Posts by Reoseah

    I will post there different ideas I had about ic2.
    I think that with rate ~1 post each 2-3 days I could keep this thread for months... Perhaps I will implement some of this things in an addon someday.
    Sometimes I can draw different things just for relaxing... Sometimes related to this thread icons and pictures I will drop there as well as other random things. I often experiment a lot with them, so there could be different versions for same thing.


    This post is about things related to energy storage items. Not blocks, that will be completely another post.


    Generally I think in late game there should be alternatives for lapotron crystals. Having new first and second tier storages will add little to game.


    - Prismarine and new type of energy crystals
    I don't know why prismarine is not used by mods... It could be used for new tier-2 storage instead of redstone. Or it could be used instead of lapis for another tier-3 type on energy crystal. Second idea is more interesting, I think. They may have high capacity (ten times more than lapotron crystal for example) but with extremely small recharge rate, so require a lot of time for full charge (like 10-15 minutes or even more, can be configurable). But fully charged it can supply some small machine or even a small station for many days.
    Or it may lose some energy. For example, return only 80% of energy that was filled in.


    - Ender Pearls and perhaps some interdimensional features
    It could be implemented in different ways. I think interesting idea is having item only as "gate" to actual storage, which is created by complex multiblock core, like a reactor.


    - Or some world generated crystals / materials?
    Just see this list of light saber crystals in Star Wars universe. They may generate in The Nether or in The End, or in overworld using some biome-like way. Like deposits in world where in few chunks some kinds of crystals are spawned, and never spawned on their own outside. If they are really needed, players will had to search for them. And if there is strong competition and PvP is not disabled...


    - Refine energycrystals somehow?
    For example, using Vapour Deposition Machine. Just vaporize energium dust with strong electricity or laser and let it recrystallize on some seed... Maybe in many cases return redstone and coal dust, but sometimes produce absolutely flawless energycrystals (or monocrystals). Those may for example have high recharge speed, draining or filling 1M eU in a few seconds.
    Or read previous paragraph about Star Wars...


    - "Supercondensators"
    Strange energy storage that has about 100k eU and gives it all in one tick. Uses some superconductors or quantum technologies...
    Do you remember that Overwatch Standart Issue Pulse Rifle... it reloaded by some strange things you. Some end-game quantum tools could accept them immediately recharging for next 30-50 actions.


    :Industrial Diamond:

    Check the api for the latest 1.10 build.

    I had checked and I asked about it. Just curious.

    Quote


    * Interface, that allows Blocks to be colored and have their connectivity based on that color.
    * This allows for any Energy Tile to be colored. (Conductors, Sinks, Sources)

    Machines and generators could become colored just as wires?


    Quote


    * This is to get a Energy Tile's color for the given side. Mainly used for checking connectivity.
    * @param side The side you want to get the color from.

    I future we could paint each side separately?

    That looks neat. Now we only need a reinforced stone type, that can conduct energy and we can fully encase our reactor in reinforced stone.

    I have another idea. Just cover cables by iron or alloy plates instead of rubber.


    Also I remember when I experimented with cables I had few problems. First and main there is no way to get cable color without reflection or more complicated tools. That means I can't make my colored cables to not connect to IC2 cables of other color without strong dependency on how ic2 cables coded. So if I will just do them, they may suddenly not work with new version and also compatibility with IC2Classic will be additional complication.


    I think IC2 API could have something to access color of cables "safely". For example, it could be interface like this:

    Code
    public interface IColoredCable {	@Nullable EnumDye getCableColor();}

    I'm still not sure whether I will add volcanoes. I have just experimented there.


    Current algorithm is really simple and done in less then hour, but it already produces interesting landscapes sometimes. I generally satisfied with volcanoes placement - in each 32x32 chunk square exactly one volcano is always generated - but I will modify generation to emphasize more "minecraftish" generations with large overhangs and passages under them.


    I've adored ExtremeHills generation that Minecraft someday had and I think 1.8+ generation with absolutely plain smooth hills is just a trash. New world generation takes away not only authenticity and splendor of old one but also lot of fun from game at all 3;
    Usually playing Minecraft I started in some mountain with balcony and windows in cliff and then ended with occupying entire biome... Occasionally I could try something different like living in The Twilight Forest large oaks, in Nether fortress or in The End. But living in plains... I found it so boring ._.


    So if I will add volcanoes - no doubt it is something more then just basalt cone. But I have no textures for it. I want it to be also usable on its own.

    Do ores generate in the lumps or are they overwritten?

    In custom stone nothing generates. Special generation need be written to add there anything.


    Also more screenshots & volcano interior when I filled it with just air instead of lava... It seems to be slightly too large...

    For the mineral wool idea, wasn't there already a basalt block in IC2? It may have been removed since there was no recipe or generation iirc, but if it's still there you could just add a recipe and use that with ore dictionary support for other mods basalt too.


    Yes, basalt cobble is still there, but as just block so I do not count it. There is not many mods adding basalt. What's more, I not like alternative kinds of stone generated instead of normal one without other purpose then just decoration. So I remember "good" basalt only in RedPower )
    I think I will add ore dict support for basalt and also I will use prismarine as alternative.


    Or maybe I can add volcanoes like RedPower had. I may even replace some IC2 ore to be "basalt-based" and generate in volcanoes just near their center filled with lava.

    Also 1 Small little question: Why did you make the 1 block out of a Techreborn core when you could do it without also as easy?

    Less code, maybe less bugs...
    I had my own machines that worked without RebornCore. But eventually have searched in TechReborn and RebornCore for some things and tried making a machine with RebornCore. However then I removed everything and decided to make such simple decorative addon )
    Also now I removed it completely. Just had no internet to update Github this night.

    There is a Hook in the IC2 API that lets you fix the Nuke Resistance, dont know how it was named or if it got replaced in 1.9, but there was one.

    I can't find it. I've searched in both 1.9.4 and 1.10 versions. There is only "ExplosionWhitelist", but its JavaDoc says "Blocks on this whitelist will not resist an explosion but won't be destroyed" for "...personal safes, Trade-O-Mats and other blocks...".


    But it seems like blocks with negative explosion resistance are ignored by IC nuke. Have not tested it.


    Edit: yes, it works for IC2 explosives... but not works against creepers and normal tnt, so it is not a solution. So I'll wait for such hook in IC2 API.

    Outside are only zombies and lurking pieces of green slime left after nuclear war... with them. You are walking through large shelter deep underground. Saved by tons of concrete, in this asylum of metal plates, reinforced glass and last traces of mankind knowledge.


    Reinforcement aims at enhancing look of themed buildings by adding new blocks and small configurable changes to IC2 Exp.
    Now addon adds:



    More Screenshots: http://imgur.com/a/vTOWq
    Downloads: https://github.com/Reoseah/Reinforcement/releases
    Old versions also contain Chiseling Machine and some additional blocks and require RebornCore library.


    Changelog


    License


    Suggestions and issue reports are welcomed in this thread.