Posts by GregoriusT

    i cant extract from electric crafttable piles of metals with logistics pipes - why?

    It has an Input-Facing and an Output-Facing. You may choose the correct one for extraction.

    Probably because of logistic pipes dupe bug.
    Greg may have disabled its "support", try BC wooden pipes + autarchic gates it may work

    Me? I did nothing at all.
    Unless shooting him with my Mind Control Beam. :D


    Why the fuck are all the latest IC²-Devbuilds crashing because of the Scaffolds?

    hey greg, when ic2 updates are we going to see maceratable nikolite/gems/whatever else is in redpower?

    That's already possible. The only missing thing is Redpower for 1.4.5. :D



    V2.61c:
    Added Liquids for all my Cells except Carbon
    Electric Autocrafting is now only 2500EU per Craft (500EU for Dustpiler and Unificator)
    I think I fixed the Computercube-Access of the GUI for SMP (you know that internal Server Error, when you open the GUI of a ComputerCube, which doesnt belong to you)

    Still able to use crafting table to make Mixed Metal ingots even though requiring rolling machine is true in the config with 2.61b.


    Also, still able to craft steel blocks in crafting table with either GT or RC steel, and only GT steel is able to be compressed into blocks.

    You very likely disabled the Rolling Machine in the RC-Config.

    The various new ways to produce methane seem rather underpowered, compared to wood and sugar cane...
    250 seconds for all plants seems like too much to me, and it seems like it would be far more effective to simply use good old sugar and charcoal, but when I do the math it seems like the hydrogen requirements actually makes the two about the same to each other, comparatively.

    If these are underpowered in comparsion to Sugar Canes, then its good. I thought they were all a bit to overpowered.

    Ye. Has greg nerfed the hell out of turtles yet? They're way too op as well. Avoiding gregtech until the turtles are nerfed to the ground where they belong. A simple recipe change won't cut it tho, needs something more drastic like a removal from the server, but that won't happen. We have way too much control over the turtles.

    Yeah, put a few Stones a piece of Redstone and a Glass pane together and you have a fully functional Computer!

    Maybe greg could make it so you can only run certain greg approved scripts? That would be cool.

    Do you really think I read all the crappy Code of other People to let Scripts approve?


    Yeah, Redpower is out. And now? IC2 IS NOT OUT NOW, SO I CANT UPDATE.

    I can tell what the block is just by looking at it's color?

    Yes, you can. Why else should I color it?

    The main premise of the project was around collecting, bottling, and utilizing Gasses. This included Atmospheric Accumulators, a multi-block "grid" structure that would over time collect certain gasses depending on the Biome and specific nearby entities (yes, it was ultimately going to be possible to place an Accumulator over a cow farm in a Swamp biome to acquire VERY large amounts of Methane). If these Gasses were registered in the Liquid Dictionary, it would be nice to be able to put them into Cells using a Liquid Transposer, Bottler, or some kind of GregTech machine.

    Dont worry I have already registered all my Cells (except Carbon Cells) with Liquids/Gasses at the Liquid Dictionary with a simple Naming System. (on my Dev-Build)

    Additionally, the mod post mentioned the option of being able to somehow centrifuge Gasses down to their base elements (to an extent), and then have a machine that would be able to create certain compound gasses. I have a lot of ideas about how this could be used properly (mainly because I would love Halogen Lamps, and if the WIP was to be continued I would have loved an API on his part).


    So, Gregorius. Is this something that you'd consider?

    Things like that are already on my List. Utilizing Resources for complex things is always on my List :D

    Also

    This is in regards to the Living Metal Ingots from the Harken Scythe mod. Judging by the mod and its purpose I assume it's on the developer's end and not yours, but I figure I may as well point it out.

    I would suggest the Author to use "ingotLivingMetal" in this Case (just because it's an Ingot), but I will add it to my List anyways.

    @BoilerFuel: Don't forget that I plan to add Liquids (and also gasses to be precicely), and I will add Methane to it.


    @Mat: The Reason, why my Generators have that low EU/t is that they should not be magic Blocks. I personally would like it when Geothermal Generators would only output 10-12EU/t instead of 20EU/t per Generator.


