Posts by GregoriusT

    Hey, Greg, can you add support for all of the tier IV stuff to be compatible with the Charging Bench mod when applying transformer upgrades? Or it has to be done by Pantheis. It currently doesn't allow placement of these items in any slot.

    The Chargingbench-Addon has to add support for Tier-IV+. That's standard IC²-behaviour

    In how big chunks does bauxite generate in (num of blocks in 1 vein)?

    Similar to Coalveins

    Advanced Alloys 0.4 broke your ore dictionary thing.

    How? I tested it with 0.4 and it worked perfectly fine, except for the fact, that that Addon itself was broken ofcourse. Note that any Circuitry of BC, Forestry, RC, IC² and in future also Redpower can be used to create my Items (Tierbased in Oredictionary), so as i said: All those BC-Gates could obstruct the View.

    SMP I think SSP set a nuke off wear a full quantum armor curse the hunger with milk. Do you have stink lines still? This is a gregtech bug and actually not vanilla IC... Might have been one time them but its now you The stink animations seem to stay on the client.

    Forgot to readd Clientside checks.

    @Greg:
    Try cutting cables with the chainsaw, it takes the same amount of time as doing it by hand.

    I was referring to the Drill/Saw having the identical miningspeed to the IC²-Ones.

    riza8:
    Can you add a UUM recipe for Titanium ore? If not: @Greg Can you add a uum recipe for bauxite?

    Lol, i forgot that. Until then, you can use Scrapboxing to get Bauxite, Aluminium and Titanium.

    Greg, a little question - 16 uranium dust into 1 plutonium, 4 thorium and 16 cells - isnt it a bit too cheap?

    You get basically 24 Uraniumcells out of 16. And plutoniumcells give you 4 times more depleted Cells than the Uraniumversion. This is a Recipe to make Nonbreeder-Reactors, as many People doesnt use them.

    16 uranium can be made into 128 cells..roughly 5 times more..doest quite satisfy. Plutonium is freaking hard to get

    Plutonium isnt ment to replace Breederreactors. Its used for making Nukes.

    Another thing is better ore scanner (tier 3 like) that can show ores in bigger space (maybe 5x5 chunks) and a miner upgrade that would let to scan ores in 10 block radius.

    5x5 CHUNKS??? That's waaay too much. Also the Miner works perfectly as of now.

    Iridium rockcutter, which is iron-diamond speed, but takes 1k per block mined.

    Faster Rockcutter of ANY kind is denied.

    Another is Iridium armor, which is iron-diamond-like in density, but unbreakable and w\o any bonuses.

    Denied.

    Actually, I wanted to share some of my thoughts: we finished nuclear and fusion energy generation (only new additions to nukegen itself can be possible or new components, lol), added really cool stuff and..
    What to do now?

    Lol, you are faster than my updates. Try again with the nerfed Massfabrication :D

    I thought, that we can go into chemistry or we could build some really strange things. I had thoughts about making a flying windmills and you already heard about my sattelite idea. A new personal dimension, random planets.. but I doubt you'd be working with dimensionalapi anytimesoon =\

    Yes, not soon, but planned.

    Note: I forgot to mention the new Functionality of my Charge-O-Mat. It now slowly charges your Armor if you come close to it.

    And Bauxite-Ore only spawns in Plains and Forests.

    V1.30a
    Added Titanium (Centrifugebyproduct of Bauxitedust)
    Added massive Oredictionarysupport, so in case you use NEI, Forestry, Buildcraft and Redpower together, then DON'T LOOK AT THE CIRCUITRECIPES, i assure you, you will quickly get confused, by all the diffrent possibilities for the Circuits.
    Added support for Gravisuite-Components (as soon as Sentimel updates it ofcourse)
    Added support for the Olivinecrystal and the Titaniumingot of the Advanced-Alloys-Addon.

    @above: lol, you ninjaed my Update.

    So, what are you going to do about the superconductor? The one from Gravisuite is too expensive, it requires 4 Ir Plates.

    Note, that my cheaper Superconductor can then also be used in the Gravisuiterecipe.

    I have almost no Idea how those Pipes work, so i cant add compatiblity for that. And yes, my Quantumchest just stores the Items as ItemID, ItemDamage and Itemcount, and then just refills everytime items get extracted..

    So apparently, this Addon is not registering with Custom Recipes... Well, that stinks...

