Posts by GregoriusT

    Oh great Chocohead, now that it only teleports if the destination is OFF, that means that you can break Teleporters now, because if the Teleporter is in an unloaded Chunk and used a Button or Pressure Plate to activate itself, it won't ever deactivate, meaning you cannot teleport back AT ALL.


    This means, you either need a "huge" Redstone Circuit to wire those things OR that you need two Sets of Teleporters per destination...

    (show me that the people who send me: Ic2Exp is horrible at some points messages are wrong) xD

    I recently got someone who posted on my inactive YT channel that I ruinded IC2, so something must be right about that, despite it not being my fault. XD

    Lol when I talked about my own GT Autocrafter and suggested one for ic2, I got negative responses aswell. I think the responses were also from Chocohead (but Speiger was there too since I suggested it for classic aswell)


    Jep, i added crops for all the ores. Even for netherstars. But the efficiency for them is so low, barly anyone does so much work. Also changed the processing by default, that only die lowest tier ores(copper, iron, ect.) directly give metals. In all other cases they count as catalyst. Either rising the oreprocessing efficiency to about 10x or alternatively it can be used to lower the UUM costs in replication. And for these that do not like crops, i added an identical set of bees.

    Oh its a Naquadah Crop, I thought you added a new Element, due to the "-ium" naming Convention.

    Thats a difficult one. Platinum Group byproducts or the default ore byproducts of copper or iron seems to be all realistic processes that make somehow sense. I would likely use the process the other way around. Extracting expensive elements from common but usually worthless materials. How about storing the information what ore it came from in washed out stonedusts and make it possible chemical process them to get even the last bit of metals out of them.

    I do have "Sluice Sand", which can be processed into different Products depending on what you do with it. And the Sluice Sand turns into a pile of Stone Dust after processing.


    Magnetic Separation gives Magnetic Elements from it for example. But I do have the crushed/purified/refined Ores, which can be used. In case of Aqua Regia it has to be Purified Ore (so directly from the Bath or the Sluice) and returns refined Ore (was called "centrifuged ore" before, due to Thermal Centrifuge). In GT6 Aqua Regia gives +1/2 Gold or Platinum for certain Ores and has a 3x50% Chance for tiny Platinum Group Sludge

    It is so much nerfed that, you will need 4 chunks of Oil Berry Crops at y≥120, with 31gain points to power a single LV diesel.


    It is as pointless as Buildcraft Oil Springs.


    Chances are Stargatium is as inappropriate as a fuel source

    As far as I know, Fuel is just a byproduct of getting the more important Products from Oil (Plastic and Stuff). Nobody would use Fuel as a Main Power Source for Bases, not even IRL, its only for Emergency/Portable Diesel Gens or for Cars, and since we dont have Cars, it's essentially just in case you quickly need Power. But that said, there is always Bioethanol, which comes from essentially all the Crops, so Oilberries are really pointless for Power generation (just as intended). Or you use Potatoes uhh I mean Vodka to power your Stuff, if Bloody added that option (like I did in GT6).


    And Stargatium? Is that really a thing in GT5?


    Oh and Bloody, I just added Aqua Regia Processing for the next GT6 Update, you happen to know "good" byproducts for doing it with Gold? Because that Stuff is not just for Platinum-Group-Sludge.

    Nope, this doesn't mean GT Woods, I just wanted to sometime do an ElementAnimation Reference with that Book.



    that makes no sense player. Because thats whats getUnlocalizedName is for and the CropAPI has already a getUnlocalizedName.

    This ^


    Seriously, Speiger is right about that.

    • getUnlocalisedName returns a String that can be used properly as a Key for Translation.
    • getDisplayName is what actually translates getUnlocalisedName for you. Its just a Function whiches entire purpose is calling I18n.translateToLocale() on getUnlocalisedName, nothing else.
    • getName is the Function which should be used if you want to store the Crop as String for synchronization and saving or for similar purposes.

    I still remember how you freaked out when I fixed that localisation prefix thingy inside the Item and Block Classes, back then when I was still doing stuff for ic2. Why are you so reluctant to actually fix obvious Bugs?

    Its simple, Translation Keys are "getUnlocalisedName" while displayed Names, including optional Color Coding, are "getDisplayName". This is how it is supposed to work for Items and Blocks. But IC2 confuses people by using wrong namings for its Functions.


    I already had to fix language Issues due to wrong return values for getUnlocalisedName and getDisplayName ages ago, so its no wonder Player probably derped up that one again. Can't you just fix it or at least give a less confusing desription on the Function for 1.8+ and stuff? I know the API is in the works so this should be fixed now, before its too late.