Posts by Zodiak69

    not to be a knife in your master plan here but i dont really like this MAINLY because of crap EU rates you propose currently are far lower than the current ones other than that it looks fine
    (1 lava cell=20000EU currently)
    (1 lava cell + 1 water cell + refined iron=3000EU your version)
    im not liken it

    I told more than once before, that all numbers or values can be changed for more balance, lol :)
    If IC2 team want, they can set even 1 000 000 000 EU for "1 lava cell + 1 water cell + refined iron" :sleeping:

    I love this GeoGen system cuz you can fill it with Water, Lava and Coolant Cells and go away about your business.
    :thumbup:
    But still you need to set the most "optimized" Cells combination, not "just throw lava buckets in", like at this moment.
    :)
    So I really wanna hear some Alblaka / else members IC2 team opinion, what do you think? Like it? Will we see this in next updates?

    Well, my idea was that they'd somehow develop along side players, because as previously stated, you don't want to get ganked at the beginning. And I'm not sure if there's a way for mob spawns to be limited by what's in your inventory. Maybe depends on an achievement system? But those can break easily, as I've seen every time I start a fresh .jar.

    It would be cool (I think), they spawn when you first time teleport or gain UU-matter. It's like hole in.. matter or time... dunno =)

    Ya well in real life we also don't go find the nearest source of lava, grab a bucket of it, and then bring it back to our house to generate electricity. In fact I don't think lava is even used. It is just the heat of the earth next to thermally active regions that heat the water that is then pumped back up the surface. Which means if these were real geothermal generators they which just have to pumps one to pump water down a deep well and one two pump water up from a deep well along with being extremely expensive to make. Though I have no problem fudging a couple facts for a better gameplay experience.

    So..?


    In my (crazy) imagination, geothermal station comes in that way (in GeoGen):


    "The heat of the earth" is realised in Lava Cells. (cuz in MC lava is hot 4ever unless meet water, and that becouse Lava Cells lose their..charge)


    "hot steam / extremely pressured hot water" is realised in Water Cells. (turns into hot steam by contacting Lava Cells)


    "in RL hot steam/water from "the bowels of the earth" just comes to the surface and.. all." No circulating, but we need it! Cuz we don't need just single process, we need continual work of GeoGen for constant EU/t. Thats why appears the Coolant Cells. We can make some looped tube and fill it with hot steam (Water Cells + Lava Cells = hot steam, right?). Yes, process will start, steam will be heated in 1 place (when near the Lava Cells) and cooled off at other way in tubes of GeoGen. BUT, as I say before (and in OP), without additional cooling hot steam will be heated and heated again and again each time when comind near Lava Sector of GeoGen. Overheated steam just will automatically get off from the GeoGen, and in that case water from Water Cell/Cells will.. end very fast. But not with the Coolant Cells.


    Now you get it? :)


    And guys.. wtf?! This is MineCraft, where creepers and.. unlimited water, crazy blocks gravity and etc... And this is Industrial Craft, where Matter Generators, imba Lasers, nanosiut... Relax! :thumbup:

    Why not let them act as additional chambers one on each side of the geo gen (kinda like how the miner in IC auto supplied the geo gen with lava). If the pump is present then then the lava and/or water that it is pumping will automatically be pumped in and only use the the cells inside the gen as a recipe. Using a high powered geo gen recipe that has minimal coolant cells will still eat through coolant cell so it wont be completely automatic unless you go the safest route with low EU production. Though I don't think there should be any explosions if the geo gen overheats. Maybe the geo gen just turns into lava.

    If GeoGen will be able to take Water Cells from Pump and Lava Cells from chest near the Autominer (if AutM will be able to fill Cells with lava, not buckets).. then it will fork fine only with Tier 3 GeoGens (where you have 3 L-Cells and W-Cells).


    "unless you go the safest route with low EU production" - I think you don't get my post clear.


    One Water Cell in GeoGen always generate "N" value of EU/t. No matter how many Coolant Cell you got or Lava Cells (but at least one Lava Cell will be needed for GeoGen to work).


    If you will set 3 Water Cells and only one Lava Cell, it will give you "N"x3 EU/t, but in that case Lava Cell will cool off extremely fast (too much water for one Lava Cell).


    My point is:


    With the GeoGens you shouldn't care of the heat produsing or explosion chance, no.
    You must set a BALANCED combination of Lava and Water Cells and all.


    And as I told before, balanced combinations is where number of the Water Cells = number of the Coolant Cells.


