 1333
appliedenergistics2:material#certus_quartz_crystal = 850
Any ideas?
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Hey there,
I'd like to add certus quartz crystal from applied energistics 2 to the UUM system of ic2.
as of right now it seems to not be scannable and thus not replicatable, which is unfortuante because I can replicate everything I need but certus quartz.
Is there a way to make it work on the scanner?
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Thank you soo much!
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Oh thank you, that helped.
and how to figure out what <name>[@metadata] for CertusQuartz or any other item is?
I tried AppliedEnergistics2:itemCertusQuartzCrystal = 350 , but it seems not to work? -
Hey everybody,
is there a way to copy Certus Quartz from Applied Energistics 2 via UU-Matter? I can't put it in the Scanner, so i think the UUM-System works for Vanilla MC/ IC2 items only. But is there a way to add recipes from other mods?
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[recipes]
; To modify recipes or add custom recipes, copy the corresponding .ini file to; "minecraft/config/ic2" and modify it.
;
; Disable IC2 crafting recipes with the specified output, comma separated list.
; Recipes in the additional section below aren't affected.
; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
disable =
; Purge crafting recipes with the specified output, including vanilla and mod ones, comma separated list.; Recipes in the additional section below aren't affected.
; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
purge =
; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
allowCoinCrafting = true
; Allow only IC2 circuits to be used in IC2's recipes.
requireIc2Circuits = false
; Adjust smelting recipes to always output IC2 items if available.
smeltToIc2Items = false
; Ignore invalid recipes.
ignoreInvalidRecipes = falseThis is the part in the config that i mean. I think that it must be something in the red colored line, but what do i have to write there?
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I tried to disable the crafting recipe of the Kinetic Gearbox Rotor (Carbon) and the one made out of refined iron, since i read something about disableing recipes in the config, but i made no success
Can someone help me with that?