    You mean the Customrecipes-Addon? I already contacted its Author about that, as i have an API for adding Recipes.

    Would you register the following 4 Items with these Oredictnames at the Oredictionary?
    "10kkEUStore" for your Energycrystal but as "new ItemStack(ItemID, 1, -1)" so that it can be used with diffrent EU-Chargevalues
    "dustTitanium" for Titaniumdust (because i will add Titaniumdust myself)
    "ingotTitanium" for Titaniumingot (and ofcourse i will add an Ingot)
    "oreTitanium" for Titaniumore just to make it complete, but i dont need that personally.

    Found a bug NOT game breaking! Using NEI and viewing a recipe on any item the grav suit gets put in one of the slots if I am wearing it.

    Sorry for the big image :)

    NEI-Bug. Happens with every Armor.

    Edit: SeNtiMeL please dont leave your Items Unnamed. I'm referring to your Gravisuitcomponents, which have no Itemname (a nullpointer) in the Code. See this Debug-Log.

    Display Spoiler

    2012-10-15 16:47:59 [INFO] [STDOUT] item.itemDustCopper
    2012-10-15 16:47:59 [INFO] [STDOUT] item.itemDustGold
    2012-10-15 16:47:59 [INFO] [STDOUT] item.itemDustIron
    2012-10-15 16:47:59 [INFO] [STDOUT] item.itemDustCoal
    2012-10-15 16:47:59 [INFO] [STDOUT] item.GraviChestPlate
    2012-10-15 16:47:59 [INFO] [STDOUT] item.UltimateLappack
    2012-10-15 16:47:59 [INFO] [STDOUT] null
    2012-10-15 16:47:59 [INFO] [STDOUT] item.UltimateSolarHelmet
    2012-10-15 16:47:59 [INFO] [STDOUT] item.ItemToolThermometer
    2012-10-15 16:47:59 [INFO] [STDOUT] item.ItemToolDigitalThermometer
    2012-10-15 16:47:59 [INFO] [STDOUT] item.ItemRemoteSensorKit

    I wanted to add support for your Superconductoritem (without reading probably unstable Configs) but now i cant do so. Just give it a simple Name via "setItemName" like "Gravisuitecomponents".

    Double-Edit: Would you register some Items at the Oredictionary and then use the IC²-Crafting-Recipe-Integrated Oredicthandler to use it? I'm speaking of the following two Items: "itemSuperconductor" and "10kkEUPack" (as Oredictnames). The Superconductor and the Ultimate Lappack to be more precicly.

    You have registered last Friday. That wouldve been enough Time to recognize, that there is a Thread for Applications.


    And suggesting that Suggestions should be more suggestive on the Suggestionforum as a Suggestionpost is not really necessary.

    - Rubber Boots/Hazmat suit and etc seem to have some nasty ugly ass bugs right now. Causing 90% of my population to cheat with it. Please consider adding a crafting recipe disable option and maybe for quantum boots something new for the rubber boots part of it since you need them for crafting. Also you ever considered saving time rather letting us ask you for lists of lists of items to disable instead add a small bit more code and let us add item id's to actually block the recipe.. This might even be further expanded to not only be used with IC mods but other mods? This would be pretty impressive.

    Configwise disabling the crafting of certain items is now on the List

    - Way to feed just uranium into a certain reactor slot. Not sure if this is even possible without a class edit now. I don't like caustic reactors myself but I do feel 2 hours and 40min is just to short of a period of time to refill it and I mean heck I got tons of uranium and I think the components were expensive enough to start with and TBH this is not really a renewable energy something you actually go and get not like solar panels. This is what kills reactors for 99% of my players when they can just go and make solar panels instead and etc.

    You mean for refilling the Reactor automatically? Try placing a Hopper ontop of a full Nucleareactor and an advanced itemextractionpipe on the Side (for the depleted Cells), then you can refill your Uraniumcells automatically.

    - Charge-O-Mat I love this machine but it has a few annoying flaws and some not as bad as others and maybe some code limitations. Charging QSuit feels slower then charging a 10mil lappack. I wish the suit charge a bit faster mainly after charging my boots about 20 times a day I just started hating it. MAJOR ISSUE: Nah this is something that might be able to be done.. But shift click on armors tries to insert into the free armor slot first before their hotbar/bag. This way you can shift it off and shift it on within the charging interface. Unless you figure way to charge it without taking it off hehe.