    And I want that losses cuz of broking that balance will be epicly high with each unnecessary or missing cell.
    Example: (in all cases are no Coolant Cells, they not matter in this example, just will multiply)


    • 1W + 1L - Oh, it's ok. Work fine and a long time "T" and giving me "N" EU/t. (same 2W + 2L ("N"x2) and 3W + 3L ("N"x3))
    • 1W + 2L - Hmmm.. Not good, too much lava, working too fast, just 1/3 of time "T", but giving me "N" EU/t. (same or almost same 2W + 3L ("N"x2))
    • 1W + 3L - OH MY GODNESS! It ended so quickly, just 1/12 of optimal time "T",.. but still giving me "N" EU/t.
    • 2W + 1L - Eh.. need more lava, it gives me "N"x2 EU/t, but only 1/3 of normal time "T". (same or almost same 3W+2L ("N"x3))
    • 3W + 1L - Ah, yep. Too much water, lava was cooled so fast, it was giving me "N"x3, but only that ridiculous 1/12 of normal time "T", next time will use more Lava Cells.

    So you see? Than more you close to the "ideal balance" than more time will work GeoGen with the same resources => more EU.
    Your goal is to get it to wark longer. So what for Coolant Cells are:


    One Coolant Cell with "balanced W-L" will work perfectly and double it's working time ("T"x2), 2 C-Cells = "T"x3, 3 C-Cells = "T"x4.
    BUT. With bad (not balanced) GeoGens wouldn't work fine, and will just add a half of current "T" (unbalanced = 1/3"T"+1/6"T", more unbalanced = 1/12"T" + 1/24"T"), it's ridiculous, right? Too low uprgade per Coolant Cell with unbalanced GeoGens. Yes.
    Cuz BALANCE IS YOUR ALL ! :D :thumbup: :D

    First off, I'm loving this discussion of geos. From day one of IC I have always loved Geothermals. Pouring lava in and getting a hum of energy has always been nice. Now, if implemented, this new geo has taken the next step, a bit like the nuclear reactors. I believe I would enjoy a geothermal that worked as described in this thread.

    Thanks! ^^


    I really want to see that GeoGen system in mod (in game) too.

    So best GeoGens than comes in 3 .. tiers *ololo*
    JUST AN AXAMPLE, again!


    • Tier 1: 1W+1L Cell and 3 Coolant Cells = 6 EU/t in 2 MC days.
    • Tier 2: 2W+2L Cell and 3 Coolant Cells = 12 EU/t in 2 MC days.
    • Tier 3: 3W+3L Cell and 3 Coolant Cells = 20 EU/t in 2 MC days.

    FCRSE, all EU/t values and the maximum time of work (when normal W-L combination and +3 C-Cells) can be changed for more balance!

    AND. You don't ever need than add new items in game special for new GeoGen. :thumbup:
    Only new GUI and simple (I though) code.


    ADDED: I made new OP.

    "Just to throw this in:
    Cells cannot turn empty upon crafting. That's a limitation for stackable items.
    Please proceed with the remaining discussion though, sounds like some quite neat stuff."


    Oookay, Bla-bla-blaka. :)


    I reconsider my (and all yours ideas), and I have now some.. THING.
    (damn I really need some more english education)


    Just take a look at this picture (it's most awesome picture ever made by me) :



    Sooo what we got from here..


    • Water/Coolant/Lava Cells DON'T have any "energy storage", that thing NOT ever need us.
    • From where comes enegry in that case? From Water Cells of course. (EXAMPLE: one W-Cell = 6 EU/t of GeoGen, 2 = 12 EU/t and 3 = 18 20 EU/t (why not 18? cuz 3 Water Cells - normal and planned number of "fuel" of the GeoGen))
    • Lava Cells - while no L-Cells aren't in GeoGen, it wouldn't work. If we have 1 W-Cell in, we need only 1 L-Cell to heat water well and Lava Cell will "work" some.. pretty long time (I don't know how much, maybe one MC day?). So.. If we have 2 W-Cells in, we need, yes, at least 2 L-Cells for long "work". Same with 3 W-Cells. BUT what if I'll put only one Lava Cell and three Water Cells? It's simple as.. universe, Lava Cell will end in 1/3 of 'normal' time. What about one Water Cell and three Lava Cells? Don't do that, cuz now Water Cell will end in 1/3 of their 'normal' time, you don't need that, right? Same with 2/3, 3/2.
    • Coolant Cells, why they are here? Without any C-Cells 'normal working time' of water ones will have the "N" value. Put one C-Cell to double that value, two to triple and three to... quadro. EXAMPLE: You have 'normal' cells combination (1W+1L / 2W+2L / 3W+2L), without any C-Cells Water Cells will work.. hmm.. 1/2 of MC day. If you put one Coolant Cell, Water Cells will work 1 MC day; 2 C-Cells = 1.5 MC days; 3 (full) C-Cells = 2 MC days.
    • And Water Cells 'life time' = (W/L)*C , where W- number of Water Cells, L - number of .. you already get it, right? :)
      So in that case, if W=1, L=3 (bad combination), but L = 3, life time of W-Cell will =1 (1 - it's 'normal' time, that as I said in last example = 1/2 MC day). W=3, L=3, C=3 than LT (life time) = 3 (3*half of one MC day = .. "1.5" MC days, why not "2" like in last example? There was kind of (W/L)+C formula). Yes, I think that (W/L)+C is better.

