And it already suggested and ignored, even if that type of Idea could be interesting. I guess it's much harder to code than Q-Suit.
I would prefer speak about Exoskeleton: this wouldn't be a multi-structure armor, but an armor that provide you Bonus (Speed *5 when running, Jump to 5 blocks high (this one wouldn't be bigger than the Q-Suit jump because of the weight of the Exoskeletton ^^, Strongness (make you able to mine faster, even with Electric Tools and to have a 2-hearts damages bonus, and what you want for the "Helmet", from integrated OV-scanner to Q-Helmet like effects, adding Thermomete from Addon for example).
Apart from giving you bonus (bigger than Q-suit does, but massively consuming EU), it COULD provide you armor, up to 100% resistance, as the full Q-Suit does, but with a different system.
There would be a GUI for each pieces of that armor, in the one you could put 3 types of materials, wich would have different effects:
-Reinforced Composite Material: it would be made only from Advanced Alloy, Reffined Iron and Carbon Plate). It would protect you from 75% of the damages(when fully worn), but the RCM (of each pieces)would be damaged.
-Advanced Quantum Material: It would be made from Iridium plate essentialy, and would consume even more EU than the Exoskeletton alone, but would protect you from 100% of the damages, as the Q-Suit does, but with DAMAGING the AQM (however, veryslowly, it would be like 20 times the diamond armor resistance, but decreasing faster because of this 100% damages absorbed). What would be the point of it, if it's not unbreakable while Q-Suit is ? this would be protect you from ABSOLUTLY all damages. Even from hypothetics I-Conflict weapons. And it would also be more useful to mine, because the Body-Exoskeletton would provide Energy to its armor layer if needed, but also to your DD or ML. In PvP it would be a way of being invicible according you've the Iridium plate to craft the AQM again when broken [So that would be incredibly costfull, and would make player producing more and more UUM to be able to beat their oponent: the final Weapon-race].
-Energetic Nano Material: This would be the unbreakable material, assuming all damages absorbed would reduce energy ... but you've read it. All damages absorbed. Wich means it won't absorbed all the damages. This material, when fully used in your armor, would provide you 50% armor, and consume energy, of course.
To work properly, it would need 2 Material for each pieces, exept the body armor needing 4.
Recipes:
Reinforced Composite Material:


= Adv. Alloy,
=Carbon Plate
Put that in your compressor, and it'll give you the RCM. Repairing enabled.
Advanced Quantum Material:



Obviously because of the Adv. Circuit, do not put it to the compressor this time 
Repairing enabled here too.
Energetic Nano Material:
-->
(no name for the time being)


-->
(=ENM)

is a lapotron.
Exoskeletton parts:
Helmet: Store 2000 000 EU

= Reinforced glass
The helmet would also have an (or some) empty slots in it GUI for OV scanner, EU-reader (used by right clicking nothing [in your hand also])
"Chestplate": Store 10 000 EU
:HV-Transformer: :Advanced Machine:
:Iridium: :Nano-Bodyarmor: :Iridium:
:Iridium: :Composite Armor: :Iridium:
:HV-Transformer: =MFSU
"Leggins": Store 3 000 000 EU
:Advanced Machine: :Energy Crystal: :Advanced Machine:
:Energy Crystal: :Nano-Leggings: :Energy Crystal:
:Iridium: :Iridium:
"Boots": Store 3 000 000 EU.
:Intergrated Plating: :Electric Jetpack: :Intergrated Plating:
:Energy Crystal: :Advanced Circuit: :Energy Crystal:
:Rubber Boots: :Quantum-Boots: :Rubber Boots:
NB: If not precised, a picture symbolize: 1] What it symbolyze higher on the post. 2] What it seems to be.
Helmet not being "Helmet" is intended, because it's the only piece we can call like that.
Boots have :Rubber Boots: in the recipe while :Quantum-Boots: already got, but the Exoskelleton is heavier. That's also why it need an electric Jetpack just for jumping.
When fully worn, the suit provide an additional effect: because it's huge, and it makes Steve incredibly strong, it can help it to handle 9 stack more. So it add a line of slot in your inventory.
Consumption Info: when running, the Leggin drains 512 EU/t. The Boots drain 25 000 EU per jump. The Chesplate drains basically by itself 10 EU/t (because it helps a lot for handling) and 500 Additonal EU per block mined (+ your Tool consumption. Mining Laser do not count, breaking block with it will drain EU normally). The Helmet consume as much EU as Q-Helmet does, + additionnal consumption for RightClicking with any Tool in the GUI)
When fully worn, the whole suit has the same level of energy. It means that if the Leggin consume 1 000 000 EU, the Bodyarmor will see it Energy decreasing by (10/18)*1 000 000, the Leggins by (1/6)*1 000 000 etc ...
Of course, energy consumption from type of material used as armor is added to the general consumption.
I know, this is a big overhaul, and it seems there is a big risk that some person argue against but ... I guess it's still better Multi-Tile armor 