So? If he can make an argument that he isn't a Goonswarm member, then ok, I can leave that point alone..
ANY thing else?
So? If he can make an argument that he isn't a Goonswarm member, then ok, I can leave that point alone..
ANY thing else?
QuoteI use Forestry, I actually commend Sir Sengir for taking a move. In the past the Technic/Tekkit authors haven't given a s**t about what the mod authors say.
Agreed. More mod developers ought to show people that those who code have the power in the digital world, and to take from them without regard is to tempt their wraith...
So you're perfectly fine with someone who refuses dialog and instead broods silently then uses malicious code to attack the playerbase of someone he doesn't like?
If you trespass on someone's property, and that someone pulls a gun in your face and ask you to leave, do you sit there and protest? Sirsengir never wanted to be in the pack, and there was a long period of him asking for it to be removed. When he finally engaged against Technic, they retaliated in a shitstorm mess on the official MC forums. In result, the MC admins of the forums basically said 'his mod, his rules.. deal with it..', and Technic had no choice but to drop the mod.
Forestry is HIS mod, and HIS code. The actions of him defending it do not make him a bad guy. That is simply a person who has said 'No' and is enforcing 'No'. Until you can come to grasp with the fact that 'No' is an acceptable answer from a person, your opinion on this matter is invalid...
QuoteGoon? Are you using an antiquated insult or am I missing something here?
Kakermix is apart of the SomethingAwful forums. SA is the forums used by Goonswarm to organize and conduct their activities. Since you so willingly and feverishly defend the pack in this way, I'm accusing you of being apart of Goonswarm as one of the various hive-minded idiots who will do something because 'so-and-so' said so, or said something on the SA forum to the equivalent of 'go fuck this guy up cuz he's an annoying scrub'...
QuoteEven though technic does now have permission from authors, has multiple links all across the website to each mod's homepage, redirects all donations to the various author's donation links, and officially refers to each mod as "mod by author"?
I've seen those links. They are more like sticky notes tacked to the beginning of a memo like some federal requirement that has to be enforced, but the company would rather just ignore due to laziness. If Technic is as 'glorious' as you say, then it would do a better job of informing users of which content is added by which mod, why it works the way it does, and how that interaction affects gameplay in Minecraft. But instead, all the Technic site does is throw up some links and says 'herp derp have fun, herp derp' because they could care less if people learned about the mods and what they do, or why certain limitations are put into place like they are...
Technic creates its community off the hard work of other mod communities. It's no secret that this is the case, and the truth of the laziness of their efforts is so transparent that you can literally see that they don't even bother to hide this fact, nor care to be bothered by their actions of disrespect...
QuoteThat "Dastardly Villian of Evil Injustice, Theft, and Puppy-kicking" Kakermix is running the technic setup at a sizable monetary loss.
Regardless, he's still not welcomed to 'help himself' to whatever content he wants, Goon...
Quite frankly, if you think you can make a statement to justify the actions of Technic at all, then save your breath. Modpacks are not welcome because players forget, or fail to recognize, the people who make such content possible. It's the same as people buying Portal 2 and not knowing who Valve is, or what other games they have made. It's this level of ignorance and disrespect that the pack fosters that is the real root of the problem, and until Technic makes some better decisions at how to more properly introduce these mods to people (which is, btw, never), then the hostility towards Technic will always persist...
These mod developers work hard on these programs for FREE... to not respect their work or not recognize the time and effort they are willing to invest into these projects is a direct slap in their faces. And as a community, we won't accept that action against the people who have helped make Minecraft so much more enjoyable for us to play...
QuoteBandwidth is cheap...
Each dedicated server comes with free 5-15TB of traffic and i can buy an extra 2TB for 2€
Indeed.. Even for US/Canadian services, the Bandwidth cost isn't that high if they are making this amount of net profit from the mod pack.
Let's hope that the licencing rules that Mojang will release with either 1.3 or 1.4 for Minecraft will be able to allow us to rip Goonswarm a new one, as this pack is a violation of copyright law due to this kind of monetization. Sadly, in the current state of modding, it's not going to hold well in any court due to how laissez-faire that the company as been over the last couple of years to support said mods, much less their inability to introduce any form of support for the developer's hard work. Which is, ofc, the biggest reason why things like Technic can still get away with their actions at the moment due to this lack of 'official recognition' by the Mojang company for all mods.
But still, it's good to see how and where Technic is ripping off the mod developers. I'd say every mod developer should weaponize their code against auto-launchers like SirSengir did in response to this, since Goonswarm expects us to just let them continue their actions without consequence...
Which adds more proof that Technic is basically direct theft of the mods because, in all seriousness, they use this content to generate cash flow...
I hope to God that Abla has some form of copyright on this material, as this could easily be the basis of a suit...
I'm sorry, but none of what you are suggesting is stuff that can easily happen overnight. Nor are these things spontaneous or instant, seeing as how fickle code can be after you've stared at it for +12 hours straight.
I can understand how bugs and such can be hideously annoying to be forced to deal with, but you forget that the real culprit in all of this is Mojang. THEY are the ones responsible for the platform that these mods run off of. It is thru the creative talents of Alba, Azanor, and various other mod developers that these things are even possible with Minecraft, as they literally have to 'break' the game just to inject their design into in, attempt to piece it back together, and pray that it works flawlessly after the fact...
