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    We've got a new intermediate build for internal testing. It's still MC 1.7.3 singleplayer only.


    The most important changes are:

    • New Audio API without using AudioMod, not all sounds are included yet and most are still wip
    • Sounds are included in the main package
    • New explosion code which is more block resistance aware, affects nukes, reactors, ITNTs, mining lasers and machine explosions
    • Rework some of the Machine and Generator code
    • A single .minecraft/mods compatible package for drag & drop install similar to BuildCraft
    • Support indirect redstone on IC2 blocks
    • Scrapboxes can be opened by dispensers
    • SU batteries can charge items in the quickbar
    • The mass fabricator stops with redstone input
    • Bugfixes ofc..


    Download at http://player.to/industrialcraft-2-1.10.jar
    Don't redistribute the link or the files.


    I recommend using a fresh minecraft.jar without any IC content and without AudioMod. Do not put IC in minecraft.jar, just copy the package into .minecraft/mods.



    If minecraft crashes with java.lang.OutOfMemoryError, make sure that the amount of memory you assigned to minecraft + 200 MB doesn't exceed the amount of spare memory before starting it. E.g. if you have 1500 MB free memory, allocate not more than 1300 MB to minecraft (-Xmx1300M -Xms512M). Virtual memory doesn't count.
    Another possible fix is to upgrade the sound system, just replace the existing files within minecraft.jar with those in the attached zip file.

    Apparently OpenAL supports only a limited amount of sound sources. I'd like to know what this limit is for different systems.


    Please download the archive at http://player.to/ic2_100_soundtest.7z, replace the IC 1.00 files with those and tell me what you see in the console output.


    ...
    ModLoader Beta 1.7.3 Initializing...
    max. ??? sources
    MinecraftForge V1.0.6 Initialized
    Mod Loaded: mod_IC2 v0.98
    Done.
    ...


    Which operating system and sound card were you using?

    Anything in unloaded chunks behaves as if it wasn't there.


    Using such a line of storages should work, the last loaded one will get charged. Once another MFE+its wiring is loaded it'll get charged from the MFE before.


    Chunks will get loaded only if somebody is in "sight" range which is about 160 blocks.

    First, check consumption of furnace. Give it 3 eu/t. Second - Induction Furnace - 16 eu/t, and then - Macerator - the rest.
    So, you use the distance AND consumption. Is it possible?


    The energy distributed to the machines should scale down somewhat evenly if the source doesn't have enough power. For example I don't like having an induction furnace running at max power while a low-power machine right next to it can't run at all just because it has a little more loss.


    Once the bug is fixed the effect will be much smaller and not noticeable at all in a setup like the one you posted above.



    And does that issue display this bug too?


    Yes

    The cable loss (length) is the only plausible parameter for distributing energy in an energy network with too much energy demand. If you use the energy consumption it'll turn on some far-away teleporter but leave a macerator right next to the energy source unpowered which doesn't make sense at all.


    As I already said there's a bug which causes the batbox to emit less eu/t than it's supposed to in some situations.

    The Energy is split according to the cable loss without taking "idle" machines into account.


    The machines connected to the batbox with a shorter (less lossy) cable get more energy.. However there's still an issue with the machines' input energy buffer dimensioning which decreases the effective energy source output power.

    You have to use relative numbers since the loss is absolute, proper transformer usage assumed you get:


    Copper Cables: Capacity 32EUt, Conductivity -0.2EU/b, Insulation 1 -> 6250 ppm loss/block
    Gold Cables: Capacity 128EUt, Conductivity -0.4EU/b, Insulation 2 -> 3125 ppm loss/block
    HV (Iron) Cables: Capacity 2048EUt, Conductivity -0.8EU/b, Insulation 3 -> 391 ppm loss/block
    Glass Fibre: Capacity 512EUt, Conductivity -0.025EU/b, Insulation 0 -> 49 ppm loss/block