Why do they accept Blocks but not "9 Dust at once"?
Posts by GregoriusT
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Oh great Chocohead, now that it only teleports if the destination is OFF, that means that you can break Teleporters now, because if the Teleporter is in an unloaded Chunk and used a Button or Pressure Plate to activate itself, it won't ever deactivate, meaning you cannot teleport back AT ALL.
This means, you either need a "huge" Redstone Circuit to wire those things OR that you need two Sets of Teleporters per destination...
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It's either "OK-ish" or "Okayish" but not "OKISH", OKISH sounds like some random japanese Word.
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(show me that the people who send me: Ic2Exp is horrible at some points messages are wrong) xD
I recently got someone who posted on my inactive YT channel that I ruinded IC2, so something must be right about that, despite it not being my fault. XD
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Lol when I talked about my own GT Autocrafter and suggested one for ic2, I got negative responses aswell. I think the responses were also from Chocohead (but Speiger was there too since I suggested it for classic aswell)
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Sure but Scraboxes are intended, a Blast Furnace Loop looks very goofy if you ask me.
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The Slag should only happen if you use the Blast Furnace on purified Iron Ore, in my opinion. That way Slag gets preserved and is used in Iron Ore Processing.
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QuantumCatsSolutions Inc. proudly presents
I see you wanted to rename your Mod but forgot to edit the Title. You know you can edit the Title of the Thread, right? Also nice Schroedinger Reference there
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Thats a lie! 100% LIE! When i ask you guys to do improvements that everyone could need (and not just for ic2classic) you ignore it
Speiger has a Point, he suggested this thing MONTHS ago and you guys just ignored him.
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Jep, i added crops for all the ores. Even for netherstars. But the efficiency for them is so low, barly anyone does so much work. Also changed the processing by default, that only die lowest tier ores(copper, iron, ect.) directly give metals. In all other cases they count as catalyst. Either rising the oreprocessing efficiency to about 10x or alternatively it can be used to lower the UUM costs in replication. And for these that do not like crops, i added an identical set of bees.Oh its a Naquadah Crop, I thought you added a new Element, due to the "-ium" naming Convention.
Thats a difficult one. Platinum Group byproducts or the default ore byproducts of copper or iron seems to be all realistic processes that make somehow sense. I would likely use the process the other way around. Extracting expensive elements from common but usually worthless materials. How about storing the information what ore it came from in washed out stonedusts and make it possible chemical process them to get even the last bit of metals out of them.
I do have "Sluice Sand", which can be processed into different Products depending on what you do with it. And the Sluice Sand turns into a pile of Stone Dust after processing.
Magnetic Separation gives Magnetic Elements from it for example. But I do have the crushed/purified/refined Ores, which can be used. In case of Aqua Regia it has to be Purified Ore (so directly from the Bath or the Sluice) and returns refined Ore (was called "centrifuged ore" before, due to Thermal Centrifuge). In GT6 Aqua Regia gives +1/2 Gold or Platinum for certain Ores and has a 3x50% Chance for tiny Platinum Group Sludge
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It is so much nerfed that, you will need 4 chunks of Oil Berry Crops at y≥120, with 31gain points to power a single LV diesel.
It is as pointless as Buildcraft Oil Springs.
Chances are Stargatium is as inappropriate as a fuel source
As far as I know, Fuel is just a byproduct of getting the more important Products from Oil (Plastic and Stuff). Nobody would use Fuel as a Main Power Source for Bases, not even IRL, its only for Emergency/Portable Diesel Gens or for Cars, and since we dont have Cars, it's essentially just in case you quickly need Power. But that said, there is always Bioethanol, which comes from essentially all the Crops, so Oilberries are really pointless for Power generation (just as intended). Or you use Potatoes uhh I mean Vodka to power your Stuff, if Bloody added that option (like I did in GT6).
And Stargatium? Is that really a thing in GT5?
Oh and Bloody, I just added Aqua Regia Processing for the next GT6 Update, you happen to know "good" byproducts for doing it with Gold? Because that Stuff is not just for Platinum-Group-Sludge.
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Nope, this doesn't mean GT Woods, I just wanted to sometime do an ElementAnimation Reference with that Book.
