That depends on if the Lag is caused by excessive usage of Mods which don't care about render time. Because if that is the case it is the fault of person Y.
Posts by GregoriusT
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People chose only between normal and offensive. Nobody said he was mean nor that he was good. So pretty much what I expected. We need Arch back.
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I have set up a poll on this Thread. Then we will see if people agree to Airam or not. Lets see if we get one of those 140% Results.
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This change to NBT tags was to harmonize and allow WoodType on many different block kinds with same common data.
Logs need 3 states for directions (2 bits)
Planks have no direction (0 bits)
Stairs have 8 directions (3 bits)
Upcoming doors 8 directions + 2 blocks (4 bits)I was talking ITEMSTACKS not inworld Blocks. The ItemStacks dont use MetaData at all, but still have an NBT shit to them, which could easily be replaced by MetaData.
Well Not sure I know if that would be appropriate to have directions and things like that as NBT and WoodType as Meta.
Anyway, out of 15 bits meta, if you cut-out 4 bit directionality you have 11 bits left for 2048 WoodTypes.
And yet another destructive world change issue, that players already faced by migrating from 3.6 tp 4.1
Things like direction are depending on how and where the Player places the Blocks, therefore the MetaData can be used for it easily, while a TileEntity can hold the ID (very similar to GT Blocks), and THEY DO THAT ALREADY. The problem is that the Item form of their Woods doesn't use MetaData at all, even though it would be even easier to use MetaData instead of dumping the Integer ID to an NBT.
MetaData is unused, and NBT is used in a place where said unused MetaData could be used instead.
Also Block-MetaData and Item-MetaData have absolutely NOTHING to do with each other. Sure, most usages are "Item of Meta X places Block of Meta X", but an "X -> TileEntity+Y" case is possible too.
The fix I did was just for Forestry Logs and Planks. My Recipe System is actually not supposed to use NBT at all for the Inputs, because that is highly inefficient.
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All forestry Logs use same Item with an NBT {WoodType: int WoodType}
Same goes for planks, slabs, stairs and their Fireproof variants.Seriously? Wow, that was a really retarded Idea of whoever did that. Like seriously retarded. They could easily use MetaData for that, and MetaData has the sole purpose of storing such sub-IDs. I'm going to check if that shit is really the case. Edit: HOLY CRAP IT IS!!! WHAT THE FUCK DID THAT PERSON THINK WHEN DOING THIS!?! MetaData goes from 0 to 32766, isn't that enough for Wood IDs!?!
Why are GT Machine not taking IIngredient rather IItem as input?
Simple, because they use HashCodes based on ID and MetaData for faster access and less lag. The Inputs therefore cannot have any important NBT Data, because NBTs get ignored.
Is there something you can do to allow pragmatically determining output NBT tags from input NBT tags?
Technically, you need a separate Recipe Map for that purpose.
Edit: And now I have made a Recipe Map for that in GT6. Could easily be copypasted into the Recipe Map System of GT5U too.
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it could be a zip because SOME Browsers turn jars into zip Files.
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just so I know, the weather represents the status of what...?
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It would only count as dead if it didnt update together with IC² to a higher MC Version (while also not updating to older ports of IC² at all).
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I just updated to GT 5.08.32
*Updated Forestry API to 4.0
Also working on updating GT 5.09.10 to Forestry4.0 but the chances for update today is 50% yes, 50% i throw my pc out of the window. The API of forestry is the worst i had to work with so far...
I remember the day when I wanted to make the Forestry Machine Recipes compatible with GT Machines. It was not a good day.
Did they change anything that needs me to fix things in GT6? I hope not, but you never know.
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It is Youtube. I checked the Link myself before deleting your Report about that Post. Your Computer might be infected with other Malware.
If your Computer is infected with Malware, it can secretly switch out links to other websites than the actual Link, so that you think it is safe to click while it goes to a malware site.
This is the actual Link he posted:
https://youtu.be/ryEyWLPhaOQ
https://youtu.be/ryEyWLPhaOQ
https://youtu.be/ryEyWLPhaOQ
https://youtu.be/ryEyWLPhaOQ
https://youtu.be/ryEyWLPhaOQCodehttps://youtu.be/ryEyWLPhaOQ https://youtu.be/ryEyWLPhaOQ https://youtu.be/ryEyWLPhaOQ https://youtu.be/ryEyWLPhaOQ https://youtu.be/ryEyWLPhaOQ
I pasted the identical Link 5 times into the Code Block and 5 times as actual Link, if you see different Links, then your Computer is infected. -
- Never log out while crawling through a 1 block tall tunnel. Upon login you will fall through the Earth.
Never have the Server Crash while you are in a 1 block tall tunnel. Otherwise you will die like I did.
- Turn Smart Moving off when traveling to/from Twilight Forest.
So that is why people complain about falling through the world.
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You are already in Quantum Age? Wow.
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I can't tell if you're a dick, special, legitimate, or all of the above.
Thanks for telling what we all thought. This chain of Circuits is worse than the !11!!!1!1111!11!!11!1111!1!