Posts by FourFire

    And here is some thing else for you EE, BC and IC2 users!



    This system requires 36 recyclers with power included and an automated buildcraft&EE conversion system for all of the items to lowest (most) possible recycleable (clay balls or planks)


    What we want to recycle:
    (calculated according to Clay ball value clayballs being the least valuable item in EE while still being recycleable)


    Dirt : 2 (x2)
    Soulsand:2
    Wooden hoe: 2
    Sign: 6.5
    Netherack: 8
    Sandstone: 8
    Tin ore: 256
    Copper ore: 256
    Iron ore: 256
    Minecart: 640
    Gold ore: 1024
    Gold Helmet: 2560


    Sum=5022.5
    /33 (amount of items (dirt has twice the chance of the other items) this gives us an average of ~152)
    /72 (amount of recycled items required for a scrapbox. this = 2.1 meaning that we can double scrapbox production every Re-cycle)
    the above shows that we may be able to remove some of the more desireable items from the list In fact we only need half of the total to retain a sustainable system of recycleability. As of writing there is no EE patch which allows conversion of copper&tin to iron 1:1 so we may remove these from the recycle list and add them to the keep list.
    This gives us a final sum of 1.8 per Re-cycle


    What we cant/dont want to recycle:
    Grass: N/a
    Pumpkin: N/a
    Leather: N/a
    Apple:N/a
    Bread:N/a
    Porkchop (cooked):N/a
    Cake:N/a



    What we want to use/keep:


    Rubber
    Coal dust
    Redstone dust
    Glowstone dust
    Tin dust
    Copper dust
    Iron dust
    Gold dust
    Diamond


    9 items: perfect for a diamond pipe slot


    Mabye items (shouldnt recycle):
    Tin can (filled) (for oldstyle food, but stackable)
    SU Battery
    Plantball (you might want this for fueled jetpack)
    Slimeball (you might want this for duplicating mob items or sticky pistons)



    As you may see in the screen shot I actually designed an automated sorting, converting, recycling and dispensing system. The main problem is that at the clay blocks to clay balls part (the final autoworkbench array before the recyclers) there is a massive bottleneck of clay blocks which means that even with 9 autoworkbenches working constantly this is the part which stoppers up the system (because all the recycleables apart from signs and wooden hoes which are both made into planks become clay blocks in the end)
    The random receptacle is just 9 obsidian pipes connected with iron pipes into the first diamond pipe that sorts items into the different catagories, the dispenser is powered by a simple two repeater pulser circuit.


    Here is the map:http://www.mediafire.com/?pc05b738vxlyryv
    now I am sure that some of you will be able to refine and make this system much neater and proportionate in conversion but this is the base idea, so take it and have fun farming diamonds from your recycleing expliots :D

    as every lava bucket turns into 2000 reactor heat, you would only be able to (at 100% efficiency) generate 1000 EU per lavabucket (lavacells dont work in reactors)
    however you could use many at the same time meaning that you would effectively swap 95% of energy for a quick burst of energy.
    Reactor using this concept: http://test.vendaria.net/index…IIIXXIIHIXXIHIIXXIIIHIIHI
    with the :Depleted Cell: as heat converters
    this would allow you to convert 12 buckets of lava into 12k EU in 6:15

    The damage bars idea is good but since the geothermal generator can have 5 sets of slots (in my vision of it)
    you should have a cap of 5 EU/t for each lava/watercell combo (watercells) and when you just dump a lava bucket (or cell) into the generator it will fill up the bar (like it does now and generate 10 000 EU at 5EU/t (half of current) because it is an inefficient way of producing power (but still an option)
    I like the idea of duplicates with damage bars

    An indestructible forcefield is nothing to tarry with at will, it aught to cost more than 2EU/t /block
    so keep it at the current or make it atleast 3/6

    a forcefield is an advanced technology which should only be used by those who already have extensive power production (nuclear, hydroelectric or advanced solar)
    I have recalculated and found that a single mark II-E nuclear reactor is unable to even provide the energy to shield itself completely (less than 20% in fact!)
    so I have changed my vote to the lowest possible, but the calculations are already using the lowest possible (!!!) I had envisioned 2-3 nuclear reactors being able to power a small base worth of shielding
    so I suggest that you use a formula of resistance (akin to the wiring system) which with the first few blocks charges 1/2 EU/t (Make it cost a % of EU/t say 0.65 and round it up to the nearest whole number like high voltage cable does with single pieces of cable and simply make it double percentage for the damage effect.

    On my request the author of EE change it so that you can convert diamonds and clay balls backwards into 32 lapis > 32 obsidian > 256 ice so 1 diamond = 256 ice
    now which do you value the most? diamonds or energy?

    Of course I could of just asked Albalaka about the code but it was more fun this way,



    And for you EE Users out there I and going to work out if it would be profitable to have an automated recycling and converting array.
    I have calculated that a single Dispenser requires 36 :Recycler: running constantly to produce enough scrap to craft enough scrapboxes for continual use at max speed redstone signal.


    the best drops are:
    Golden helmet
    Diamond
    Gold ore
    Minecart
    Gold dust


    the rest of the drops should be used as they are or broken down into their least valuable (EE dirt value) form (clay balls)
    to be recycled. remember that a single scrapbox requires 72 items to be recycled.

    As of EE v 5.30 this is out of date, and no. I will not be making an updated version any time soon


    Well here after reading on the wiki that the % chance of attaining the various items was "N/A"
    after the 1.15 patch came out with dispensers using Scrapboxes I decided to measure the numbers of what I got from 20 000 scrapboxes:


    This is the base Dispenser/collection array:

    20 sets of chest/dispenser with obsidian pipes in-front of them to suck up the items produced each chest has 1000 scrapboxes inside


    Here is a pic of the other end, the sorting and storage:

    the hardest part was storing the unstackable items (I had to constantly baby sit 4 of the 5 storage areas)


    Numbers of the collected items seem to be relatively even, except fro dirt which seems to get 2x the chance compared to the rest of the items,
    There are 32 seperate items and blocks which you may recive from a scrapbox these are (percentages are worked out using 193 as a base 1%):


    wooden Hoe: 543 (2.81%)
    Sign: 514 (2.66%)
    Dirt:1177 (6.09%) (double chance?)
    golden helmet: 440 (2.27%)
    Leather: 574 (2.97%)
    Minecart: 521 (2.69%)
    Grass: 557
    Pumpkin:
    599
    Sandstone:
    577
    Soulsand:
    630
    Netherrack:
    597
    Plantball:
    618
    Slimeball: 577 (2.98%)
    Rubber:
    617
    Apple:
    619
    Bread:
    631
    Porkchop (cooked):
    609
    Cake:
    617
    Coal dust:
    593
    Redstone dust:
    564
    Glowstone Dust:
    583
    Tinned food:
    579
    SU Battery:
    583
    Tin dust:
    633
    Tin ore:
    584
    Copper dust:
    634
    Copper ore:
    588
    Iron dust:
    630
    Iron ore:
    555
    Gold dust:
    606
    Gold ore:
    568
    Diamond: 597 (3.09%)


    Amassing to a total of 19314 items this means that over 600 items were spat so randomly (damn you and your randomness Notch!) out of the dispensers that they didnt get sucked up by the obsidian pipes


    As you can see most of the numbers are relatively similar with the singular exception of dirt.


    please use this data to improve the wiki and whatever else you may wish to use it for (no rule #34 please)