Posts by GregoriusT

    Here a Test Sample of the newest Spam. These Links go to random Profile Pages of other Sites where the Spambots have struck.


    Just like here on the Forums, where Spammers make Profiles whose Description contain random Spam, and nobody notices even half of it.


    Anyone able to explain what the purpose of this newest Spam trend is? I guess its disrupting Search Engines.

    IC2 Classic has this bug in a differend way to. Activity State & Facing gets set only on the server so Rotation updates when you place the block. But its not as worse since the data is not essentail for the Block and most Blocks have a default facing.

    Didn't you declare that as a "Feature" a while ago, because you liked how that looks? XD

    Maybe the Nuke is so expensive, because you are not supposed to blow up so much stuff that early. Remember that the Nuke ignores Blocks that are "too explosion resistant" meaning it can blast through most defenses without any Issue, what can be terrifying in Multiplayer.


    And a compacting TNT Mod is not really anything you could call balanced at all, TNT is way too easy to get en mass.

    I once made something that reduced Lag massively in GT6


    I overwrote the markDirty Function in my TileEntities to do nothing, this has caused the RAM usage to go down massively, not to mention that the Function is only used by Comparators and doesnt work properly anyways, so maybe you should add the following Code to the Base TileEntities


    @Override public void markDirty() {/* Do not do the super Function */}

    When you say Blocks, do you mean worldgenerated Blocks or actual Machines?


    Also Aroma, if its Ores, remember that Ores need Stone to spawn in, so if that would not just affect Rubber Trees but also Ores, then it cannot be retrogen. Also removing the Dirt Block the Rubber Tree was standing on, would cause it to not regenerate, since it needs Dirt to spawn on.

    If it isnt obvious from the Title of my THread, 1.7.10.


    And I think it is your StackUtil doing that, maybe add some check that kills the NBT if it is completely empty.


    See what Speiger said, he explained it better, and somehow before I saw his Post. My Internet is semi-broken right now. Will be fixed likely soon though.

    Could it be that empty Universal Fluid cells sometimes have an empty NBTTagCompound hanging on them?


    Because sometimes they don't stack properly and the only difference I could see is that there might be an empty NBT attached to the empty Cell. Couldnt you just remove all the empty Tags when emptying a Cell? And if the main tagCompound of the Item is empty, remove that empty thing?

    If you do it right then you can easily give it a stack of whatever material and wait for it to be processed, and that even without a Thermometer. The Mold can automatically pour molten Stuff into itself. And a Hopper can automatically pull from a Mold above it, once the Metal has cooled down enough. And there is even GT Hoppers that are available even earlier than the vanilla Iron Hoppers.


    And yes, Automation has to be earned, and people have to use their Brain to automate Stuff. GT is like LEGO, not like Playmobil (dunno if the latter is something known outside of Germany).

    You know how shittily unbalanced it would be if the Source dust did NOT disappear? You could feed the Source Dust back into the Centrifuge to get more and more Radioactive Isotopes out of something that should not have them anymore in the first place. Or with the 7 U235 + 1 Pu244 Recipe you would have a 1:1 ratio of Stuff being outputted what is WAY TOO FUCKING MUCH for this purpose.


    There are only two valid choices:
    1. The Mass vanishes, like it does now, or
    2. The Centrifuge outputs a 100% useless byproduct, that can not be fed back into the Centrifuge and is ESPECIALLY NOT usable for any Nuclear related Stuff.


    But your Suggestions are neither of those two options, and therefore extremely unbalanced.

    As I said it fixes things that are otherwise broken. I don't intentionally break other Mods, that would be just as bad. But now on IRC we found out that Essentialcraft registers one Item under multiple OreDict Names that are incompatible to each other, what is basically unfixable. The only thing that can be done is blacklisting those Pale things from unification, since it is clearly not solvable with unification targets.

    The Unification is there to actually FIX Bugs inside other Mods. If other Mods add to the OreDict but don't use OreDict themselves (what is idiotic behavior on their side), then the Config gives you the option to fix it yourself. And don't tell me you only want Unification on vanilla Stuff, that is ridiculous and would have no effects at all. Unification makes it so that you only have one type of Ingot/Gem per Material instead of a dozen different ones with totally identical functionality.


    And GT Inventories unificate no matter what, that can and should never be turned off.


    If there is an Issue with a specific Mod then telling Bloody that one specific Mod is being stupid, might help setting a default Target (what in turn will fix all the morphed gems in the next update), what is used for fixing MAAAAAAAANY retarded Mods already.