only amperage do matter, if cable have 99999999999999999 volts and only few amperes it wont burn anything, nice sample for this is old good rj12 telephone lines that carry 110 volts current when active and can shock well if manage to spark skin, but cables less then millimeter tick.
Posts by RawCode
-
-
actually very good plan and especially easy to implement, here is sample code:
Code
Display Morepackage rawdev.core; import net.minecraftforge.common.Configuration; import ic2.core.init.InternalName; import ic2.core.item.tool.ItemToolMiningLaser; public class ItemToolMiningLaserImp extends ItemToolMiningLaser { public ItemToolMiningLaserImp(Configuration config, InternalName internalName) { super(config, internalName); this.tier = 999; } }
initsection:
CodeBlock.blocksList[Ic2Items.miningLaser.itemID] = null; Item.itemsList [Ic2Items.miningLaser.itemID] = null; Ic2Items.miningLaser = new ItemStack(new ItemToolMiningLaserImp(new Property("block",Ic2Items.miningLaser.itemID+"",Type.INTEGER), InternalName.itemToolMiningLaser));
trickconfig to fool ic2e internals:
Code
Display Morepackage rawdev.core; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.Property; public class ConfigurationImp extends Configuration { private Property prop; public ConfigurationImp(Property prop){ this.prop = prop; } public Property get(String category, String key, int defaultValue) { return prop; } }
compile and have fun.
not posting compiled mod since nobody will download and run it anyway.
-
there is no practical usefullness in device explosions, 0-day enjoyment only.
games shoud be challenging not tedious, also this will make transformer upgrades extremely usefull and safe.
-
just decompile macerator class for recipe sample, stack array made for centrifuge and washer, they allow up to 4 outputs per item.
-
addition of new item is addon plan, not hack, spritework required for this and everyone will be forced to keep this addon "permanently" or already crafted items will dissapear.
basically there are two options: disable laser and disable crafting of laser.
-
change all recipes?
pretty unexpected solution eh?
expect fix in ~3 hours, but what will replace laser in recipes, maybe lapotron or diamond block?
-
i want to remove punishment without adding something useless and forcing everyone to use it.
why anyone will need fuses when devices wont accept invalid power anyway?
-
punishment for errors is just wrong, devices shoud not overclock heat or recieve any damage, if energy too high or too low device shoud not work at all.
-
best solution is jam mechanics - if device recieved incompatable input it shoud case any operations and just stay still.
-
-
making overpowered armor ever more overpowered by removing iron from recipe is no valid suggestion.
-
single meter by meter block store 1000 units of liquid.
your logical IRL canister shoud be LARGER then meter by meter, soo you just CANT submerge it into meter by meter water source, it simply wont fit that space.
this is reason why words "logical" and "IRL" cannot be used for minecraft, NEVER.
canister with 128000 capacity and special machine that use canisters as liquid battery will be viable alternative to buildcraft and ever railcraft tanks, actually this is valid suggestion for vanilla IC2e and very good plan for addon.
-
there is no logic.
try to fill canister IRL without siphon.
-
RF stone also shoud not be harvestable, only 3 recipes use it for no valid reason.
-
Quote
unstackable
what reason to have 8000 per inventory slot when you can have 64000 per slot?
-
you can't have foam blocks in survival for reason (entire scaffording feature will go obsolete if you can place blocks anywhere and harvest)
-
fix oredict registration\usage then.
-
remove gregtech!
-
to learn about real life physics and such
are you kidding?
current system have NOTHING with IRL physics;
there is nothing to discuss, if something like this implemented without option to disable it i will post 0day patch. -
if something provide more power per unit of "effort" there is no reason to make anything that require more "effort".
as long as solars in current implementation present there is no reason to make anything else, full chunk of solars will provide 255 EU\t of free safe energy.
RTG's not alternative due cost+time factor, it much more faster to make 255 solars then reactor and burn\macerate 126 rods for 16 eu\t (current cost is joke actually, also GUI make things harder.