Posts by GregoriusT

    Netherrack ? Why ? Endstone ? Wow, I've always thought that the End was kinda like the Moon ^^ (Because, there is actually He3 in vast amount on the Moon)

    With Netherrack you get Helium at a 64->1-Ratio (not much), while you get it with Endstone at a 64->4*He+4*He3-Ratio.

    Lol, it would be funny: a German defending nuclear power when your government decided few years ago to replace this energy source with Coal-based plants, because everybody know it's cleaner :P

    Lol, Angi and her strange politics. Its nice that we shut down our highquality supersecure Nuclear, while Poland and France for example, have most of their less secure Powerplants right next to the german border. Seriously, as if a german Nucleareactor could blow up.

    The next Version will contain two new nuclear Fuels, which can be gotten by centrifuging tons of Uranium. (Recipechange)

    I opened my world to LAN to try the Teslastaff
    but it doesnt work at all

    That's why the Description inside the Computercube says, that it's 100% not tested. I just assumed it will work. :D

    But just to be sure: You leftclicked your Enemyplayer with a fully charged Teslastaff, or?

    I use logistics pipes, but the problem is that 1 centrifuge is too damn slow, I will try putting in 4.
    I also don't know how to evenly distribute items using red power. There is an Item distribution pipe for buildcraft.

    Evenly distribution is part of the Tubes. Just branch them and if ALL branches have the same Distance it will randomly choose a Way. You could ofcourse, do that with a Sortingmachine too.

    I wasn't in minecraft for ~2 weeks, and seeing your addon.. you sure REALLY did nerf free-energy generators. Nuclear energy with this is SOOOOO MUCHO cheaper will have to look for new recepies, maybe I am missing something important >.>

    What? I did nerf them? I currently have 33 Solarpanels and 5 Windmills, generating more EU than i need, when i go to bed at 18:32-MC-Time (according to the NuclearControl-Addon from Shedar). I'm still at Tier-II and i'm still out of Tin, even with my BC-Quarry+Mininglaser-Quarry-Combo.

    And Nuclear Energy is not much cheaper. Maybe the Heliumcoolantcells, when you centrifuge Netherrack/Endstone, or centrifuging Uranium to get a bunch of depleted Cells which you can breed, or the Silktouch-Tool for doubling Diamond/Uranium/Gem mining by Hand with Macerators. But, moment... wow thats cheap, but i wont nerf it, as Nuclear is a good Energysource.

    I really think that Fusion Reactor is a little too expensive to run (40 kk EU, are you kidding me?!).
    20 kk would be about right, just like it was before because you need 24 fusion coils which are in total 144 machine blocks, 192 carbon plates and the same amount of Adv Alloy + some iridium stuff.

    You need it only to start the Fusion, so i see no Problem in that. If you have enough Materials to build it, then you also have enough Materials to supply it uninterruptedly (unless you have my Finite-Water-Basefile installed). But for proper automation you need to wait for Redpower, to be perfect enough for a Release.

    =__="
    I can do you such a favor, if you'd..I guess, PM me is impossible due to the same reason XD
    If you have skype\ICQ I could easily help you with changelog :rolleyes:

    VoIP is not allowed with my Type of Internetconnection, so i could only do that with the University-WI-FI, and Chat would also require much effort. And since its impossible to download older Versions, a Changelog seems not to be required. A notification about the most important changes will still be made, like right now:

    V1.21b
    Balanced a few Centrifugerecipes
    Li-Cells can now be used as a very potent Fuel
    Made Solarpanels and Computercubes a tiny bit cheaper (Glasspanes instead of Glass)

    Hmm i need a few more uses for Si-Cells. TO WIKIPEDIA! =>

    Dude, add a changelog file to first post ~_~ it's friggin heavy to keep up with updates

    Too lazy :P

    Greg, could u add the version number to the file name, i forget what version im on if i forgot to add it into the filename when i downloaded

    1000 Times NO! It's not that hard to just open the "mcmod.info" with Notepad, to see which Version you have, LIKE EXPLAINED RIGHT UNDER THE DOWNLOADLINK.


    I dont do that, because many people (like me) forget to remove the zipfile of the depricated Version of a Mod, when updating to a newer Version.

    About two days ago (was it even running then?) it seemed laggy for me, but after a computer restart it pretty much resolved itself so I think that was just me using too much memory.

    I had that Lag too. It was only for 5 Minutes and i got it 3 times (on 3 diffrent Days), and then the Site was running as normal. But that was a few Days before imer installed boinc.

    Realism matters. Otherwise trees wood grow upside down and be made of obsidian.

    Thats a good Suggestion for xCompWiz.

    Reason for this, is because it is much easier for people to understand, work and like something, that they can apply their real life knowledge and experience. And to reproduce/imitate something from real life too.

    Are you working at a Nuclear Powerplant?


    And Nuclearreactors are not that unrealistic in IC². They are just like a Minigame.

    And make the fusion reactor not require world reload to find coils if they are placed after the reactor.

    Okay. Is once every Minute enough?

    16 Rubber Wood (from IC2): 2 Resin + 1 Plantball + 16 normal wood/8 Rubber + 4 Plantball

    1. I will (contrary to your Suggestion) use the Oredictionary to determine Rubberwoodlogs (RP-Compatible in any case)
    2. Resin and Plantballs seem to be Reasonable. But not Wood (will get converted to Plantballs)
    3. Rubber would require Part2 of your Suggestion

    8 Resin: 1 Plantball + 26 Rubber

    8 Plantballs and 32 Rubber seem to be profitable enough.

    16 Gravel : 16 Flint + 2 Sand

    Gravel will have a similar purpose later.

    32 Dirt: 1 Fertilizer + 2 Clay + 2 Plantball + 16 Gravel

    Possible. But then also for Grass (just to get more Plantballs)


    I will release it, as soon as i get the Renderingcode for my personal Feature running. So very likely tomorrow.

    Well, Greg if you tell me how to make an Industrial Diamond I will do it.

    Downgrade to whatever Version still has those, create them and then grade it back up. :P

    Until i disable any IDiamondrecipe. (except the one, which makes normal Diamonds outof it)

    I tried using custom recipes, but nope, so please add an option to keep the old one.

    Lol, you of course cant use Customrecipes to get disabled Recipes back. I just delete them in the post-init-phase, and as my Addon is usually the one, which loads last, its not really possible to readd Recipes.

    And is it really that bad, to just use a Compressor to get Iridiumingots? Seriously, do you really think one could just use normal Ore for that purpose?

    I made the Recipe for Iridiumstone cheaper with that Ingot (one RF-Stone + one Ir-Ingot), so you dont need to craft Ir-Plates for that purpose.

    @Centrifuge: Yes, its supposed to work slowly. I even added an Animation, just to let you know that its currently running.

    @Craftingproblems: Give me your "Forgemodloader.txt", maybe i can detect the Fail there.

    I wasnt talking about those two lines. I was talking about these "if (isInvalid()) return false;" lines:

    public boolean acceptsEnergyFrom(TileEntity aReceiver, Direction aDirection) {
    if (isInvalid()) return false;
    ...
    }

    public boolean emitsEnergyTo(TileEntity aReceiver, Direction aDirection) {
    if (isInvalid()) return false;
    ...
    }

    One could ofcourse add the removal from the E-net in brackets after those statements, together with that return false.