Posts by Snoochy

    it would be nice to be able to Craft or Compress redstone into blocks. if you want it to be industrial then 8 redstone dust in a compressor could make 1 Redtstone Block. or you could make it simple in a crafting box so that 9 redstone dust = 1 redstone block that can be easily pulled apart as needed. if you require it to go through a compressor then make it only breakable by placing and breaking it apart for 5-8 Redstone dust or macerate it for a garunteed 8.


    these Redstone Blocks should also be able to be placed resulting in a few functions, heres a list!


    1: when stepped on causes the block to light up just like Redstone Ore blocks.
    2: can accept and redstone current from anyside and send restone signals out in every direction when powered by a restone current, this would work like an instant Repeater that can go in all directions, not just the outlet, the only way to turn if off is remove all On signals (this would basically become a temporary redstone torch since it would stay on at all times.
    3: this should be controlable using pistons. this could be used to bridge gaps in redstone wires to active specific signal wires along the same redstone network.
    4: would act as a very usefull storage block and would have the same texture as the Redstone Dust in your inventory. mainly red with occassional black dots.


    edit: i would greatly appriciate this to be added since IC2 requires so much redstone dust and i'm sick of it taking up several chests in my house.

    1: Falling Sand/Gravel is an entity so you have to add a new "propelledblock"-entity that can change to every Block you want to shoot.
    2: A special mode for variable Placementdistance.
    3: Yes it can, look a the old Pistonmod.
    4: Do you mean throwing the Player backwards after shooting?
    5: Irrelevant


    1:what he said.
    2: yup
    3. that requires alot of coding for each individual item as mentioned before and above.
    4 yeah that's what he ment, sounds REALLY damn aggrivating when trying to place 3-4 blocks a second when standing a single block wide "construction column"
    5. agreed. a blue laser would just be a hell of alot easier then recoding every possible type of firable block and creating PropelledBlock Entities for each one.

    Thanks, i don't like writing math stuff in windows. It makes me miss some stuff.


    And i think that coal has only added to UUM recipes for the extremely lazy players since it is very easy to find (as mentioned before).


    even if you was saying (100*3)/2=66.66, that would not be solving "what % of 8 is 12." that would have looked like (8/12)*100=66.66%

    66.66 ...% = 100x2
    __________-------- %
    ____________3


    just don't do the division.


    lol, 66.66%=100x2? that math sounds wrong to me :)


    wait is this a "Find X" or Fill in the blank question or is it like a "if you have 1 bucket that hold 20%, one that holds 50% and one that holds 40%.... how many buckets do you have?"


    nevermind! back to the OP :D


    Edit: even if he was saying (100*3)/2=66.66, that would not be solving "what % of 8 is 12." that would have looked like (8/12)*100=66.66%


    Must ... resist ... math and facts ... impossible:
    3 UUM -> 5 Tinore or 5 Copperore
    8 is 66.66666...% of 12


    lol, i was just throwing rough estimates out there and i couldn;t check the exact UUM to Tin/copper conversion since i'm at work. lol, but that further validates my point. thank you GergoriousT for informing us that 3 UUM = 5 Tin/copper Ore instead of a mere 2 ores. also some people are afraid of 66.6666...% lol, so i just stuck with 60% it was close enough when rounded since you can't have exactly 7.9999999 coal :)


    because altering that code would cause all blocks to fall as sand and gravel does, welcome to not being able to construct stuff without using a shit ton of signs and torches like they are "nails"


    no because then if you were actually trying to use it to build then you would have to re-align and fire again after every single shot. also it would knock you off your building columns and platforms that you are trying to shoot from, this could also be used to spam it and fly over gaps or even fly i suppose. this idea is to make our lives easier, not push us off ledges and be agrivating as hell.


    and yes it would basically be the opposite of a mining laser which Alblaka has already approved the idea of but i don;t know if he has an actual concept to run with. these were 2 suggestion/recommendation ideas that he could use.

    1:I think while Sand fly, it is not a block, so ... Several types of blocks can learn to fly.
    2: Telekinesis. Magic.
    3: can't now. Impossible to make?
    4: Backfire.
    5: Thanks.


    1. the reason that is is because that sand is "falling" and they simply change the trajector, or sand and gravel this "could" be possible but it requires alot of coding, not sure if they'd have to modify base coding or not.
    2. this is IndustrialCraft not WitchCraft.
    3. correct.
    4. what do you mean backfire? like encase you in blocks? no, misfire a single block because you suck at aiming? yes.
    5. if not a laser how you would recommend coding the graphics of being able to shoot over 50 different types of blocks?

