Posts by GregoriusT

    Oh that. Thats a common Bug, as you (or Kakermix to be precicely) installed IC² 1.97 inproperly (thats a real surprise [/sarcasm]).

    Go into the zipfile of every Mod (except IC²) and delete the IC2-Folder inside it.

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    @Everyone who knows what i did wrong at the following, please help. I keep getting Stackoverflowerrors at the two corresponding try-catch(StackOverflowError e)-fields, and i dont know what i did wrong as it worked once perfectly inside the TileEntity itself (what was a bad location for this Code).


    Edit: Arrgh i derped. I know where the fail was. The Nbt was stored in the List, but the List was also stored in the Nbt (Yo Dawg) => infiniteloop

    That was caused by a Typo and a wrongly placed "}"


    Edit:
    NEW FEATURES OF V1.09a:
    The Interdimensional-Storage-Unit for toring 1 Billion EU (per Player) wirelessly and crossdimensional. I tested it only SSP, but it should work SMP. Kane, your Server has so many People, that it would be the Ideal Testingarea for it. :D

    I (mostlikely) disabled with V1.09a any futural Tekkitsupport, until Kakermix asks me personally for permission!

    Since when is Clusterfuck 1.3.2? I thought they take years to update. And I no longer give Support to the 1.2.5-Version as it works fine like it should.

    And Whitescreen? I seriously doubt that you installed anything right. My installation is easier than you think. Just put into Mods-Folder and you are finished. With the Forge-Config-Block-ID-Resolver you will not even get Block-ID-Conflicts, unless you have the old Version, where i derped with the Config (and unless you have Mods, which do not support the Forge-ID-Resolver).

    And for the Tekkit-Part. Thanks, that you remembered me to detect the Tekkit-Launcher to Blackscreen the Game, when you installed this Addon on Tekkit (unless they really ask me before they add it). I will NOT make Worldbreaking Stuff like Sengir, the Addon will just not initialize.

    Every Block exept the fusion reactor has no texture for me items are partially fine some show some are blank, i tried both 1.1.2 and 1.1.3 without luck any idea how to fix that? the mod itsself works its just a bit annoying to have invisible blocks/items.

    CrazyCrafter Did you register/preload your Texturefiles at Forge? Thats the Problem if the Textures are white/transparent.

    Call these on your Clientside with your Texturefiles:
    MinecraftForgeClient.preloadTexture("/gregtechmod/textures/items.png");
    MinecraftForgeClient.preloadTexture("/gregtechmod/textures/terrain.png");

    While playing i thought, that Coalcells, Biocells, Watercells and numerous other Cells should be crafted in a Canningmachine, instead of the Craftinggrid. This would be logical as the Canningmachine is for filling Stuff, while the Craftinggrid is for crafting Stuff. This Suggestion is pretty obvious, so i have nothing more to explain about it.


    My personal Reason why i suggest this is, that i want to get rid of almost every Autocraftingtable (no matter from which Mod), in favour of Machines which obviously better suit the Process of producing certain Items (thats why i implemented the UUM-Assembler for example).

    Also, why is there no Canningmachine-Recipe-API? I mean, at least for simple Recipes like take 2 diffrent Stacks and make one Outputstack out of them. Nothing complex like the Superfuelrecipes. I just dont want to hack decompiled IC²-Source for implementing those Recipes.

    mrgreaper
    That is only the Log. Come back if that crashes. :D
    I need these special Items for making Meta-ID-Blocks

    Quintine
    GUI is not supposed to update if you press M, you actually HAVE to close it also in SSP, until i find a way to remote close a GUI. And for the Infopanel: Did you try to press the "S"-Button to start it?

    1.08b
    Fixed planned Items after breaking Computer, because i forgot to implement my own "isValidSlot"-Method
    Fixed Phantomitems from Seedscanner
    Fixed the amount of Coolant given by Heliumcells. Now its 60k, 180k and 360k.

    is this the updated one or the one in the op?
    both have the same filename but no version number

    The Versionnumber of the Download is EVER the same as the one mentioned in the Title of the Thread. But wait i will now update to 1.08a

    NEW FEATURES of the GregTech-ComputerCube:
    Click on the "M"-Button of the GUI, to change the Mode of the ComputerCube. Current Modes except the Defaultmode are:

    - INGAME-Reactorplanner! Take this Talonius, I did it before you AND its compatible with EVERY single Reactorcomponent, even the ones from Addons!
    - Automatic Seedscanner! (must be tested a bit more, but doesnt crash). Put your Seedbags into the left Slots to let them Scan. This Function is designed for any Automationmod, so let you Tubes go into the Top/Bottom of it, and pull the scanned Results with a Filter out of the Sides!

    OTHER NEW FEATURES:
    Heliumbased Coolantcells. Six times more effective and crafted with Heliumcells instead of Watercells. And yes in this Version i derped a bit with the numbers, but it will be fixed next time, as i'm now too lazy to compile it again. HAYO!

    EDIT: Monoxide
    With as stupid as Cobblestone i mean, that they cant store ANY kind of Data, except ID and Metavalue.

    I guess if they changed it after the snapshots everyone would be so used to saying xp or exp that it just would get stuck...
    Is there even an official naming? (in the game?)

    Its called XP and EXP in the Code. Also "Experienceorb.class" is the Name of the Orb (at least how jeb has shown it on one of his Screenshots. I do not rely on MCP's translation for that Case), so i guess its experience.

    For each LESU-StorageBlock ? I mean: is it possible to make a complete wall with it, with the one you could Rightclick anywhere to charge your Q-Suit ?

    Nope, only the Controllerblock, for the sake of Logic. (the LESU-Storageblocks themselves are as stupid as Cobblestone)

    Has it a storage alone ? I guess 500000, as for LESU-Blocks, because there is one in the craft, isn't it ?

    Yes it has exactly like you say 500000EU Basestorage.


    Again a Sidenote to my Addon: Mobs are NOT able to spawn on my Machines/Blocks, even when they are full Blocks. (This doesnt include my natural Ores!)

    So build your Floor out of Silverblocks, Sapphireblocks, Rubyblocks, Iridiumreinforced blocks or even the LESU-Storageblocks to prevent Mobs from spawning in your obviously not really well lit or slimeplaqued Base.

    The LESU has a Controllerblock and the LESU-Storageblocks. Place the Controllerblock, where you want to inject/extract Energy and then place the LESU-Storageblocks adjacent to it (or other connected Storageblocks), to increase the Storage of it by 500000EU (= 8 normal Lapisblocks).

    The more adjacent LESU-Blocks the larger the Storage, and the larger the EU/t-Output/Maxinput. The Tier of it depends on the amount of Lapisblocks, so dont try to apply MV unless you have 32 or more adjacent Storageblocks (128 for HV-Input). It has also Armorslots (unlike the IC²-Blocks) so you can charge your Quantumsuit easyly in it if you have 128 or more Storageblocks around it.

    Sidenote: It can also emit 1EU/t if you have no Storageblocks adjacent, so it acts also as a ULV-Transformer.

    I will add it to the OP.

    Server owners and popular players, who share mod configs.
    I'd be grateful if you will delete uuid parameter in the shared version of IC2NuclearControl.cfg.
    uuid is random value, I use it to estimate addon popularity without logging of logins or any personal information. But as I can see, multiple players use same uuid.

    Interessting. Why didnt you just make a second File outside the configdir in the .minecraft-Folder for saving this Data?