Posts by FnordMan2

    Well, just added this mod to my "main" (non-EE*) game and it works great. Needs a metric crapton of uu-matter though. Like one and a half runs of the ice CASUC crapton.
    Still: feels balanced and is definitely endgame content like the q-suit. Slurps down power for breakfast while flying but yeah.. flying shouldn't be cheap.
    overall: love the mod.


    any chance of hiding the "Energy Level" overlay when in the inventory screen? Maybe set it to be "behind" it? it overlays some of the NEI buttons. (like trash, which I use from time to time) Said button is still usable though so it's only a minor annoyance.


    *the other one being skygrid. usually don't play with EE but that's my only way of getting copper and tin there as the modified skygrid generator makes a map that's unstable.

    I might be dumb or something, but flying does not work for me.


    Same here. poke F, Gravitation engine turns on. double tap space aaand nothing happens.


    Granted I did spawn the item with NEI on a test world to see how it worked. I did charge it first though. (to 100% even)


    edit: just made one from spawned components (also in the same test world) still no flight. Running Forge 152 here.


    Could be the same person on two devices. Be it desktop and another desktop or desktop and tablet or tablet and laptop, etc...

    I'd suggest either getting an athame (RP2 anti-enderman weapon) and going enderman hunting, or trading with someone who has excess ender pearls. One side benefit -- a filter can only service 1 machine, a retriever can service as many machines as you have connected to your network.


    "trading with someone"? not everyone plays on a server ya know.
    plus endermen are rare-ish spawns (I almost never see them) and hard to track down or require a ton of resources and a large effort to go to The End and kill the dragon.
    Filters are relatively cheap and easy to make.
    Tough choice there.


    I love Forestry (used it on my old single player world if I can free up enough IDs I'll install it on my new server), and I cannot wait to tear into all the cool new features. It provides a level of automation that BC was lacking (ie eventually running out of oil).


    Yeah, i've gotten to the point where i'm going to turn off oil generation. I don't use the stuff anymore and it just clutters up the world.
    Plus with BC installed you can put logistics pipes in which is almost tailor made for dealing with Forestry's stuff. Love the supplier pipe, keep your forestry machines fed!
    So.. yeah, I generally end up with a tank tower of Biofuel waiting to use in engines.
    Though i've got to confess I never got around to using biofuel in my last time. Had the cow milker 9000 (redpower contraption shoveling buckets around) feeding milk to ~16 biogas engines :)


    I find most of EE to be fairly balanced, except for Klein stars, and collectors. Once I get my first collector and relay, its only a matter of time until I have massive condenser farms producing more EMC than I know what to do with. On the other hand, I love the toys. My RP2 quarry would have been (more of) a pain in the ass without swiftwolf's ring.


    As to Tekkit users, they remind me of a religious radical. No matter how much evidence you throw at them, they just ignore you.


    Well.. there's replacements for the toys. I built a RP2 quarry without EE fine. Used a bunch of vis in the process repairing the flying carpet though. (thaumcraft 2)
    Can Thaumcraft 2 duplicate items like EE? yes, however it's a lot more expensive and more balanced. Like it takes more to duplicate an item than you get out of it, something akin to at least 2x more.
    I found the game a ton more fun without EE at all. The mod's just full stop broken right now. We'll see what it's like with EE3 but I rather doubt it.

    "I'm back to vanilla, and the only thing I miss is Dynmap, which was epic, and vanilla dosen't seem to have a live map at all"


    We can't do without logblock, a popular server can't. Not sure why more mod authors don't support bukkit more until something else comes out. Glad that some do, including the mcportal guys.


    because bukkit is a mess, relatively. On the whole there's more bugs with bukkit and mods than vanilla and mods.
    I sorta half wonder what 1.4 is going to be like..

    I would actually prefer both. But if I had to pick and choose, Redpower has a smarter tube system. But Buildcraft with logistical piping is better. Redpower frames are also wanted....


    Yeah, frames, tubes and control are the reasons I keep redpower around.
    A frame quarry may be difficult to build but they're fast as hell. They just about require the ender chest mod though as getting it off the quarry head would be very painful without.
    Before it got destroyed* I had the quarry dumping to the chest which was the same color as the input to the logistics pipe sorting system and it's stack grabber module. (forget it's name at the moment)
    I think the head was 25 block breakers long. Didn't take long to get down to bedrock. Strip-mined a pretty large area in the 4-5 hours it was operating.


    *yeah.. thanks forestry. the 1.4.8.0 version majorly screwed the world up when I installed it. Frame quarry half vanished. Would have been rebuildable except it took out both control and the drive section...

    It's what I've been doing, but it's kinda annoying not being able to hear that your generator system is running.


    Extremely off topic, but do the normal generators put out the same amount of power as the geothermal generators? I'm thinking of making a charcoal power plant of epic proportions using logistics pipes and a ton of automatic tree farms :D


    geothemal do 20 EU/t, generators go 10 EU/t, just like the wiki says..

    When I upgraded to the latest forge, IC2 began throwing this error out like crazy in the console:


    Code
    Error in class 'SourceLWJGL OpenAL'
    	Channel null in method 'stop'


    It keeps doing that until something overflows, and my sound breaks completely.


    disable IC2 sounds. Problem solved.


    the sound system (minecraft's) hates some machines for some reason, that's the only solution.