    The problem with auto assigning ids is SMP. If you've auto assigned one way and the server has it another, you have problems :/


    "Oh that's a nice induction furnace you have there. Too bad the server thinks it's actually a sapling!"


    or maybe have Leaves on the server coded as solar panels.... "you know what they say! solar panels don't grow on trees!.... wait.. *looks up* maybe they do *facepalm*" lol


    Plant Saplings, recieve solar panel farm :D

    you also have to think as to how easy it is to mine all the materials that you could make with matter, when mining coal is the most common by almost double of everything else. 5 matter makes 2 iron or gold, and i believe 3 matter make 2 copper or tin. so when macerated you get 4 ingots of gold and iron for 5 matter or 4 tin/copper for only 3 matter. then since coal is almost twice as common then 3 matter should make atleast 5 (in accordance with iron and gold ingots) or 8 (in accordance with tin/copper) and that is condisering it the exact same rarity as the other mineralls, so since it's almost twice as common then it's more realistically 10-12 coal per 3 matter. however since some people would argue that 12 coal is way to excessive i dropped it to 60% of it's value, resulting in 8 from 3 matter.

    1: no
    2: why not item increase player block placing range
    3: can't launch blocks like gravel,sand
    4: ?
    5: agreed.


    1. nope it cannot.
    2. that's what i was sayin :p
    3. they would have to code a seperate individual texture for each individual block and code it like an arrow or something. WAY to much effort.
    4. you mean like shooting a block and having it impcat into something or firing a redstone torch and having it activate a machine?
    5. the laser would be more of a "teleportaion beam" that would basically turn the block into energy and then fire it and turn it back into matter as soon as it hit a wall. it would simply be the indication and aiming tool to show exactly where it is landing. how else would you show the "in-flight" transportation method of an object?



    the idea for the modes was either only load cobble (Rock-it Launcher) and adjust range with modes. or make it a universal "Block Launcher" and control the launched object with modes. which idea to use would be up to alblaka. would be nice to get his input and which he'd like to code asap so that we can decide which idea to run with.

    i know Alblaka had ideas for a making a Building (lazer) Gun or Block launcher device. so here is my idea!.
    a Rock-It Launcher, it would use cobblestone from your inventory and 1,000 EU's per shot to place a cobblestone block up to 64 blocks away (possible to lower the firing range and energy cost with modes) the internal battery would hold 60,000 EUs, just enough to fire alittle under a stack of cobble, but would also draw energy from Packs your wearing. this would make building structures significantly easier, especially bridges and circular structures. for a circular structure you could raise yourself up on a support column and then fire from aboveo the draw and build onto your Circular structure like Towers and Parapets. you could also use this to safely build bridges without the fear of your Shift Key glitching and causing you to fall into lava. of now about a better idea at to how this could work using Modes.


    have the Mode Selection select a box on your HotBar 1-9. the selection would be indicated by a bright Red Square around the item. (be careful not to launch your launcher, lol) this would allow building with multiple, if not all, types of items currently in the game. even placing torches at long ranges(no i'm not asking for a moving lightsource). maybe have this Rock-it Launcher fire a blue beam that when it makes contant with a block then it places the selected HotBar item against the face the lazer impacted. :)


    so what do ya'll think?

    I'd love to see this as well. So far, the only practical use for wood is tied up into fuel and building, and in many cases it's better to use Marble or Cobble instead just for the sake of looks or durability...


    Paper products would also be helpful for Thaumcraft and Forestry players, as it solves two problems related with those mods in terms of an excess/needed resource with planks -> paper...


    And as always... having a Wooden tool in your chest because you don't want to 'waste' it is always embarrassing, especially if you are doing YouTube videos, lol...


    lol, very valid point, also yeah i could imagine opening a chest doing a youtube video and having like 1 wooden pick, 4 wooden axes, a wooden how and 5 wooden shovels and being like "oh wait that is my souveneir chest. this was all the items i had at the very beginning of the game. i keep them for nostalgia purposes. now carrying on!" lol


    also you use wood for ladders and fences but almost everytime we all know for large projects you almost alway over compensate and make like 5 stacks too many, lol

    Eight wooden dusts per glue instead of four to result be based on wood but not glue. Must produce several result items.
    Slime as alternative for sticky resin just because it is sticky too.
    Wooden panel instead of planks to not be used in wooden tools and such recipes and in case Alblaka would want to play with cable connection restriction like RP2 covers.
    It is not bad to produce paper from wooden dust (like in Forestry) but imho glue is not needed in process. But would be good to use compressor for this. Not sure, can it make one paper from two wooden dusts.


    first off in Particle Board the are comprised of over 30% glue, secondly if your going to make 8 dust equal 1 plank then your making the recipe underbalanced, your causing it to require 8 "sticks", "Glue", AND energy to make a single plank. that is no longer balanced, so sorry but no. 4 wooden dusts and 20% glue (1 resin or slime) is a fine balance in accordance with 2 "processes" from machines, 1-4 from a macerator and 1 from a compressor. That already, as is, is almost not worth the time when you could simply go cut down a tree and make new planks and toss your old wooden hoe, fences, and ladders out into a lake or into lava. this is an idea to recycle wooden items and to be productive not counter-productive and a waste of time.

    I agree with the 8 Coal per 3 UUM but the 4 Charcoal to 1 Coal is causing things to go to easy (look at the Charcoaldustmod for example). I mean it would make Coal regenerative (except for UUM) and that would ruin our Industrialage Natureconsuming existence. We are not going green, thats what ForestryMod is made for.

    true i suppose, the whole point of industrial was to consume minerals and create innovation for the betterment of man kind, not so much preservation of the enviroment. maybe at some later time, the charcoal to coal thing would be added but not logically with the current machines we are using. i'll stick with the 8 Coal from 3 matter suggestion :)

    You need glue and press in order to do something usable from wooden dust. And would you await durability from wooden dust?
    So 8 wooden dust + sticky resin (or slime) =Compressor=> ? wooden dust plates (or planks ?)
    Can be made paintable as CF blocks.
    If Alblaka able to make it usable like a RP2 covers? Sometimes cables need it badly. It can lower E.net lag significantly.


    well i was thinking just a simply "remake a plank" recipie but i guess you could use a resin and make it a + shaped recipie with 4 dusts and 1 resin.
    and they would remake regular plain old planks, that way you don;t have to waist a block ID. and if i remember right, Alblaka was going to make Textured Cfoam where you could simply Paint a CFoam to look like Wood, which would be the same as Reinforced Wood i suppose, so nevermind that idea :)


    so ya'll think 4 dusts and 1 resin would make a "Composite Wood" and then you compress it to make Planks? i guesss that way you could also use this method to further justify the 6 planks from 1 log, syaing that you are using every bit of wood and dust, not just the planable sections and also using the Resin as a Filler the extend the use of the wood. sounds good to me.


    also GregoriouT makes a valid point, maybe you could take 2 Wood Dust and 1 resin to make a paper instead of using Reed incase you can't find any or resin is just on hand and you'd prefer to use that instead. also i agree on the macerating of wooden tools, i mean really... who uses wooden tools? i think i use a wooden pick to get 3 cobble stone and after that it's all Stone and iron tools from there. except from the Wooden "Scrap" Hoe :p which is much more valuable if you dust it and make a piece of paper :p

    i know this would take a relatively long time to code and i would not expect it soon, but being able to macerate any wood product should provide a player with a specified amount of Wood Dust, which you could put in a 2by2 grid to remake Planks (Particle Boards). this could be used to macerate stuff from old wooden tools, fences (from bases or abandoned Mines), logs (for efficiency like in a real lumber mill), saplings (since 1 saplings wouldn't be enough to make 1 plank), and sticks to remake them into planks. ratios could be as follows, also keep in mind 1 dusts is basically 1 stick worth of wood.


    logs=24 dusts (6 planks at the cost of energy)
    wooden tools= (amount goes acroding to the amount of planks minus the sticks, shovel = 4 dusts, axes = 12 dusts)
    fences=6 dusts (exact amount to remake the amount of planks it took to make the fence)
    saplings=2 dusts
    Torch=1 dust


    4 dusts = 1 plank
    (random idea)
    8 dusts + 1 Refined iron bar = 1 Reinforced Wooden Plank (these also do not burn, similar to Wooden Half Blocks)?

    IMHO recycling must be random but better chance from better source. Even several Scraps from some valuable thing.
    Assign some values for basic resources, then calculate values of complex things based on cheapest recipes.
    Wooden hoes recycling seems reasonable, but golden helmet and other metal things asks for macerating.


    i agree, i approve this message :thumbup: