[Addon V1.112]Modular Force Field System Version 2.2.8.3.6 (SSP/SMP)

  • I saw some where there was a version 2.0 beta 3 which is compatible with minecraft 1.2.5 if this is true does anyone know where i can get it from please?

  • Display Spoiler

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\mel\Downloads\minecraft\instances\modded server for casey\.minecraft\crash-reports\crash-2012-10-16_11.32.50-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.


    --- BEGIN ERROR REPORT 8c452d06 --------
    Generated 16/10/12 11:32 AM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 936518112 bytes (893 MB) / 1029046272 bytes (981 MB) up to 1431699456 bytes (1365 MB)
    - JVM Flags: 2 total; -Xms1024m -Xmx1536m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.311 27 mods loaded, 27 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    jfm [JammyFurniture] (1.3.2_Jammy_Furniture_Mod_Universal_BETA_V4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.31.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ComputerCraft [ComputerCraft] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.e.109.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Errored
    Railcraft [Railcraft] (Railcraft_6.4.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    SecretRoomsMod [The SecretRoomsMod] (SecretRooms-Forge-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TwilightForest [The Twilight Forest] (twilightforest-1.11.10.zip) Unloaded->Constructed->Pre-initialized->Initialized
    UniversalElectricity [Universal Electricity] (UniversalElectricity_v0.9.2.221.zip) Unloaded->Constructed->Pre-initialized->Initialized
    - LWJGL: 2.4.2
    - OpenGL: ATI Mobility Radeon HD 4200 GL version 2.1.8787, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.a(Minecraft.java:461)
    at net.minecraft.client.Minecraft.run(Minecraft.java:748)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
    ... 4 more
    Caused by: java.lang.NoClassDefFoundError: chb/mods/mffs/common/TileEntityExtractorAll
    at chb.mods.mffs.common.ModularForceFieldSystem.load(ModularForceFieldSystem.java:253)
    ... 29 more
    Caused by: java.lang.ClassNotFoundException: chb.mods.mffs.common.TileEntityExtractorAll
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 30 more
    Caused by: java.lang.NoClassDefFoundError: universalelectricity/implement/IElectricityStorage
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
    ... 32 more
    Caused by: java.lang.ClassNotFoundException: universalelectricity.implement.IElectricityStorage
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 36 more
    Caused by: java.lang.NullPointerException

    hi thanks for taking a look at this when you have the time too

  • when i try to collect any mffs machine with multitool it crashes server

    forge 311
    mffs 2.1.7.0.30

    Bug has been around a bit. The author is out of town and suggests using a pick instead to remove the machines with.

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • am back ...more or less ..a little github processed ..update v.31 upload to github to test

    v.31:

    change: UE API to Version 0.9.2
    fix: Server Version Check
    fix: Forcicium Cell -> Extractor unlimited work Cycle
    fix: [IC2] WARNING didn't implement demandsEnergy() SPAM


    TheBard
    still placeholder

  • am back ...more or less ..a little github processed ..update v.31 upload to github to test

    v.31:

    change: UE API to Version 0.9.2
    fix: Server Version Check
    fix: Forcicium Cell -> Extractor unlimited work Cycle
    fix: [IC2] WARNING didn't implement demandsEnergy() SPAM


    TheBard
    still placeholder

    Welcome back. Time to wrench you I mean haha hehe :P

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • I'd wondered if it would be possible to somehow tie the extractor/capacitor into the Nuclear Control mod? The energy sensor part that is... or would you or he have to make a different sort of sensor kit? The Nuclear Control mod will show for example EU stored in a Gregtech energy storage device, but of course MFFS doesn't store EU it stores FE.

    I was thinking that it would be brilliant to be able to use the Nuclear Control Information Panel to show FE, WC, WE and whatever other values. I know the values are shown on the units themselves, but with that integration, those units could be buried safely somewhere, or locked into a separate room and all the display information could be shown in a single common location etc.

    Thoughts?

  • I'd wondered if it would be possible to somehow tie the extractor/capacitor into the Nuclear Control mod? The energy sensor part that is... or would you or he have to make a different sort of sensor kit? The Nuclear Control mod will show for example EU stored in a Gregtech energy storage device, but of course MFFS doesn't store EU it stores FE.

    I was thinking that it would be brilliant to be able to use the Nuclear Control Information Panel to show FE, WC, WE and whatever other values. I know the values are shown on the units themselves, but with that integration, those units could be buried safely somewhere, or locked into a separate room and all the display information could be shown in a single common location etc.

    Thoughts?


    Info Panel Cards API is almost done. Bug hunting in process =)

  • update v.32 upload to github to test

    add: UU-Matter Recipes for Forcecium 4 UU-Matter = 16 Forcecium
    change: ForceField no more Kill Player
    change: MFFS Wrench can use on IC2 Blocks(only set FAcaing no remove) and IC2 Wrench can use on MFFS Blocks
    change: Updated Forcicium icon and GUIs @SandroHc (github pull Request)
    rename: monazit to monazit ore
    fix: crash on incompatible UE Version

    Minecraft seeks the exploit Hunter

    looking for all ways to bypass the Forcefield.
    if you know a way make a Video ....each successful bypass will mentioned in he Credits.

    prerequisite: uses the current version for MFFS v.32+ and each other Mod like, BC, RP,.....

    Edited once, last by Thunderdark (October 17, 2012 at 7:07 PM).