Minecraft has ZERO mod support. None. Nah-duh. These mods are, quite frankly, hacks and breaks instituted into the game to force it to work in a way not intended, and to work with certain designs in mind. If you honestly expected these mods to be bullet-proof (or even close to bullet-proof), then you foolishly forget the truth of what these developers must do to even bring these creations into existence...
The only thing I can agree on is a quicker release on 'patch-versions', but I'm not going to assume that they have all the time in the world to conjure those up. The biggest thing, I bet, IC^2 needs is more developers and such who can catch these bugs. And unless you people start volunteering your Java-coding services, you have no reason to expect more effort out of them...
Well... Buildcraft still has superior liquid storage via tanks. The sheer volume of lava/oil/other liquid that BC can contain for dirt cheap is simply fantastic...
But once it loses that, then it will officially be a 'dead mod'... until then, It's still quite useful to have..
Yet I don't see how the suggestion can really be of any use for cross functionality..
QuoteThey both give 20k eu at 20eu/t, so it depends on availability of biomass and lava.
I do consider both somewhat underpowered, and prefer using forestry biogas engines running on biomass (not fuel) then converting MJ=>EU with one of the crossover addons (currently favorite - transformers)
Yeah... I get the feeling that using converters in such a way would be OP as hell due to their design... but meh..
QuoteAlthough what you said its valid, but didn't really said it because technically speaking BC doesn't have those liquid capsules, and Forestry its a mod on his own rights.
A liquidcontainer defines bucket-like items that interact with liquidic parts of the minecraft environment.
This applies for oil buckets as well. That is why BC was mentioned.
And liquidcontainer refers to FML actually.
So unlike you, I offer an alternative... No reason to not have Forestry tbh, but hey, that's just me...
If I didn't think that I would getting banned for doing so, I'd list all the possible things that may have happened to you in your past for you to come up with a suggestion as idiotic as this...
But I'll just end my post with a strong handed, shotgun loaded, direct NO.
Nope, it just mean that watermills can accept water cells from the get go.
*cough* He means ALL water cells. Such as Forestry's Capsules, Cans, and such...
I like the idea of using ice/snow blocks for cooling, though they would melt extremely quickly. You'd have to use RP2 to quickly place them back
I think that's kinda the point...
Ice could absorb reactor heat up to a certain threshold. The more ice you have connected to each other around the reactor, the more total heat that the ice (or snow) can absorb (This would be due to rules regarding thermal conduction between surfaces of different static temperatures. Over time, the heat spreads, and uniforms to the entirety of the unit in question). Of course, this would probably only help for the first 1000 degrees of heat or so, and then the ice would quickly melt into water. Then, traditional mechanics with water and heat absorption would resume...
Basically, the Ice would act as a temperature buffer against an active reactor's heat, and thus add more cooling to counteract the reactor's initial startup cycle. This could perhapes allow for more reactor cycles before needing an immediate application of coolant right on the spot.
QuoteI believe that coming with the Industrium Conflict update.
I know this.. It's not like I was asking for a update status on a feature or anything *cough cough*
QuoteAnd propolis, from the bees of Forestry.
*double checks Forestry Wiki page*
*finds links and proves to be true*
Whoa! Whoa whoa! Whoa whoa whoa! Whoa!
I'm suddenly interested into bee keeping now... O.O
Just to mention it, the bug causing desynced damaging in regards to the QSuit (aka, doesnt take damage) is one of the few bugs we still couldnt resolve yet.
I just think we need more IC based counter measures against high tech armor... Hopefully we might see those in the near future, yes?
That's why SNOW would be OP. Ice wouldn't be interesting, simply, because it already works IN your reactor.
I don't see how valid that argument is, seeing as you can amass tons of snow in any biome via a simple application of EU + Pump + Compressor... I mean, come on, it's just snow. Just add in a hook to cause the snow to evaporate into water after X amount of total produced heat from the reactor...
QuoteWhen any creeper one-shots you when you have no armor (and especially no iridium armor to jump in, take ur stuff in a second and jump out) and there are monsters on your death place, that's a bit harder.
Monsters on SMP will usually despawn if you die in a separate chunk outside of the place where you died. If you reach that spot before the interval (usually 5 mins.) for which items despawn/mobs respawn, then you can avoid having mobs hanging around over your stuff...
And there are many survival tricks you can do (while still armor-less) that will ensure your survival-ability. For example, if you jump into water as you are being chased by creepers, then you can evade the blast damage by letting them explode as both of you are submerged...
Knowing what those tricks are can make the difference between a survival struggle, or a survival cakewalk...
QuoteWe want people to FEAR DEATH when going outside the tesla turrets. Cuz of creepers, zombies, skeletons and spiders.
I find that extremely hard to do even without armor due to the fact that every mob around me looks like pieces from rejected Lego sets. There is a definite difference between 'scary realism' and 'just don't die you scrub'...
And I find the idea of worrying about death in Minecraft straight-up laughable.. (unless you are worried about your XP for enchants...)
Maybe if you wanted something similar to a 'hardcore' form of IC... but not for standard play...
Personally, I'm quite against such masochistic game play mechanics.. but it is interesting for realism sake at least...