Posts by Snoochy

    Since this isnt leading anywhere but another discussion how to run a nuclear generator we can close this thread :/


    :( :(


    well i already agreed with you that it would be ok with me and probbably not a bad idea to add this, more then likely as the final form of EU generation. but i was giving you suggestions as to what you could do in the mean time until an even more advanced energy system is implemented.

    I think it's an awesome idea, except leave out the hunger restoring effect, I mean if milk doesn't restore hunger then why should coffee?
    The speed boost is also an excellent idea, though instead of the hunger effect being sped up from the crash, why not just have the player be slightly slowed down for a duration? similar to the actual "crash you experience from consuming caffeine


    the hunger restoring effect would be as to allow you to sprint. i'm not sure if it's possible to code in a "ignore Hunger when sprinting" but that would work to. or maybe you can add milk and sugar in a recipie to allow it to cure hunger? that's what i usually have for breakfast in real life anyways. lol

    while i'm not sure about this idea I think there needs to be a IC2 vanilla equivalent CASUC reactors in industrial crafts iconic efficient fashion.


    there is, you simply put a storage chest next to the reactor with a pump and compressors next to it and make your ice then pile it into the chest, then manually feed it in. IC2 is not focused on automated function and CASUC Reactors weren't originally intended i'm sure.

    The safe reactors I made so far only output 100 EU/t (effectively). And running a reactor with ice or as a Mark III or IV is no option for me, since I dont want to blow up my facilities on my server.


    Spamming solar panels also isnt a solution (server load). One good way could be to find a way to pump lava from the nether to geothermal generators in the normal world, without requirering someone to stay in the nether :P


    The fusion energy would be a nice next tier in energy production, if implemented in a similar way like the nuclear reactor.


    i'm pretty sure i made a safe reactor that output more then that, it could output a total of 28,million EUs using 6 cells and would require a cooldown period but was safe, so i ran 4 Reactors and rotated them so that i always had 2 running.


    also ice reactors are always an "option" you just don;t want to risk it :) you can easier make a reactor with 2 collumns of ice blocks and the rest a properly set up reactor and just come by and refil the ice every 30 minutes to an hour for ALOT more EU output. or if you have a mod that has pipes like BC then you can do what i call a "Coolant Overflow" system where you send way more ice through pipes then would ever be needed to cool your reacter and have the excess go back to boxes. that way it's 100% safe and have back up safety messures.


    if you need more energy it's way more effective to make an addition reactor then 180+ solar panels. not to mention it's alot less strain on the server. also! an idea i had with reactors is to run like 12 of them that would output about 500EU/t and set them up on a really slow Redstone Clock that circles around turning the reactors on and off, this would allow me to control them and keep 1 or 2 of them on in rotation at ALL times, basically this would turn them on and off at a ratio of 1:6 or 1:12, that way i could make them all provide power to my house effectively and stay cool without exploding, not to mention this would basically allow them to keep charging my house for 12 or 24 hours before needing to be refilled.

    cause at the moment, flat out coolant is not really neccissary. that is why we have stuff like CASUC Reactors and Manual operated Ice Reactors. Maintaining reactors at a high temperature and them not melting your house into lava or exploading is the current problem.

    yeah i wasn't sure if you could use charcoal for coal cells since they re-added Charcoal Dust.


    and i know that sadly bio-fuel is significant'y less powerful. i was debating flat out burning cactus but it's only worth 50 EU per. but atleast not that the world height is 256 i could make a much faster and more effective cactus Tower.

    well that village idea was alittle different, mine idea would be all manual building and simply create / build the elementals into that area and that's the general area they would stay until told otherwise or tamed. not to have them auto-construct a building and then increase their civilization if you provide them materials. that's more for millenium mod.

    yeah but i never even cared to go with fuel and canning. food is stackable now and fuel to me was irrelavent since i went from 32 solar+18windmills to nuclear reactors, now i just use nuclear reactors for power. i might use other means soo though but nuclear reactors pumping out 500eu/t is so much easier on my server then like 50 generators using superfuel, it's also alot easier to manage, i might consider making a bio-fuel processing plant in the future for generator or maybe even getting forrestry so i can use saplings for biofuel and charcoal for coal cell (if able) and then just mass produce Superfuel and auto-feed it in, but that'd only be if i ran out of uranium.