    @MrPeach: I think the NEI-Plugin-Pack of Mistaqur causes your Problem. Try to remove that and tell me if it worked.

    http://www.youtube.com/watch?v=4I8_Ka0VZr8 Heres a vid of the error with my mod list.

    Amplifier of IC2s Massfab, from mistaqurs NEI-Plugin-Pack very likely causes this for non Scrap-Stuff.

    How many Item ID's are there with Gregtech? I have IDresolver installed and it takes seemingly forever to go through them.

    less than 60 Item-IDs. And the NEI-Lag is known as too many Plugins cause that.


    @All those Oredict-Reports: Thanks for reporting, I just want to know about very single Ore I could use. I will add the Oredict Stuff from the reports to my List.

    I'm talking about the new diesel generator stuff... not the centrifuge/electrolizer recipes etc.

    Despite the Fact that I removed the Centrifuge->Fuelcan Recipes for anything but Lithium, Sodium, cracked Sand (from EBXL) and Soulsand, since we now have Diesel Generators (and in the next Version Gas Turbines).

    Edit: Wait... what's BC Fuel vs IC2 Fuel? I thought there was only one single type of "Fuel". You take Oil.. put it into a Refinery and make Fuel. Isn't that the only Fuel in IC2? Or does "IC2 Fuel" mean Coalfuel Cells -> Canning Machine = Fuel Can?

    IC²-Fuel is variable depending on the components you add to the Fuelcan, while BC-Fuel is being the yellow Stuff you get from Oil. Next Version will double the BC-Fuel Energy again to 384000EU, after realizing that 125000->196000 is not much. If you mean the IC²-Coalfuel/IC²-Biofuel, there is a Crossover in the Pending Addons, which adds special liquids for them.


    Oh and the upcoming (Thursday) Gas Turbine is able to use the otherwise useless AirCells as well (for a very tiny amount of EU, which is lower than you get for Compressing the Cells).

    initially posted this on mc forums but now that ive got an account her im linking to the post


    http://www.minecraftforum.net/…7841-gregtech-duping-bug/

    Uhhm, you are sure this doesnt belong to the Logistics Pipes? I'm 100% certain that those Pipes are ignoring invalid Slots, because otherwise they would be unable to get infinite Items out of my Machines.


    All my Machines implement ISidedInventory, if those Pipes are ignoring that, then that is the Problem => Not my Problem.

    Yes, its less EU (only 96000EU) per Bucket of BC-Fuel, but you could also use Railcrafts Steamboiler if you want more Efficiency. But since Oil is a nonrenewable Resource I should maybe double EU from BC-Fuel (As my old Centrifuge Recipes had assumed a Value of 300000 for it).


    And the Recipe for Methane Cells and similar into Fuelcans will be removed as soon as I gasify/liquify Cell Resouces.


    Edit: V2.61a:
    Added Diesel Generator:
    Forestry Biofuel (not Biomass!) = 32000EU
    BC-Fuel = 196000EU
    Fuelcans of IC² = +25% of the normal Burnvalue for regular Generators
    Coalfuel and Biofuel Cells of IC² also a +25% bonus and you get the Cells back.
    If a Mod adds IC²-Coalfuel or IC²-Biofuel as Liquid, you get an extra Bonus for using the Liquid variant.

    You can look at it from another angle as well and hope that DrCeph is the one that can one-up whatever Greg implementats. Either way it's win-win for end users :)

    My Diesel Generator has a fixed output of 8EU/t and runs on:
    Forestry Biofuel (same as its Biogenerator, 32EU per MilliBucket)
    BC-Fuel (96EU per MilliBucket as it's 3 times more effective as Forestry Biofuel)
    IC2-FuelCans and FuelCells with a 25% Bonus in comparsion to the regular Generator
    Any Liquid got from Coalfuel Cells or Biofuel Cells (the new Crossover Mod adds these, not me) with an additional Bonus.


    It doesnt run on Biomass, Lava or Oil, don't try it, the internal Tank doesn't even accept those (Tested with the awesome Liquid Tank of Thermal Expansion).