    So.. it's difficult only on paper, in practice it's very simple:


    Just make the "Normal-Water-Lava-Cells-Combination" (1W+1L or 2W+2L or 3W+2L) and if you wanna much longer working time, just put in GeoGen some Coolant Cells too. :thumbup:


    Better?


    Instead of the bar to show the power level for the geothermal generator, just put the geothermal cell in, and add a damage value to it like those in a Nuclear Reactor. As energy is sapped, the geothermal cell bar goes down, leaving an empty geothermal cell once all the energy has been sapped out.

    Yep, Empty GeoCells suppose that way of changing GeoGen work system. :)

    "(maybe change expensive circuits cuz they will burned and gone 4ever, or make those cells re-fillable)"


    What about re-fill empty GeoCells?


    www
    _E_
    LLL


    w - Water Cell
    E - Empty GeoCell
    L - Lava Cell


    ADDED:


    Empty GeoCell (1st type)


    When you take Re-filled GeoCell, an Empty GeoCell will disappear, Water and Lava Cells turn into normal Empty Cells.


    The same with 2nd and 3rd type GeoCells, but you need 2x or 3x Water and Lava Cells, accordingly.


    ADDED AGAIN:


    Just like that:


    "And yeah, ALL recipes/numbers of coarse can be changed for more.. balance" problems?
    Mod creators can change values how they want (30k, 60k, 100k if you want), that is just an example!

    Suggestion name:
    New GeoGen system


    ALL NEW GEOGEN SYSTEM :


    vvv CKICK THE LINK BELOW vvv
    :thumbup: !!!EVEN MORE NEW GEOGEN SYSTEM HERE!!! :thumbup:


    "Just to throw this in:
    Cells cannot turn empty upon crafting. That's a limitation for stackable items.
    Please proceed with the remaining discussion though, sounds like some quite neat stuff."


    Oookay, Bla-bla-blaka. :)


    I reconsider my (and all yours ideas), and I have now some.. THING.
    (damn I really need some more english education)


    Just take a look at this picture (it's most awesome picture ever made by me) :



    Sooo what we got from here..


    • Water/Coolant/Lava Cells DON'T have any "energy storage", that thing NOT ever need us.
    • From where comes enegry in that case? From Water Cells of course. (EXAMPLE: one W-Cell = 4 EU/t of GeoGen, 2 = 8 EU/t and 3 = 12 EU/t.
    • Lava Cells - while no L-Cells aren't in GeoGen, it wouldn't work. If we have 1 W-Cell in, we need only 1 L-Cell to heat water well and Lava Cell will "work" some.. pretty long time (I don't know how much, maybe one MC day?). So.. If we have 2 W-Cells in, we need, yes, at least 2 L-Cells for long "work". Same with 3 W-Cells. BUT what if I'll put only one Lava Cell and three Water Cells? It's simple as.. universe, Lava Cell will end in 1/3 of 'normal' time. What about one Water Cell and three Lava Cells? Don't do that, cuz now Water Cell will end in 1/3 of their 'normal' time, you don't need that, right? Same with 2/3, 3/2.
    • Coolant Cells, why they are here? Without any C-Cells 'normal working time' of water ones will have the "N" value. Put one C-Cell to double that value, two to triple and three to... quadro. EXAMPLE: You have 'normal' cells combination (1W+1L / 2W+2L / 3W+2L), without any C-Cells Water Cells will work.. hmm.. 1/2 of MC day. If you put one Coolant Cell, Water Cells will work 1 MC day; 2 C-Cells = 1.5 MC days; 3 (full) C-Cells = 2 MC days.
    • And Water Cells 'life time' = (W/L)*C , where W- number of Water Cells, L - number of .. you already get it, right? :)
      So in that case, if W=1, L=3 (bad combination), but L = 3, life time of W-Cell will =1 (1 - it's 'normal' time, that as I said in last example = 1/2 MC day). W=3, L=3, C=3 then LT (life time) = 3 (3*half of one MC day = .. "1.5" MC days, why not "2" like in last example? There was kind of (W/L)+C formula). Yes, I think that (W/L)+C is better.

    So.. it's difficult only on paper, in practice it's very simple:


    Just make the "Normal-Water-Lava-Cells-Combination" (1W+1L or 2W+2L or 3W+2L) and if you wanna much longer working time, just put in GeoGen some Coolant Cells too. :thumbup:


    So best GeoGens then comes in 3 .. tiers *ololo*
    JUST AN AXAMPLE, again!


