I’m fine with the emphasis on physical plant in Factorio. It’s hard for me to feel it’s “too simple” given how large and complex a base that can launch the end-game rocket has to be. “Clicking on stuff” grossly oversimplifies the sort of layout headaches the game involves.
There are, of course, mods. I’ve only dipped lightly into Factorio mods because I felt the vanilla game was more than good enough. I have, however, thought about getting into the mods which add more materials (Bob’s Mods) or make ore processing more complex.
It’s true that, while there’s logic gate infrastructure in the game, there’s little demand for it. The ones that come to mind are demand-control logic for steam power, balancing systems for petroleum production, and fuel-priority setups.
In fairness, mods like Gregtech don’t demand a lot of control systems either. Generally speaking it’s either simple shut offs (“shut off if water is low”) or hysteresis systems (“turn on when steam / battery levels are low, turn off when they’re full.”) Which is just as well given how fantastically bulky red stone control systems are, even if you’re using Project Red.
I’ve heard it argued that Gregtech isn’t actually hard, it’s just a lot of extra steps and grinding. It seems like 90% of my Gregtech decisions center around plant layout, just like Factorio. I.e. “where do I put this so it’s convenient to reach and use, where do I run these pipes, can I set up a series of item pipes so I need to do less hand-carrying of materials.”
It’s still a challenge. A major motivation for me right now is getting to a point where I don’t have to deal with all those friggin’ tiny dusts by hand anymore. I had such a setup in my prior run. What’s holding me back is mostly that it requires type filters and lots of regulators, which in turn require Advanced Circuits, and I’m currently finding those prohibitively expensive to make en masse. That, and figuring out a layout that will work with the conveyor belts, which are much clumsier than item pipes but more interesting for being limited.