Posts by GregoriusT

    Code
    UT.Books.createWrittenBook("Manual_Printer", "Scanner & Printer Manual", "GregTech Electrics", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 7), new String[] {
    		  "Congratulations on your acquisition of a new Scanner and/or Printer. You will find this Manual that you received with your purchase very useful. Just remember that if you lose it, you can just let the Printer create a new one."
    		, "First of all you need to power your Scanner and Printer with Electricity on their back side. Just plug them into the sockets of their respective Voltage. Next you will need either an USB Cable or an USB Stick to connect them."
    		, "Any USB Stick will do, Images and Text Files are not that large and won't require more than USB 1.0, even though you can ofcourse use higher USB Tiers aswell, thanks to downwards compatibility."
    		, "Now you need to refill your Printers Ink reserves, depending on what Job you want to do with it. It only accepts the Chemical Dyes for this purpose. Black = Text, CMYK for Images, Blue or White for Blueprints."
    		, "Having done all of that it is time to scan what you need to scan inside the Scanner. Just plug in the USB and insert the Book/Canvas/Blueprint etc. you want to scan. If you insert Blocks it will scan their Surface aswell."
    		, "After a successful scan, it will eject the eventual USB Stick and the scanned Object for you. Now you can insert the Data and the desired type of Paper/Canvas into the Printer to let it print your products."
    		, "The Printer can do a few more print jobs than just canvas and books. NEI will help you with all the possible Recipes."
    		, ""
    		});


    TODO: Automatic Manual Printing if you insert an empty Book into the Printer.
    TODO: Data Storage Block that can copy USB Data. Maybe some sort of fake Computer Interface. (nothing programmable, just an USB Terminal)

    Let me start off saying I'm sorry if this suggestion has been brought up before. I wasn't sure how to search for it and I was about to read almost 200 pages to find it. If this already a part of GT6, I haven't looked at 6 very much to know and again, sorry.


    I had an idea for a new kind of crafting bench designed for GregTech. An Advanced Crafting Bench. The idea is that it's a crafting bench where you can place all of the tools that are needed in crafting recipes. You just place them in the bench and they stay there. Then any recipes that require the tools can remain in their slot while the normal 3x3 crafting takes place and the tools still take their normal amount of damage.
    So for example making an iron pickaxe requires the hammer and file (I think that's right). Well with this bench they can stay in their storage slot and the pickaxe can still be made without moving them to the 3x3 area. You could of course have the tools in the 3x3 like normal to still make the item.

    GT6 already has an Advanced Crafting Table, just like GT4 had, that can store Stuff in additional Slots.


    However having the Tools stay inside their Slots is NOT doable, you have to grab them out of those Slots, simply because there are lots of conflicting Crafting Recipes, that couldn't be made if the Tools would auto-place themselves, in fact it would even be very annoying in some cases to have the Tools place themselves automatically, especially in Recipes where the Tools position is used to determine what is crafted, what is the case with both the Hammer and the Saw.

    Quote

    Another benefit to this crafting bench is that you can make recipes for items that normally take up the 3x3 but can now require tools. Example the piston, now it can be required to be made in this bench instead of the vanilla bench and it requires the hammer, file and/or screwdriver.

    So you are saying GT should add a new and special Crafting System, that only can be used on the Table? Kinda like IHL? Well, I'm not going to do that in GT6, but maybe Bloody will for GT5.

    Quote

    Of course if the tool isn't in the tool slot, or in the 3x3 area, the UI can say " is missing." Maybe have the output shot a ghost of the item as well.

    Ghost, definitely Ghost Item, displaying Text is a bad Idea, a Ghost (maybe with a Tooltip) is the best way, I think

    Quote

    I've toyed with the idea of being able to have it automated somehow; pipe items in, auto outputs. But I didn't really care for the idea. Maybe with an even more advanced bench the would require this bench in it's crafting recipe but then also more items that would make more sense for that type of automation.

    That is called Autocrafting Table, sure since its supposed to be a special Handler it needs a special new Autocrafter for that

    Quote

    The recipe to build it I thought might be quite simple. A vanilla crafting bench in the middle, a chest under it and 7 of the crafting GT tools around it. Any 7 of the tools can be used to do recipe to make the Advanced Crafting Bench. The power tools would count as well since there are recipes that allow for either the manual or powered tool. I believe there are some recipes that require only the powered tool, but I could be wrong.

    So like the Maintenance Hatch? You know that the Tools dont ever get consumed in crafting? (unless their durability tells them to break). I'd Recommend adding either some Wood or in order to make it look more modern, add some Metal to it. Workbench + Chest can stay. But again, just recommendations

    Quote

    Last thought I had was with using the saws to cut wood/planks in crafting, shouldn't you also get back some amount of saw dust? Even if it's a small, or tiny, pile of it. I know I could do that with MineTweaker but it should be part of the mod. Just a thought.

    Not doable, only one output possible when crafting, and giving wood a container items is not a thing. Also the Cutter (Machine) already gives sawdust afaik.

    Bug Report, you call injectEnergy with wrong Parameters. It has 3 Parameters: Side, Energy, Voltage. In your Version "Voltage" is wrong, you confuse Voltage with Tier, what makes it impossible for your Enet to power GT Machines, as GT Machines assume a Voltage that is larger than a 8 Volt Battery.


    You call injectEnergy with these Parameters for a 128 EU/t Connection:
    SOUTH, 128, 2


    But Ic2exp always called it with:
    SOUTH, 128, 128


    So if GregTech uses that third Parameter unlike simpler Mods (in order to work out how much of the Packets to consume), then it cannot accept Energy from your Enet, since I have Voltage requirements that aren't met by a 2EU/t Source.


    Yeah, you used the ic2 energy api wrongly.

    Duranium is an Alloy that has definitely NOTHING to do with Neutronium as it is a few Tiers lower than that. It is used in Star Wars as "somewhat Lightsaber proof Metal", aswell as in Star Trek for Starship Construction. I personally go for the Star Trek variant (due to Tritanium being an Alloy from it too). Its usage in Star Trek suggests that it is usually an Alloy of elemental Duranium and something else. But it is confusing to see multiple Sources say sifferent things about it.