Oh... so now is time to kick out BC for good.
nevar!
Don't know about you but I can't play without logistics pipes anymore. Totally eliminates the crafting tedium, something I was starting to find seriously annoying.
Oh... so now is time to kick out BC for good.
nevar!
Don't know about you but I can't play without logistics pipes anymore. Totally eliminates the crafting tedium, something I was starting to find seriously annoying.
That was it - I wasn't aware you actually could place redwire on blocks with right-click dialogs like that. So I was trying to use regular vanilla redstone dust wiring instead and I've never been good at visualizing how that kind works, and was probably putting it in the wrong place or routing it incorrectly or something. Thanks.
Yeah, if the machine has a UI then all one has to do is shift+right-click. I think it works for some IC2 stuff as well. (transformers and such, placing them next to something)
does kerbal feature orbital rendezvous and docking? maybe you can send them some fuel for the trip back
Not yet that i'm aware of. You can have multiple vehicles out at once but I haven't played it much since it went paid only. I do have a paid copy, played it a ton when it was free so I tossed some money at them.
As far as my own "progress" with the game, I never was able to even get to the Mun, let alone minimus. Could never get the hang of the whole intersecting and anticipating it's orbit thing.
Did have a bit past 7km/sec speed record with stock parts in one version. Didn't work in later versions though. Don't think that rocket is even loadable anymore.
Hmm.. wonder if the sun exists as a object yet, I wanna do some sun diving
It's because the window loses focus before the alt key is released, therefore the window doesn't get the key up message. Java should really use a better way of detecting key state changes :p
Getting off topic here but this isn't exactly a Java problem, it's more of a Windows problem. Kinda how a key can be sorta "stuck" on in software. Happens with me from time to time with the shift and windows keys. Sometimes whacking the key a bunch of times in succession helps, others it takes a yanking of the keyboard or a reboot.
That's the part I understand, unfortunately. What I don't understand is why my current setup that tries to use it isn't working. I guess I'll have to do a little more experimentation.
have to be more specific than "it isn't working"
I've got two current setups involving 4 MFE's shutting off a reactor that works great. Note if your using redpower wire: you may have to place the wire on the storage device itself (not sure if you have to, I always have)
Which green generator do you prefer ?
Your favorite way of generating power that is not nuclear?
Industrial-scale/endgame power generation - what's your choice?
So, what did you ask? Oh and Electrical Engineering would've been right.
If you don't have anything to add to the discussion then just butt out.
1: Dead thread, "green" only
2: Dead thread, "not nuclear"
3: Very Dead thread.
Just randomly curious / wondering here.
The sort of question that doesn't really fit in any one sub-section so I put it here.
Anyway, my answer:
I tend to drift twords ice CASUC reactors. Be it with (Singularity) Compressors or loads of the glacial precipitators from the thermal expansion sub-mob.
Right now i've got two ice CASUC reactors in my world. The one in the overworld I built first with singularity compressors and snow golems in a far flung taiga biome for the snowballs. Number two is the one I built in the Twilight Forest (after I discovered thermal expansion) Discovered one needs 60 of the precipitators as they make one ice every 6 seconds or so.
Expensive setup though, hence the "endgame" factor. need 5 MFSU's total. 4 to absorb power from the reactor and turn it on/off. (redstone signals and BC3 gates both required to toggle the RS Latch) and one to be the point where power is actually used at.
Wrong place, this goes in support.
My girlfriend is playing all the time without sound and said today to me that she still hear all the IC² sounds after we updated today to 1.97.
I tried it myself and i have the same. Even with minecraft sound at 0% i can still here the chainsaw, jetpack etc.
You'll have to turn off IC2 sounds in the config, there's a long standing problem with the Minecraft sound engine.
Display MoreForge 3.3.7 Minecraft 1.2.5
Edit1
we followed these links from the wiki http://wiki.industrial-craft.net/index.php?title=Download . We did NOT install the Forge's ModloaderMP because it was posted it was not needed with the current version of IC2.**
we followed this install from Youtube. http://www.youtube.com/watch?v=ozlfoaOBAXw called "Minecraft Tutorial Install Server Mods 1.2.5 SMP Non-Technic/Tekkit" his was the top response on the youtube search for ic2 install smp
Server is being hosted on a real server machine, not a desktop. it also hosts 3 other servers they all work fine for vanilla mc.
anything else need to know? a log or something?
gotta be more specific than "3.3.7" as that could be any number of builds.
grab the recommended version (x.152) from the site: Note that it's got Modloader (Client) and ModloaderMP (client, server) built-in so you won't have to put anything else into the jar unless you want to do NEI on a client. (server doesn't need to be stuck in the jar)
I like reading things like that out loud in one, long, very quick, almost monotone sentence, pausing for breath as rarely as possible. People who hear how it sounds are sometimes enlightened...