    You know the Chargingpad Addon? Well i planned to let the Charge-O-Mat do the same, but then that Addon came out and it scheduled the Code for the Charge-O-Mat a bit, just to not overkill that Addon.

    - I hate the teleport system in a way. its a bit taxing and annoying as hell. I have never felt this was balanced nor will I ever think it could be balanced. But one thing I would love is a item to bind you to maybe a special pad that uses a lot of energy to get back home sort of like a remote teleport system. Maybe something that links to your 1bil EU storage? I think that is really all I want to see as I like taking long adventure trips but its more of a pain in the ass at the end of the day when you just realize you just gotta walk and load more chunks for the next 5 hours to run back home.... OR just throw all your items into something like the ender chest and just kill yourself like most end up doing. So why not have a cool way to get back home in style :)

    Teleportation gets nerfed and more complex, but not now.

    - You doing requests for other mods but with IC in Mind? Electric Scoop for forestry hehe.

    You mean for electrocuting the Bees? :D

    - Automated Mining how have you always been with that? I mean Miners are a bit annoying and I don't want life to be to easy but how taxing is it to run 16 or 32 miners at once vs 1-4 Bigger sized miners. Id love almost a new kind of mining system for automated mining that costs a lot still but does a bigger area. I would say rather then powering up with about 300k power you use more like 5million or more depending how big your willing to go and use the lap crystals for power source.
    I'm a bit against automation maybe not as much as you but you seen how I see things as legit and such but maybe the new miner is a teleport ore system rather then a ugly laggy mining rod. This way it cuts down on more cobble and extra resources to be thrown in recyclers but also cuts down on lag and would help my server a lot omg I think that is kind of cool a teleport miner not one that the miner moves but I mean it teleports the ores in a radius and scans layer by layer in a certain radius lol.

    Frame-Miners are the best Way of doing that. And dont tell me Redpower isnt out yet.

    - Ability to disable some mining laser mods like scatter. Server admins would die for this for sure.

    Hmm, i plan to add my own Laserblasterthingy. When i add that, then i also add the Config for the Modes.

    - Upgraded Tools, Yeah there is a mod now but I don't like 99% of the mods since they don't use such great indepth crafting and consider long term and or no life gamers into their calculations. I would love to be able to get some tools that are slightly faster even only by a bit but the big key might offer more storage for example not 10k but 1000k? Really just more mobile system and nothing to fancy.

    - I'm not sure how to even bring this up but the reason I like having say 20 MFSU's was because I enjoyed being able to send out 512x20 packets if I needed or wanted to. With the adjustable energy storage and the interdimensional you can only change the output power but really is only useful for x4 512 packets I guess if you use a HV? I rather if it was possible to have a custom packet sending out if that can even be done without lag for both machines.

    Why do you need 20x512-Packets? I thought my new Matterfabricator can accept 8192 EU/t. You can make it working like a normal Scrap-Massfabricator by Configuring the 16666666 back to 166666.

    - Boots you tried fixing this and you FAILED :P Damn you bastard blaming me haha. Is there no simple way just to block out the power consumption on just fall damage related to the boots or rather yet maybe make quantum boots just absorb all fall damage period like disabling it while their on to prevent the massive energy drain? Not a programmer just trying to take a shot at it.

    Well, the IC²-KeyManager is somewhat bugged. The Code doesnt even get to the Part with the QJump.

    - Gravitation Suite is out.. Special Suit gogogo and was that not suppose to be out this weekend :P? Sorry not asking for release date more checking up on it. Also features I love to see of course is the flying speed maybe of a normal jetpack and then boost speed is almost the movement speed of a quantum legs draining a lot of power and I would love tools to drain from the chest since the chest takes the least damage I find. Also for the flight mode why not consider doing it creative style flying at least for the landing / take off. I think that the feeling of the double jump was a great feeling.

    I had to do your failed QBootsfix, so i didnt came to that Part. :P

    - Ever considered doing liquid storage not sure what the highest number you can fire with but Id love to be able to store lava/fuel/everything in their own block but literately their own block. I love though Railcraft new iron tanks but I'm still always wanted more of a special storage system like the quantum chest.

    No Liquidstorage. RC-Tanks are too awesome for doing that.