Code
Display MoreUT.Books.createWrittenBook("Manual_Random", "Manual with Random Information", "Unknown", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 32000), new String[] { "This Book contains random Information that might be useful sometime. Read it whenever you have Issues. Maybe it has the Solution." , "The first Hint is obvious: ALWAYS. READ. THE. ENTIRE. TOOLTIP. FIRST! The Tooltips often contain the Information you need, but not many people think about reading them. They usually contain all the Stats of the Machine." , "If a Machine doesn't process a certain Recipe (but does others), then you are not supplying enough Power. This is ALWAYS the Issue. The Tier of a Machine determines how much more Energy it consumes, than the normal Recipe." , "The Tiers of Machines are as follows: anything between 16 and 64 Generic Units per Tick is Tier ONE\nTier 2: 65-256\nTier 3: 257-1024\nTier 4: 1025-4096\nTier 5: 4097-16192" , "If the Tier of the Machine you are using is in a higher Range than the Tier of the Recipe (see its GU/t) it will multiply the required Input GU/t by 4 and half the Processing time, making the Recipe twice as expensive." , "And yes, 64 GU/t is STILL TIER ONE, you seriously have to insert that much into a Tier 1 Machine! It is often possible to use the Motor/Heater/etc of a higher Tier on the lowest Power Input to get the GU/t." , "Burning Boxes of any kind are always a Fire Hazard, make sure to only have Fireproof Stuff around them! The only ways to turn those Boxes off are placing a solid Block in front of them or the Fire Extinguishers." , "You want to move water or get Milk, but don't have an Iron Bucket? Try making a Wooden Bucket for that Task, its cheaper, even if it only does a few Liquids." , "If you need a Printer Manual, then just insert Chemical Black Dye and an empty vanilla Book into it and apply Energy. It will instantly print that Manual." , "The Bathing Pot and the Bath can dye Leather Armor using Liquid Dyes.\nYou can wash Ores early on by throwing them into a filled vanilla Cauldron. Also GT Pipes can fill Cauldrons with Water." , "Space out Machines a little in order to be able to automate them later without causing a huge Clusterfuck. Always have enough space for 2 Blocks inbetween each Machine, if not 3! Disregard the eventual Loss of Power, its not worth it." });
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There is a Hook in the IC2 API that lets you fix the Nuke Resistance, dont know how it was named or if it got replaced in 1.9, but there was one.
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Code
Display MoreUT.Books.createWrittenBook("FiftyShadesOfWood", "Fifty Shades of Wood", "Villager #42", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 1002), new String[] { "1. Oak Wood\n===================\n" , "2. Birch Wood\n===================\n" , "3. Spruce Wood\n===================\n" , "4. Jungle Wood\n===================\n" , "5. Dark Oak Wood\n===================\n" , "6. Acacia Wood\n===================\n" , "7. \n===================\n" , "8. \n===================\n" , "9. \n===================\n" , "10. \n===================\n" , "11. \n===================\n" , "12. \n===================\n" , "13. \n===================\n" , "14. \n===================\n" , "15. \n===================\n" , "16. \n===================\n" , "17. \n===================\n" , "18. \n===================\n" , "19. \n===================\n" , "20. \n===================\n" , "21. \n===================\n" , "22. \n===================\n" , "23. \n===================\n" , "24. \n===================\n" , "25. \n===================\n" , "26. \n===================\n" , "27. \n===================\n" , "28. \n===================\n" , "29. \n===================\n" , "30. \n===================\n" , "31. \n===================\n" , "32. \n===================\n" , "33. \n===================\n" , "34. \n===================\n" , "35. \n===================\n" , "36. \n===================\n" , "37. \n===================\n" , "38. \n===================\n" , "39. \n===================\n" , "40. \n===================\n" , "41. \n===================\n" , "42. \n===================\n" , "43. \n===================\n" , "44. \n===================\n" , "45. \n===================\n" , "46. \n===================\n" , "47. \n===================\n" , "48. Greatwood \n===================\n" , "49. Silverwood\n===================\n" , "50. Tainted Wood\n===================\n" });
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that makes no sense player. Because thats whats getUnlocalizedName is for and the CropAPI has already a getUnlocalizedName.
This ^
Seriously, Speiger is right about that.
- getUnlocalisedName returns a String that can be used properly as a Key for Translation.
- getDisplayName is what actually translates getUnlocalisedName for you. Its just a Function whiches entire purpose is calling I18n.translateToLocale() on getUnlocalisedName, nothing else.
- getName is the Function which should be used if you want to store the Crop as String for synchronization and saving or for similar purposes.
I still remember how you freaked out when I fixed that localisation prefix thingy inside the Item and Block Classes, back then when I was still doing stuff for ic2. Why are you so reluctant to actually fix obvious Bugs?
- getUnlocalisedName returns a String that can be used properly as a Key for Translation.
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Its simple, Translation Keys are "getUnlocalisedName" while displayed Names, including optional Color Coding, are "getDisplayName". This is how it is supposed to work for Items and Blocks. But IC2 confuses people by using wrong namings for its Functions.
I already had to fix language Issues due to wrong return values for getUnlocalisedName and getDisplayName ages ago, so its no wonder Player probably derped up that one again. Can't you just fix it or at least give a less confusing desription on the Function for 1.8+ and stuff? I know the API is in the works so this should be fixed now, before its too late.