Posts by Snoochy

    i would like to see a revlatively significant increase in the amount of Coal recieved from UU-Matter. currently the ratio is 3 UU-Matter to 2 coal. i feel this is horribly underbalanced cause you can make 8 logs from 1 coal, causing 3 UUM to make 24 charcoal. also 1 diamond = 9 UUM, yet if you made a diamond from coal that you made from matter then it would cost you 96 UUM. also Coal is far more abundant then any other mineral in Minecraft, except for MAYBE redstone dusts. but individual blocks coal is far more abundant. and even redstone is like 32 for 4 matter. i feel a much more balanced ratio for coal from UUM would be 8 Coal per 3 matter. this, even if dusted in a macerator it would make only 1 Carbon Plate. which is a tiny bit cheaper then it would be to comprise an Advance Alloy from matter.


    Edit: had a second idea, how about being about to compress 4 Charcoal to make 1 coal? that could be another way to go about it. since 3 matter = 24 wood/charcoal, then 3 matter would make 6 Coal with a little bit of effort and extra EUs.

    But the Builder would downgrade any machine in your building so you should dismantle them first. I use CC-Turtleprograms to build my stuff and mine my mines. But if BC 3 can already do it, why that should be added to IC². I mean it would decrease the difficulty of moving Bases (less Difficulty = bad for Pro's).


    true, i never move bases really though. usually if i feel the need to move i just relocated, and run pipes from BC and pour everything into the piping system at the same time and that walk along side it and basically caravan my way to the new base where all the items go into boxes, then i rebuild the city from the items that i sent from the old base and just leave the old on there as an Outpost station for charging items or a landmark to find where i was. but having to manually rebuild structures is good practice, specially if you are a fast and accurate clicker. on a good day i'm faster then a BC Builder anyways :D.

    i don't really see this as over-powered since you can basically do this already with Buildcraft, it's just ALOT easier with how they did it. with then all you do it


    1: Write your building to a blueprint. (point A)
    2:take a Builder to the new location and insert blueprint (point B)
    2: put a Quarry or Filler (set to Clear mode) with an osbidian catch plate under it.
    3 pipe the collected materials to the new location at point B
    4. watch your building collapse and get sucked up into the pipes and get perfectly reconstructed at the new location


    this isn't exactly instant but it is the same thing you are looking for basically. (noted: this is not currently in SMP sadly as it is in BC3.X which is currently in SSP Testing)


    Edit: maybe we could use this technology and improve it to instantly re-render a building block by block as a "Building Fabricator"? it could take a building and compress it into a "Building Assembly #(?)" and then would require a Building Fabricator to "decompress the building" in the new location? not sure how easy this would to be but i know it would be possible.

    also Alblaka, i know you don;t like working with potions but you could also utilize the Brewing Stand, you could brew components in the barrels and then toss them into a brewing stand once they are complete to put them in bottles, or put a Brewing stand ontop of a canning machine to put your beer into Cans.


    could do all that or add a green sparkly dust particle effect coming off the top of each block. like the Macerator dose but green particles. this way you could tell even though a heavily reinforced glass window from a "safe distance" or maybe even both or these ideas?

    no problem Warlord_Mike, lol. also the "using iron bars like Scaffold" was my general thoughts as to how it would work as well. the MAIN problem i have with scaffold is the ceiling parts, cause when your sparying, if your foan nicks the support column, then it causes all the incomplete parts of scaffold to fall to the ground, then you have to go back and make even more support columns that you have to clean up later. Iron Bars/Iron Fences would not have this problem.


    Using lead in helmets sounds a bit weird. I mean dont they want the helmets and armor to be lightweight and mobile while still offering protection? Where did you get that from?

    the bullet proof armor these days is generaly made from ceramics and carbon fibers, basically a Nano-Helm with hardened clay plates. however, back before they were making kevlar bulletproof products, all they had was a vest made from bars of like 1-2 inch thick lead, these usually weighed like 60-80 pounds but were very cabaple of stopping bullet back when they were in mass production.