    • Tier 1: 1W+1L Cell and 3 Coolant Cells = 4 EU/t in 2 MC days.
    • Tier 2: 2W+2L Cell and 3 Coolant Cells = 8 EU/t in 2 MC days.
    • Tier 3: 3W+3L Cell and 3 Coolant Cells = 12 EU/t in 2 MC days.

    FCRSE, all EU/t values and the maximum time of work (when normal W-L combination and +3 C-Cells) can be changed for more balance!

    NEW ADJUSTMENT :


    One Water Cell in GeoGen always generate "N" value of EU/t. No matter how many Coolant Cell you got or Lava Cells (but at least one Lava Cell will be needed for GeoGen to work).


    If you will set 3 Water Cells and only one Lava Cell, it will give you "N"x3 EU/t, but in that case Lava Cell will cool off extremely fast (too much water for one Lava Cell).


    My point is:


    With the GeoGens you shouldn't care of the heat produsing or explosion chance, no.
    You must set a BALANCED combination of Lava and Water Cells and all.


    And as I told before, balanced combinations is where number of the Water Cells = number of the Coolant Cells.


    And I want that losses cuz of broking that balance will be epicly high with each unnecessary or missing cell.
    Example: (in all cases are no Coolant Cells, they not matter in this example, just will multiply)


    • 1W + 1L - Oh, it's ok. Work fine and a long time "T" and giving me "N" EU/t. (same 2W + 2L ("N"x2) and 3W + 3L ("N"x3))
    • 1W + 2L - Hmmm.. Not good, too much lava, working too fast, just 1/3 of time "T", but giving me "N" EU/t. (same or almost same 2W + 3L ("N"x2))
    • 1W + 3L - OH MY GODNESS! It ended so quickly, just 1/12 of optimal time "T",.. but still giving me "N" EU/t.
    • 2W + 1L - Eh.. need more lava, it gives me "N"x2 EU/t, but only 1/3 of normal time "T". (same or almost same 3W+2L ("N"x3))
    • 3W + 1L - Ah, yep. Too much water, lava was cooled so fast, it was giving me "N"x3, but only that ridiculous 1/12 of normal time "T", next time will use more Lava Cells.

    So you see? Than more you close to the "ideal balance" than more time will work GeoGen with the same resources => more EU.
    Your goal is to get it to work longer. So what for Coolant Cells are:


    One Coolant Cell with "balanced W-L" will work perfectly and double it's working time ("T"x2), 2 C-Cells = "T"x3, 3 C-Cells = "T"x4.
    BUT. With bad (not balanced) GeoGens wouldn't work fine, and will just add a half of current "T" (unbalanced = 1/3"T"+1/6"T", more unbalanced = 1/12"T" + 1/24"T"), it's ridiculous, right? Too low uprgade per Coolant Cell with unbalanced GeoGens. Yes.
    Cuz BALANCE IS YOUR ALL ! :D :thumbup: :D


    ONE MORE ADJUSTMENT :


    In my (crazy) imagination, geothermal station comes in that way (in GeoGen):


    "The heat of the earth" is realised in Lava Cells. (cuz in MC lava is hot 4ever unless meet water, and that becouse Lava Cells lose their..charge)


    "hot steam / extremely pressured hot water" is realised in Water Cells. (turns into hot steam by contacting Lava Cells)


    "in RL hot steam/water from "the bowels of the earth" just comes to the surface and.. all." No circulating, but we need it! Cuz we don't need just single process, we need continual work of GeoGen for constant EU/t. Thats why appears the Coolant Cells. We can make some looped tube and fill it with hot steam (Water Cells + Lava Cells = hot steam, right?). Yes, process will start, steam will be heated in 1 place (when near the Lava Cells) and cooled off at other way in tubes of GeoGen. BUT, as I say before (and in OP), without additional cooling hot steam will be heated and heated again and again each time when comind near Lava Sector of GeoGen. Overheated steam just will automatically get off from the GeoGen, and in that case water from Water Cell/Cells will.. end very fast. But not with the Coolant Cells.


    AND. You don't ever need then add new items in game special for new GeoGen. :thumbup:
    Only new GUI and simple (I though) code.


    +

    I would suggest that, to possibly make coding easier, you implement the following: you put the cells you want to deposit in the Geo and they disappear and then reappear; they are being replaced by a duplicate item which isn't stackable and has a damage bar. This way there's virtually no new coding, just adding 3 "new items", which are used up for energy generation like you say in the OP. Also, there should be an output slot in the GUI, which the empty cells are deposited in after their contents are used up for energy generation by the Geothermal (that way there is no tin cost).


    From Russia with love! :love: