Posts by Player
-
-
-
-
-
You should do it only once, ideally with a separate world just to be safe of any mod acting unexpectedly.
-
It scans/replicates anything it can calculate the value of.
The system is quite limited in terms to determining the value of raw materials automatically, the only pre defined ones atm are cobblestone (1) and iridium. Those are expanded through /ic2 uu-world-scan, which measures how often drops are being generated on average in comparison to cobblestone. If you add mods you should rerun that scan command to adjust for any additions. There's no way to account for mob drops, renewables or special creation procedures.
Values for advanced materials, including back-propagation to raw materials, are being derived from recipes, but only Vanilla, Forge and IC2 recipe handlers are supported right now.
Solar arrays don't work atm because they have their recipes registered after IC2 grabbed all recipes and started the calculation, i.e. too late.
-
-
-
-
-
-
-
-
Blatts/MrSkript: As i said before, this is very unlikely to be caused by FastCraft. FC being in the stack trace is meaningless in this case, it's just running through a behavior-transparent hook for detection purposes. It'd crash even if the hook wasn't there. That specific exception is known to occur in both MC 1.6 and 1.7 without FC, e.g. http://www.minecraftforge.net/forum/index.php?topic=14042.0 or http://www.minecraftforge.net/forum/index.php?topic=24067.0
If you want this investigated and you can reproduce it, chat me up in IRC and I can add something to possibly detect the mod actually at fault.Methes: This is interesting, FC shouldn't change how it looks at all of course. The vignette is not part of vanilla, maybe there's some conflicting coremod problem with overlapping edits going on. Can you check if this is mipmap level dependent and possibly whether removing rendering related mods changes it (shaders, optifine etc.)?
Shinisuryu: This sounds like sporadic lag spikes, take a closer look at /sampler tps, it'll report a max tick time as well, which is the worst recorded for the past ~2 minutes. One cause for this may be when MC writes modified chunks to disk. Sampler's spiketrigger should be able to catch this kind of spikes, run /sampler sampleinterval 3000 and then /sampler spiketrigger 500.
-
MrSkript that's most likely not FastCraft's fault, the hook isn't doing anything which would cause such an issue. It'd crash without FC as well.
MysticAura See [WIP|1.7.10] FastCraft 1.16. Also try without a minimap.
-
-
Where I can find the download link for 1.6? Could you add that jvm argument to the newest version please? Also I cant believe how this mod improves fps a lot more than optifine with all its options, specially for people with not so good graphic cards like me.
It's in 1.16 and future versions, that was just a typo.
-
-
Can I give you one question though which you might have an answer too..?
I'm running on a pretty nice computer (i7-3770K, GTX 670, 16 gigs of ram, win 8.1 /ubuntu 64-bit) and eventhough I'm running well over 150 fps at times ( usually have vsync on though) or at 70 fps constant I still suffer very frequent (minor) stutters.. Very noticable though and very annoying.
CPU load/gpu load is by far not maxed... I would think that at vsync 60 or non vsync 60/70 fps constant you shouldn't see any stuttering/tearing in the game...
This can be investigated by running sampler while triggering those stutters continuously (presumably by moving?). Sampler can be found in the OP, use /csampler start, reproduce the issue for 2 minutes, run /csampler stop, run /csampler export stuttertest, upload/attach stuttertest.nps from your mc instance folder.
-
Talos that's "normal" vanilla behavior, FastCraft probably just makes it worse by loading/sending the frequently updating Chunk too fast - before the "hole" was drawn. I don't have a decent fix for this atm, but FastCraft 1.16 supports the JVM argument -Dfastcraft.distantWrsPerPass=n as a workaround, where n is the amount of chunks to update per frame for each pass. Set n to something higher than 2, which is the default, but apparently too low for your setup.
FastCraft 1.16 is available for testing at http://files.player.to/fastcraft-1.16.jar
It fixes the Optifine issue in 1.14/1.15, optimizes path finding a little and is compatible with the ColoredLights mod at some loss of performance benefits if detected.