    The Reasons they are saying NO
    lol, ok well since everyone for the most part is simply shouting no i'll inform you as to why. this may also help you understand the suggestion forumns as well in a whole.


    the reason why Alblaka and the community has denied the idea is because it would create a pretty heavy imbalance in the game. first off they are the cheapest to make and you recieve 2 instead of 1, this makes them a pretty good starting power generator. secondly, you can use buckets and cells to power them, obviously you know this, and it generates a good amount of power, much more powerful then a solar panel and most safe designs of wind turbine generation. now as great as the idea seems, think about making the water turbine infinately powered for free with 0 maintenance. the balance on the water turbine is that you have to constantly watch it and feed water in it using a bucket, or you use Tin as fuel basically, burning though a significant amount of your Tin Ingots. if you could power them forever with a regenerating power source then they would be the best form of power besides a nuclear generator. at that point more people would be using them then even more then we have "Solar Spammers" now do to the 0 maintence+relatively high output. the reason it is allowed with Geothermals is because lava is not a renewable resource and will require you to actively search out new lava sources. these would slowly become further and further away till they are at the point that you'd have to start using chunk loaders or relay stations or it wouldn't even be possible. even using geothermals in the nether requires you to relocate the pump every couple of days and as wild as this sounds, you'll have to search pretty far in the nether for lava. currently i've drain about 50% of the lava in roughly a 10,000 square block radius and even that is starting to become a depleted resource. water would never have that problem.

    i kind of like having them random. it's like playing a miniature game of lottery. sometimes i get 6 items per stack, one time i get 23. it was almost as exciting as finding my first diamond. lol at the moment i feel they are pretty balanced and don't neccessarily need to be re-worked, however i do kind of like the idea of the rarer items giving a higher % chance of giving scrap. this idea might also entice my to using Scrap Boxes to search for items, specially if uranium ore is ever added to the Scrap Box list. then i could recycle all those sstupid Wooden hoes (3% chance in recycler) and golden helms (80% chance of scrap?). although i'l like to keep the randomness of the recycler, and not make them set values.

    I was looking around at the forum, and I'm surprised nobody has posted something about this yet. I've been doing a lot of mining lately, and I find it very hard to find uranium. I was thinking that there should be a device for finding uranium in the game. A Geiger-Muller Counter (It actually exists I didn't make it up) is used to find uranium in real life, and I was wondering if it would be possible to incorporate this somehow into IC or IC2. If you don't know what a geiger counter is, then go to this link. :) ------>en.wikipedia.org/wiki/Gieger_counter (didn't know how to make it a hyperlink, sorry) :Reactor: :Uranium Ingot: :Uranium Ingot: :Uranium Cell: :Uranium Cell: :Uranium Ingot: :Uranium Ingot: :Reactor:


    it would be possible to impliment but then it would also trivialize the techinque of Breeding Uranium Cells. currently you can take 1 ore, and make it into 8 incomplete (Deleted Uraniun Cells), you can then toss then in a specially designed reactor to turn them into complete cells using only a couple regular uranium cells, this provides alittle less power then a normally designed reactor but it multiplies your uranium amounts by 8. personally i have never had a problem with finding uranium and even running 2-3 reactors with 4 regular cells in them that are not breeder reactors, i still find uranium fast enough to get more Uranium Cells then i'm consuming. as interesting as this idea is and relatively realistic, i feel it would make nuclear reactors alittle to easy to operate under normal means. if you could actively hunt uranium then you could run like 6 reactors and never need to design 1 or 2 breeder types.

    I usually don't go outside. :D

    i don't move.... ever. lol, jk


    yeah yeah rick i usually do the same thing, i make iron armor and then rush a nano saber and harvest everything i can find for exp and gunpowder for fuel. i'm currently level 48 on my new server, which reminds me.... what's max level anyways? . i just had a great idea though! in regards to your "Night Door" have the "idiot trap" method of catching enemies that try to sneak in, this is basically a pressureplate connected to 4 pistons, once stepped on raises all the adjacent blocks around it. this would catch and trap anyone or anything at night. then have a glas viewing window. if there is ANYTHING trapped in there then have a level you can flip, this would active pistons above the and cause the room that is 2 blocks high to drop down by one, crushing and killing anything in there. you could have this set up the be activted day or night or whenever you need it online. i think i may invnet and engineer this "Trap and Execusion Blast Tunnel" and toss it up on youtube for you. if i have time i'll make it tonight or tomorrow.

    So i can swap my entire Mainbase (exactly in a chunk on your Server) to your City, lol. But beaming a whole building is OP and could be the ultimate Grief. what about making it of Frames (waiting for it since November 2011) an the move it simply.


    Oh and altering chunks is very easy, just swap two pointers and make Blockupdates on all the sideblocks of them.

    well if you can beam a building then you can teleport and entire city with enough effort and planning, i think teleporting (swapping) chunks at a time is the easiest solution. but i don;t know if this could be done instantly with the server online still or if it would cause it to crash or even cause corruption errors. this idea itself is very interesting and i would like for it to be implimented somehow, i'm just not sure as to which is the easiest and most likely method of its implimentation.

    its ultimately up to the devs but the way i worked out how long a job would take to process is to take the number of solar panels needed to run an electro furnace smoothly(about 3) and from there work out how long it would take if there was only one panel to get the bronze furnace and 2 panels to get the silver furnace


    but the idea is still sunk as it is currently proposed cause you need a macerator to make mirrors which means its more like a day 10 item than a day 1 item


    first off: ..... there are day 1 items? you mean like a torch and a wooden pick? cause i'm usually at iron picks by the time the first night falls and am already chasing after some diamonds in an underground base untill i get iron armor, diamond pick and sword, and then i go back to the surface and emerge like a butterfly. usually i get a macerater and most of the other machines, sometimes even an induction furnace by night 2. if i find lava the i go geothermal power, if i don't then i usually go 60% solar 40% wind.


    now back to the OP: i don;t see mirrors being worth the effort to code with IC2 honostly, the only thing they could really be used for is making a complex reflection array to spread "sunlight" underground to an underground solar farm. unless Alblaka wanted to make it so that "mirrors" were the Solar Panel's upgrade attachment, but then it would be an entirely different concept which in my opinion makes more sence. then you could have 511 morrors drawing and focusing solar energy onto the 1 solar panel. basically torching the hell out of it. also why would we ever have 2 MORE furnaces... for the love of god we already have 4 types of furnace, we really don't need more. cause then it would be like going to a department store looking at 10-20 different washing machines, they all do the same crap but this one looks alittle different. so all in all:....


    :Nano-Helmet:
    :thumbdown:
    :Nano-Bodyarmor:
    :Nano-Leggings:
    :Rubber Boots:

    just keep in mind even with doors that are only open during the day, creepers do not despawn until noon with no one around. so i would set up an iron golem and snow man turrents for defenses with a Cat Ring around your doors so creeper and spiders don't try to rush in at dawn.


    yeah your right Mike, IC2 and MC are alittle to realistic to use iridium as an indistrucable blast proof material. just like how we can teleport players and animals from one place to another, and how we can fabricate a diamond out of 9 million "volts" of energy, and how coal burns forever when used in tiny amounts. and how drinking Heated Slimy Mushroom Water allows you to swim in magma with or without any armor, so yeah i think you might be right. explosive proof iridium is asking to much. although, don't alot of Bullet Proof Vests in real life use Lead which is ALOT denser and heavier then steel, but they use it because of it's density, and iridium is the second densest material on the planet? yeah that sounds pretty illogical to me.


    (warning the above statement might be lathered in copious amounts of sarcasm and false love)


    i'd stick with iron bars, it sounds alittle more "realistic" although fences are alittle cheaper is i remember right :D

    i have an idea as to how you could code this but i feel it might be a huge pain in the ass to get right or debug and am not sure if it's 100% possible. but what about 2 blocks like the teleportes we currently have but much more expensive. and when you place it within a Chunk it will destinate that chunk to be Swapped between it and the other chunk you have the other teleporter in. then when activated would drain something like 100 million energy and would swap the 2 chunks that you have destinated, so a building in a 32 by 32 area (4 square chunks) would cost 400 million to move the entire building. this would also however swap the ENTIRE chunk, from 0 to 256. i'm not sure how easy it is to alter chunks through coding but this would be a good start if it's possible.