Posts by Aliyon

    Pretty sure pistons dont work on wires anymore.

    I would really like to see a simple switch block that only lets power pass when NOT powered or in other words block current flow when powered. ( I say not powered because it makes redstone torch indicators easier to wire. ie. dont need to invert it for the torch.)

    You can currently do this with transformers, but you need two if you only want a switch. Its kind of wasteful in terms of crafting resources and space.

    But if damage from high voltage does get implemented as planned, this will be a necessity if you want to be able to work on the lines without taking damage. Leaky MFSUs will be dangerous.

    So I'm curious about how chunk loading affects long transmission lines. I'm contemplating building a line in which the generating station would theoretically unload at some point.

    I figure I could use multiple spaced out MFEs to provide a segmented line that would eventually deliver power to the end (assuming the chunks are loaded periodically), but is that really necessary?

    Do I even need to worry about chunk loading?

    Quote

    remember that iron is very valuable in IC
    a single machine cost at least 8 iron only 1 or 2 machine cost copper AND iron

    and powering a mass fab with LV?
    HV dont give you more EU it just stores it and send it in 1 big current
    so using HV to power a mass fab is only ideal if it is far away (wiki)

    also scrap boxes is not in the game right now, but if they are gonna be impalmented ther is a small chance they give you diamonds (if they are the same as IC1)

    and last crador: the 40K EU you loss if you destroy a box... that is 40K EU you didnt have if you used HV

    By that same argument you might as well use Gold wire and T2 voltage since gold is used in very few recipes. I have stacks of it lying around.

    I noticed something odd about my armor I was wearing just now.

    For the durability of my armor remaining, it would seem I have a VERY low protection rating. A set of Iron armor would never look like this.

    Removing and re-equiping the armor had no effect, but removing the batpack increases the protection rating to a more normal value. Is this intended? Is the batpack supposed to make your armor less effective? From the wiki I just assumed that it would not provide the protection wearing a chest piece would. As it stands, wearing any armor with a batpack is pretty pointless.

    EDIT: Additionally, I noticed that charging the batpack increases the protection value. Now I know this has to be a bug.

    Charged Batpack:

    No Batpack:


    Installed Mods:

    Display Spoiler

    ModloaderMP Unofficial v2
    Forge 1.0.6
    BetterBlocks 3.7
    Buildcraft 2.1.0
    Mystic Ruins v03
    RedPower Wiring/Logic 1.6
    WirelessRedstone - Chicken Bones' Fork

    Modloader.txt:

    Display Spoiler

    Sep 2, 2011 9:08:06 PM ModLoader init
    FINE: ModLoader Beta 1.7.3 Initializing...
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\BetterBlocks 3.7 (Minecraft 1.7.3).zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "BetterBlocks v3.7" from mod_BetterBlocks.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftCore 2.1.0" from mod_BuildCraftCore.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftBuilders 2.1.0" from mod_BuildCraftBuilders.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftEnergy 2.1.0" from mod_BuildCraftEnergy.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftFactory 2.1.0" from mod_BuildCraftFactory.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftTransport 2.1.0" from mod_BuildCraftTransport.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\Mystic_Ruins_v03.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/mysticores/Treasureiron.png,30). 82 left.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/mysticores/Treasuregold.png,54). 81 left.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/mysticores/Vines.png,76). 80 left.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mysticores/Vinesstrand.png,38). 129 left.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_MysticRuins 1.7.3" from mod_MysticRuins.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\RedPowerCore-1.6.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_RedPowerCore 1.6.0" from mod_RedPowerCore.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\RedPowerLogic-1.6.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: LogicID set to 116
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: IRPartsID set to 1004
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: ScrewdriverID set to 1006
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: EnableSounds set to true
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_RedPowerLogic 1.6.0" from mod_RedPowerLogic.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\RedPowerWiring-1.6.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: WiringID set to 117
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: InsWireID set to 118
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: CableID set to 119
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: RPPartsID set to 1005
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: AlternateRecipe set to false
    Sep 2, 2011 9:08:07 PM ModLoader addMod
    FINE: Mod Loaded: "mod_RedPowerWiring 1.6.0" from mod_RedPowerWiring.class
    Sep 2, 2011 9:08:07 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\WirelessRedsone Client 1.7.3.4.zip
    Sep 2, 2011 9:08:07 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:07 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gfx/remoteOn.png,61). 127 left.
    Sep 2, 2011 9:08:07 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gfx/remoteOff.png,62). 126 left.
    Sep 2, 2011 9:08:07 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gfx/sniffer.png,91). 125 left.
    Sep 2, 2011 9:08:07 PM ModLoader addMod
    FINE: Mod Loaded: "mod_WirelessRedstoneMp Beta 1.7.3.4" from mod_WirelessRedstoneMp.class
    Sep 2, 2011 9:08:07 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\bin\minecraft.jar
    Sep 2, 2011 9:08:07 PM ModLoader readFromClassPath
    FINER: Zip found.
    Sep 2, 2011 9:08:07 PM ModLoader addMod
    FINE: Mod Loaded: "mod_IC2 v0.90" from mod_IC2.class
    Sep 2, 2011 9:08:07 PM ModLoaderMp Log
    FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
    Sep 2, 2011 9:08:07 PM ModLoader AddAllRenderers
    FINE: Initialized