Posts by Shedar

    There might be a bug in energy counters using transformer upgrades. They actually start working as transformers if you put more upgrades, than it needs to handle the power. For example by putting 4 upgrades i can melt HV x4 cables so basically there's more than 4096 EU/t passing through.
    I'm using IC2 v1.107.35-lf and Nuclear Control v1.3.2


    Can anyone else confirm this?


    I can confirm it =) It's intended behaviour.

    Should make a thermometer that doesn't simply wear out with use, and that has to be dropped in the nuclear reactor. Use that extra data feature so it can have its damage bar increases (as in, more green appears, not less) with reactor heat and have it so it melts past a certain point (probably 8500, when nearby blocks also begin to melt)


    I thought about in-reactor thermometer. But not decided yet, which advantages and disadvantages it should have.

    Somewhat of a feature request; How hard would it be to have it be possible to either A) not loop sounds even if the redstone signal remains applied, or B) not stop sounds until the end of the sample is played even if redstone power is removed, both suggestions being for the howler alarm. This would make it very useful for applications outside of siren functions, e.g. announcements, doorbells, etc.


    Announcements are most usefull on servers, but it's not to handy to give sound file of each announcement to each player for future use. Your suggestion have more sense with automatic syncing of alarms from server. And syncing is harder for me to implement. But I like your idea, will be done, eventually :)

    I'd wondered if it would be possible to somehow tie the extractor/capacitor into the Nuclear Control mod? The energy sensor part that is... or would you or he have to make a different sort of sensor kit? The Nuclear Control mod will show for example EU stored in a Gregtech energy storage device, but of course MFFS doesn't store EU it stores FE.


    I was thinking that it would be brilliant to be able to use the Nuclear Control Information Panel to show FE, WC, WE and whatever other values. I know the values are shown on the units themselves, but with that integration, those units could be buried safely somewhere, or locked into a separate room and all the display information could be shown in a single common location etc.


    Thoughts?


    Info Panel Cards API is almost done. Bug hunting in process =)

    So I've added about 9 new audio files to the add-on, following the instructions, converted and tested them externally in .ogg format, and added them to the config file. They display in game in the gui in both smp and ssp, and the klaxons can play the default sound files fine. When I select and try using one of the custom files, Minecraft loses all audio until I fully restart it. Most of the files are smaller than the default ones. Is this a known issue, and if so, where did I mess up?


    Can you give me your files, so I can check is the problem in file format?


    Solved. Invalid addon's file name.


    Ahh Nothing big his mod is pretty amazing and adds a lot of new power making / power storage devices. It would be pretty neat if there was a way for him to simply hook into Nuclear Control or for you to hook into his if that is something you would need. I think hes open to anything that would not cause problems =)


    Anyways night and thanks again!


    PS MFFS Would be another one to consider and has really cool machines :P Its also open source and ThunderDark accepts pulls or whatever its called on GitHub hehe :P Just ideas :)


    Energy storages is already supported by Energy Sensor Kit. As for custom cards for Info Panels - I still can't finish API for it. Hopefully will include it ti the next version.
    if you have more ideas for cross-addon interaction - please post them.
    And yes, Nuclear Control is also opensource, from the first version =)