Heh, nice, do the Ben Stein thing? Not even sure if he even does the whole monotone voice thing anymore though.
That actually solved my problem. Just had to throw everything into the Minecraft.jar file. Thank you.
Everything? Badwrongno. *ONLY* Forge and stuff required to like NEI goes in the jar. Everything else goes into the mods folder. IC2 doesn't go in the jar.
Wow this is a great addon! Totally installing this after the rest of my addons get updated. Massive EU storage in chests? Sign me up! Makes things a bit more limited with flying in survival since I have to use a different mod to provide flying in smp with no cost, I would prefer to do it with a high EU cost and be able to justify it instead of OP FLYING HAX. I do like the idea of a matching suit though, it would look nicer that way. I do support the use of uranium somehow in this since I have been accumulating it without the use of reactors. *Random Idea* A fast, EU powered speed boat, with multiple seats would be nice. What could be better than a few friends, some fishing poles, and a six pack of beer right? Or maybe for raiding missions with a team on underwater bases as a more practical application. Even better if it has laser guns, but then we are leaking on to Industrium Conflict territory. Maybe press a customizable button to access the boat's inventory and charge it with items. Not sure how the boat would be crafted,more than likely with many stages to make the cost keep it from being OP, but would provably include a grav engine or two and multiple advanced lappacks. It wouldn't fly but it would be supporting enough weight to provide forward momentum. If mounted guns were implemented id imagine it as being crafted from a mining laser with some power items and maybe other advanced materials. Then it would either be crafted with the boat for simplicity or have a slot in the boat's inventory for mounting. Then the laser would drain from the boat's main storage for each shot. The boat might also have a small inventory for storing extra power packs or other items. And also maybe have a block that can be placed to automatically charge it when it is within a few blocks. That way you can feed your power generation to a harbor and have a boat that will charge itself without having to worry about feeding charge items in to it, but it would have to be well hidden on smp. Just some food for thought since the idea of expanding the mod beyond armor in to super tech inspired me. I know the boat would be a monster to code, yet alone design but how about a nice challenge?
holy wall of text batman... Not even going to try and read that as it's basically unreadable as it. You may want to edit the thing and use this newfangled keyboard key called "return" or "enter" to add some line breaks.
the quantum suit sports 100% damage absorption which means while it holds a charge you are effectively invulnerable to anything the natural world can throw at you. the more damage you absorb the more charge is expended. the way you die is a player hits you with a nano saber which the q-suit is coded to be vulnerable against. alternately a similar effect can bee achieved by nuking a players base forcing them to start almost fresh.
Yup.. i've accidentally gone swimming in lava lakes a couple times with a full q-suit on (note: you need the full suit to get full benefits) and the only effect (other than scaring me half to death) was energy loss on the suit.
I have to admit I haven't done any quarrying in my latest serious game -- made Mystcraft ages of dense ores instead and harvested things manually. I actually had to make an explicit copper run because I had far more tin than copper at one point. I do recall swimming in copper from previous games, but I didn't have RP2 at the time.
When I end up with tons of excess again, I'll probably use it to make tons of brass, which I'll turn into stacks and stacks of frames. Which will sit in a chest somewhere. I'm lazy.
Well it wasn't too bad this game until I built the frame quarry. Hadn't even ran a buildcraft quarry up to that point. Strip-mined a pretty sizable area in a short time so yeah.. i've got more than a bit of copper.
Granted i'm sorta mostly done with minecraft until either 1.3 comes out or Aether finally gets updated. (supposed to be "soon" and for 1.2.5)
ok, was floating around while bored in my world and discovered a possible bug.
If one leaves the gravitation engine on and pauses the game (esc key) the energy still drains.
I've done the opposite: left only IC2's ore gen and turned off copper and tin from Forestry and Redpower. It... still leaves some excess, but it feels reasonably balanced. I've got more trouble with silver, honestly.
I mostly use RP2 this go around as the IC2 stuff doesn't register the blocks when disabled and the RP2 ores are all one Block ID.
still: last game I did it that way and was still swimming in copper by the end of the game.
need more than just "HALP! BORKEN!"
to quote many people over time: "Logs or it didn't happen"
Disable IC ore gen. Problem solved.
Not really, even in a game where i've got IC2 and Forestry copper disabled, leaving only RP2 copper one still gets an absolute ton of copper.
Ran the frame quarry quite a lot to find more diamond, the side-effect is a crap-ton of copper. To the tune of 128 copper blocks and enough for 2 more stacks of blocks in ingot form.
Burden of proof. Defend your claim. Show me where sengir said something like "I told them to remove it but they..." because all evidence points to passive aggressive brooding and an attempt to defame the technic team by attacking their userbase.
If you can't provide that, then please stop repeating the same argument over and over.
forestry thread... 5 seconds. aka: someone's lazy and would rather just pointlessly argue
linky