Posts by Shedar

    v.1.4.6
    - fixed 'e' bug in text card
    - fixed thermal monitor redstone bug (update on settings changing with a turned off reactor)
    - additional checks to prevent from nullpointer crashing with invalid info panel cards
    - added compatibility with BC energy storages (you can use Energy Sensor Kit on BC energy storage)
    - added compatibility with GregTech reactor cells (plutonium and thorium)
    - mB/t output instead of EU/t for steam reactors
    - updated block textures (tried to make machines more "steel")


    P.S. GregTech uses my non API class, changed in this version, for its kit, so Greg's card/kit requires GregTech update


    Thank a lot, this actually does pretty much of what I wanted. But I still do not understand how to set the Range Trigger then.
    In forum, i only found: Starts at higher, stops at lower. It is probably intended for signal --_--?
    What I thought is, that setting _--_ will cause the signal being on when the energy level is between the two numbers and vise versa for --_--.
    Perhaps, you could consider to change the interface or make it a bit more clear. At least change the icon on the left to make it more clear. But perhaps it was just my stupidity that I did not pick it up right at first.


    Thanks a lot for the advice.


    In the default mode _--_:
    It waits until energy level higher then specified and starts emiting of redstone signal. After redstone signal started it waits until energy level drops below lower value and stops emiting of redstone signal.
    Second mode --_-- is an inverting of redstone signal.


    For reactor: you need to emit signal by default => inverted mode, run until batbox almost full (higher limit = 39000), then wait until it's almost discharged (lower limit).


    With limits 9mil-4mil, I can always have enough energy to charge armor and dump extra to produce UU matter. And only one MFSU used :)


    Crash log required

    Bit of a question popped into my head, possibility for a energy sensor card for buildcraft type power? and yes you would think why would you need one of those, there are no storage blocks for buildcraft energy. Not true, using redstone energy cells from Thermal Expansion. It would be very nice if one could see the amount of energy a cell had without having to go down into the room where you have it set up to see what it's energy level is it.


    So my question is any possibility to see this in the future?


    I also use Thermal Expansion and want compatibility of energy sensor card with BC storages, so it is definitely will be added :)

    Hi guys,


    this is an awesome mod. Just it seems to have a bug when using Remote Trigger. It has the card and connection, but it really playing up when it comes to real functionality. The redstone signal doesn't switch on/off when the batbox is charged/discharged and gets in/out of the specified range.
    Are you sure it works correctly? I have spend 2 hours trying but can not find how to make it work. Using MC1.4.6.


    Thank you very very much. And as always, take it easy!


    I use it in my 1.4.6 world with MFSU to dump extra energy into matterfab. Works fine for me.
    Check if batbox in range (8 blocks without range upgrades). If range is ok, then give me a screenshot of Range Trigger GUI and screenshot of your setup (how range trigger is connected to other devices, location of batbox)

    If you have a Nuclear Reactor that has either of the power cells in GregTech (Thoriumcells or Plutoniumcells), the Nuclear Information Panel always displays a Remaining Time of 0:00:00. Could you possibly implement his times into Nuclear Control? I don't know how you do so, but Plutoniumcells last for 20,000 seconds and Thoriumcells last for 50,000 seconds, if that helps :)


    I'll look into it


    Thank you, I'll test it

    Sometimes industrial info panel doesnt show anything (but lit) when i quit and re-enter
    i need to destroy (or pickup) the panel and then replace it again


    How often it occurs? is this problem exists with all cards or with specific types?



    i found the console spamming this msg, i think they are related
    2013-01-03 20:39:27 [WARNING] [IC2] API ERROR: shedar.mods.ic2.nuclearcontrol.TileEntityRemoteThermo@4eb22ac2 didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true.


    update to IC2 build 184 or newer.



    also a suggestion, that remote thermal monitor does NOT emit a redstone signal in the second (non-default) mode
    then the reactor wont be dangerous when the monitor is unpowered


    I think it would be too safe :)