The new IC2 release, the beta 1.112.
Should be worth it, shouldn't it?
NC 1.4.5 is for IC2 1.112.
The new IC2 release, the beta 1.112.
Should be worth it, shouldn't it?
NC 1.4.5 is for IC2 1.112.
I wan't to try the new release
What release? 1.4.7pre is declared as binary compatible in most cases.
But yes, Nuclear Control hasn't worldgen, so you should be OK.
P.S. Backup will be helpful.
strange console log
I guess it's related to http://bt.industrial-craft.net/view.php?id=213
Try ic2 build 184 or newer.
Any chance to ever use your own annoying music for the alarms?
Howler Alarm allows to use custom sound files. More details can be found in the desription of Howler Alarm in the first post.
This is an amazing mod!
But there is a problem with the info panels. When using the text card and editing the text, using the letter E is impossible as that closes the edit mode.
Thank you for report. Will be fixed in the next version.
You can use dev build for a while (check PM for url).
Hi there. Loving you're Addon so far and the Info-Displays are realy neat.
But i have a problem with the Panel Extender. I use a big panel with different Info-Panels (nearly no space between them) and its really hard to get the Extenders to the right Info-Panels,
OR after reconnect/load they (extender) are connected to the wrong panels.
Any ideas/ solution for that?
Screen-building will be changed in next versions (at least saving of layout will be added to prevent changing on relogin).
Best you can do with current versions - use unambiguous layout.
Example: you can use EPPEE instead of PEEEP
P - panel, E - extender.
Old IC2 Api somewhere.
1. Check that you have ic2 build 170 or newer.
2. Delete ic2 api from all mods except of IC2.
v.1.4.5
- IC2 1.112, MC 1.4.6 compatibility update
- removed usage of deprecated IC2 API (not well-tested, let me know if something doesn't work as expected)
- lang file encoding bug fixed
- Closing of Info Panel GUI bug fixed
- Card SMP syncing issue fixed
caiovernaglia, either upgrade ic2 or downgrade Nuclear Control. IC2 API changed in 1.110
I translated IC2NuclearControl.lang, saved in UTF-8 and:
Will be fixed in the next version or check PM for dev build.
Dont forget NUMPAD1 for Arrow Key Users like me. Its really annoying to have to use ESC to leave the Screen. Could you check if the Textfield is clicked (in Edit Mode), before overriding the Keys?
I have check for mode to decide if I should send keys to edit. I don't know, why I don't call default beahviour instead of checking for esc
There are little problems in synchronization in smp sometime old text is displaying for other players (especially text card)
Also can't close Information Panel by Open EQ Key deffault: E, (only by ESC).
Could you add Item Sensor - it will show what item is in slot and how many.
Anyway Great Mod, Good Job !
Thank you, I'll fix text card sync and Info Panel closing in the next version.
As for Item Sensor, how should it be attached to the specific slot?
Hello guys i need recepies for this items
All recipes can be found in the second post of this thread ("Recipes" spoiler). Or use NEI to see them in game.
When i trying to connect to my server:
Forge mod loader has found world ID mismatches
ID 192 (ModID: IC2NuclearControl, type shedar.mods.ic2.nuclearcontrol.ItemNuclearControlMain) is missing
Forge 6.4.2.445
I have never seen this error, but I guess you have different block id for blockNuclearControlMain in IC2NuclearControl.cfg, you should have the same ids as server. If it willn't help then give me a ForgeModLoader-client-0.log for more details
Geggo, try build from attachment.
Display MoreI'm sorry if this has been resolved, I saw some posts on it before but never saw a resolution. I run a Tekkit server with numerous worlds, which I use multiverse for. I have a resource world where I require my
players to make quarries so as to not mess up my regular world. My
players can place Thermal Managers and Industrial Information
Panels in the resource world, and they will save their settings,
although in my regular world, the changes only appear to be made
server-side. If player a makes the changes, and player B comes and looks
at it, it looks as though the changes weren't made.
IC2 Version - industrialcraft2-1.97-mcpc1.2.5-r7
Nuclear Control Version - mod_IC2NuclearControl-1.1.10b-mcpc-r1
Tekkit Server version 3.1.2
This has been driving me nuts, messing with multiverse, trying other plugins like multiworld, myworlds etc, with some differing results. Thanks!
try r9 build of ic2. If it willn't help, then I can't help you.
Using latest NEI, and when searching for either "sensor", "liquid", or "kit" it doesn't show up. Whats the recipe?
I installed 1.4.4, but I don't see the liquid sensor kit. I don't even see it in the cfg file.
It shouldn't be in config. I reuse item ids from another kit and card. But it is strange if you don't see it in game.
v.1.4.4
- IC2 1.110 compatibility update
- Liquid Sensor Kit (tested with BC tanks, Railcraft Iron tanks, Coke Oven, water tank). Thanks to CovertJaguar for help.
- Additional API interface IPanelMultiCard (allows to have multiple types of card with different settings in one item)
- Remote Thermal Monitor uses external power sources before internal (you can use emergency batteries in the charge slot)
- Remote Thermal Monitor works fine with one solar (doesn't require additional energy on start)
- Update notifications added. If you don't like it - set LogOnly=true in the modstats.cfg